Gradius II

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Gradius II
Vulcan Venture
Gradius II flyer.png
Japanese arcade flyer
Developer(s) Konami
Publisher(s)
Director(s) Arcade version
Hiroyasu Machiguchi
Famicom version
Shigeharu Umezaki
Composer(s) Arcade version
Shinji Tasaka
Motoaki Furukawa
Kenichi Matsubara
Seiichi Fukami
Famicom version
Hidenori Maezawa
Yukie Morimoto
Series Gradius
Platform(s) Arcade, Nintendo Family Computer, PC Engine CD, X68000, mobile phone, Virtual Console, PlayStation Network (PCE-CD version, for PS3 and PSP)
Release date(s)
Genre(s) Scrolling shooter
Mode(s) Single-player
Cabinet Upright
Arcade system Konami Twin 16
Display Raster, 320 x 224, horizontal orientation

Gradius II (グラディウスII GOFERの野望 Gradiusu Tsū: Gofā no Yabō?, Gradius II: Gofer's Ambition), known on the Nintendo Family Computer as simply Gradius II (グラディウスII Gradiusu Tsū?) and as Vulcan Venture in Arcades in Europe, is a horizontally-scrolling shooter originally released for the arcades in Japan in 1988. It is the sequel to original Gradius and was succeeded by Gradius III: From Legend to Myth. Ports of Gradius II were released for the Nintendo Family Computer, PC-Engine Super CD-ROM², and the Sharp X68000 in Japan. The original arcade version is also included in the Gradius Deluxe Pack compilation for the PlayStation and Sega Saturn and in Gradius Collection for the PlayStation Portable.

Gameplay[edit]

The player returns as the role of the pilot of the Vic Viper spaceship to battle the second onslaughts of the Bacterion Empire, under the new leadership of Gofer, the giant head. Gradius II has kept the gameplay from the original game, but infused it with enhancements brought from the spin-off, Salamander (Life Force). This is primarily evident in two of the weapons configurations that are selectable. Another first in the series was the inclusion of the "boss rush" (also known as "boss parade" or "boss alley"), a level designed entirely with only boss confrontations.

Weapons[edit]

Gradius II retains the selection bar from Gradius, but now the player can choose between four different weapon configurations and progressions. All schemes have speed-up and multiples (Options), but have differing 'Missile', 'Double' (laser), and 'Laser' weapons. The player can have at most four multiples. Choosing another multiple after four will make the four multiples to move around the spacecraft until they encounter an obstacle and stop revolving. Additionally, there are also two types of shielding to choose from: shield and forcefield. The shield option adds more durability, but only for the front of the Vic Viper, while the forcefield adds protection for the entire spacecraft, albeit only against three hits.

Ports and related releases[edit]

The game was first ported to the Family Computer in 1988 and was never released outside of Japan, despite English-only. The game also features a mapper chip which enhanced some of the game's graphics and sounds, such as animation and even voices.

A PC-Engine Super CD-ROM² port was later released only in Japan in 1992. The graphics remained nearly unaltered, the background music is mostly the arcade version's soundtrack in redbook audio format, and one additional stage was added that is similar to the temple stage in the NES version of Life Force and the first stage of Gradius III: From Legend to Myth.

Gradius II was later re-released in the Japanese exclusive Gradius Deluxe Pack for the PlayStation, Sega Saturn and Microsoft Windows in 1996, and for the first time a worldwide release on the Gradius Collection for the PlayStation Portable in 2006. No version of Gradius II saw a release in North America until its inclusion in the Gradius Collection in 2006. The Famicom and PC-Engine Super CD-ROM² ports were re-released for the Wii Virtual Console in 2007, the latter internationally.

Reception[edit]

Gradius II received generally positive to favorable reviews. IGN give the game a 8/10 of classic scrolling-shooter.[1]

References[edit]

External links[edit]