Grand Theft Auto V

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Grand Theft Auto V
The game's cover art. The text "gRand theFt auto V" is in the centre, with the text "FIVE" written on a banner wrapped around the Roman numeral "V".
Developer(s) Rockstar North[a]
Publisher(s) Rockstar Games
Distributor(s) Take-Two Interactive
Producer(s) Leslie Benzies[2]
Imran Sarwar[3]
Designer(s) Leslie Benzies
Imran Sarwar
Programmer(s) Adam Fowler[4]
Artist(s) Aaron Garbut[5]
Writer(s) Dan Houser
Rupert Humphries[6]
Composer(s)
Series Grand Theft Auto
Engine RAGE, with Euphoria and Bullet
Platform(s) Microsoft Windows
PlayStation 3
PlayStation 4
Xbox 360
Xbox One
Release date(s) PlayStation 3, Xbox 360
17 September 2013[b]
PlayStation 4, Xbox One
18 November 2014
Microsoft Windows
27 January 2015
Genre(s) Action-adventure
Mode(s) Single-player, multiplayer
Distribution Optical disc, download

Grand Theft Auto V is an open world, action-adventure video game developed by Rockstar North and published by Rockstar Games. It was released on 17 September 2013 for the PlayStation 3 and Xbox 360, and on 18 November 2014 for the PlayStation 4 and Xbox One. It is scheduled to be released on 27 January 2015 for Microsoft Windows. The game is the first main entry in the Grand Theft Auto series since 2008's Grand Theft Auto IV. Set within the fictional state of San Andreas (based on Southern California), the single-player story follows three criminals and their efforts to commit heists while under pressure from a government agency. The open world design lets players freely roam San Andreas, which includes open countryside and the fictional city of Los Santos (based on Los Angeles).

The game is played from either a first-person[c] or third-person view and its world is navigated on foot or by vehicle. Players control the three lead protagonists throughout the single-player mode, switching between them both during and outside of missions. The story is centred on the heist sequences, and many of the missions involve shooting and driving gameplay. Players who commit crimes may incite a response from law enforcement agencies, measured by a "wanted" system that governs the aggression of their response. Grand Theft Auto Online, the online multiplayer mode, lets up to 30 players explore the open world and engage in cooperative or competitive game matches.

Development began in 2009, soon after the release of Grand Theft Auto IV. The development team envisioned Grand Theft Auto V as a spiritual successor to many of their previous projects, such as Red Dead Redemption and Max Payne 3. The game's use of three lead protagonists is a break from series tradition—a design choice from the developers to innovate on the core structure of its predecessors. As part of their research for the open world, the developers conducted field research around California throughout development and captured footage for the design team. Development duties were shared between many of Rockstar's studios worldwide.

Following its announcement in October 2011, Grand Theft Auto V was widely anticipated. It was acclaimed by many reviewers, with praise particularly directed at its multiple protagonist design, open-ended gameplay and technical advancements. Critics were polarised by a scene depicting torture and the game's treatment of women. Some labelled the game inherently violent and misogynistic. Grand Theft Auto V broke industry sales records and became the fastest-selling entertainment product in history, earning US $800 million in its first day and US $1 billion in its first three days. Considered one of the most significant titles of the seventh generation of video games, and by many critics as one of the greatest video games of all time, it won year-end accolades, including Game of the Year awards from several gaming publications.

Gameplay

Grand Theft Auto V is an action-adventure game[9] played from either a first-person[10][c] or third-person view.[11] Players complete missions—linear scenarios with set objectives—to progress through the story.[12] Outside of missions, players can freely roam the open world. Composed of the San Andreas open countryside area and the fictional city of Los Santos, the world of Grand Theft Auto V is much larger in area than earlier entries in the series.[13][d] The world may be fully explored from the beginning of the game without restrictions, although story progress unlocks more gameplay content.[2]

Players use melee attacks, firearms and explosives to fight enemies,[e] and may run, jump, swim or use vehicles to navigate the world.[f] To accommodate the map's size, the game introduces vehicle types absent in its predecessor Grand Theft Auto IV, such as fixed-wing aircraft.[17] In combat, auto-aim and a cover system can be used as assistance against enemies.[18] Should players take damage, their health meter will gradually regenerate to its halfway point.[g] Players respawn at hospitals when their health depletes.[16] If players commit crimes while playing, law enforcement agencies may respond as indicated by a "wanted" meter in the head-up display (HUD).[19] On the meter, the displayed stars indicate the current wanted level (for example, at the maximum five-star level, efforts by law enforcement to incapacitate players become very aggressive). Law enforcement officers will search for players who leave the wanted vicinity. Players arrested or killed by officers during missions may restart from the last checkpoint.[20] The meter enters a cooldown mode and eventually recedes when players are hidden from the officers' line of sight (as displayed on the mini-map).[21][h]

The single-player mode lets players control three characters: Michael De Santa, Trevor Philips and Franklin Clinton—criminals whose stories interconnect as they complete missions. Some missions are completed with only one character and others feature two or three.[23] Throughout single-player, players may switch between the protagonists at will by means of a directional compass on the HUD. The game may switch between characters automatically in single-player missions to complete certain objectives. A character's compass avatar will flash red if he is in danger and needs help, and flash white if he has a strategic advantage.[24] Though players complete missions as any of the three protagonists, the more difficult heist missions require aid from AI-controlled accomplices with unique skill sets, such as computer hacking or driving. If an accomplice survives a successful heist, they take a cut from the cash reward[25] and may be available for later missions with improvements to their unique skills.[26] The game encourages differentiation in heist mission strategies—for example, in a holdup mission, players may either stealthily subdue civilians with an agent or conspicuously storm the venue with guns drawn.[27]

The player character crouched behind a vehicle while in combat. The head-up display elements are visible on-screen.
Players may take cover behind objects during firefights to avoid taking damage from enemies

Each character has a set of eight skills that represent their ability in certain areas such as shooting and driving. Though players improve characters' skills as they play, each character has a skill with expertise by default (e.g. Trevor's flying skill).[28] The eighth "special" skill determines the effectiveness in performing an ability that is unique to each respective character. Michael enters bullet time in combat, Franklin slows down time while driving, and Trevor deals twice as much damage to enemies while taking half as much in combat.[29] A meter on each character's HUD depletes when an ability is being used and regenerates when players perform skilful actions (for example, drifting in vehicles as Franklin or pulling off headshots as Michael).[30]

While free roaming the game world, players may engage in context-specific activities such as scuba diving underwater or BASE jumping via parachute. Each character has a smartphone for contacting friends, starting activities and accessing an in-game Internet.[31] The Internet lets players trade in stocks via a stock market.[32] Players may purchase properties such as homes and businesses, upgrade the weapons and vehicles in each character's arsenal, and customise their appearance by purchasing outfits, haircuts, tattoos and jewellery.[33]

Developed in tandem with the single-player mode, the online multiplayer mode Grand Theft Auto Online was conceived as a separate experience to be played in a continually evolving world.[34] Up to 30 players[i] freely roam across a re-creation of the single-player world and enter lobbies to complete jobs (story-driven competitive and cooperative modes).[35] The Content Creator toolset lets players create their own parameters for custom jobs, like racetracks and deathmatch weapon spawn points.[37] Players may band together in organised player teams called crews to complete jobs together. Rockstar Games Social Club extends crews formed in Max Payne 3 '​s multiplayer mode to that of Grand Theft Auto Online. Players can create their own crews and join up to five total. Crews win multiplayer matches to earn experience points and climb online leaderboards.[38]

Plot

Nine years after a botched robbery in Ludendorff, North Yankton, former bank robber Michael Townley is living under witness protection with his family in Los Santos, San Andreas, under the alias Michael De Santa. When Michael discovers his wife Amanda in bed with her tennis coach, he chases the coach to a mansion and destroys it out of anger. The mansion's owner is Mexican drug lord Martin Madrazo's girlfriend. Madrazo demands compensation, so Michael and his accomplice Franklin Clinton perform a jewelry shop heist to pay their debt. Michael's sole surviving partner in the Ludendorff robbery, Trevor Philips, hears of the jewelry heist and realises that it was Michael's handiwork. The two reunite after Trevor tracks Michael down in Los Santos.

The personal lives of the protagonists begin to spiral out of control. Michael's family leaves him, and his attempts to make something of himself bring him into conflict with Devin Weston, a self-made billionaire venture capitalist and corporate raider who develops a grudge against him and vows revenge. Franklin rescues his friend Lamar Davis from gangster Harold "Stretch" Joseph, who repeatedly attempts to kill Lamar to prove himself to his brethren. Trevor's reckless efforts to consolidate his control over various black markets in Blaine County see him waging war against the San Andreas chapter of The Lost outlaw motorcycle club, a number of Latin American street gangs, rival meth dealers, government-sponsored mercenaries and Triad kingpin Wei Cheng.

FIB government agents Dave Norton and Steve Haines contact Michael and demand that he perform a series of operations with Franklin and Trevor to undermine a rival agency, the IAA.[j] Under Haines' direction, they attack an armoured convoy carrying funds intended for the IAA and raid a bank containing the payroll for all corrupt police and public officials in Los Santos. As Haines comes under increasing scrutiny for his methods, he forces Franklin and Michael to infiltrate the FIB headquarters and erase any evidence being used against him from their servers. Michael takes the opportunity to wipe any data on his own activities, destroying Haines' leverage over him. The trio start planning their most daring feat ever: raiding the Union Depository's gold bullion reserve.

After returning to Los Santos, Michael makes amends with his family and they start living together again. Trevor, however, discovers that a former Ludendorff heist accomplice was not in prison as he was led to believe, but killed during the heist and buried in the grave marked for Michael. Trevor's feelings of betrayal cause friction within the group and threaten to undermine their Union Depository plans. When Michael and Norton, both of whom are betrayed by Haines, are caught in a Mexican standoff between the FIB, IAA and private security firm Merryweather, Trevor aids in their escape, holding that only he has the right to kill Michael. Despite not forgiving Michael, Trevor still wants to perform the Union Depository heist; the duo agree to part ways afterwards.

The Union Depository heist is completed successfully, but Franklin is approached by two parties separately who demand that he kill Trevor or Michael. Haines and Norton contend that Trevor is a liability, and Weston wants retribution for Michael's betrayal. Franklin has three choices: kill Michael, kill Trevor or kill neither and face their enemies together. Should Franklin kill either Michael or Trevor, he ceases contact with the survivor and returns to his old life.[40][41] Should he kill neither, the trio join forces to withstand an onslaught from the FIB and Merryweather before going on to kill Weston, Stretch, Cheng and Haines. With all their enemies disposed, the three cease working together, but remain friends.[42]

Production

Development

Rockstar North began to develop Grand Theft Auto V in 2009, following the release of Grand Theft Auto IV.[6] Development was conducted by a team of more than 1,000 people, including Rockstar North's core team and staff from parent company Rockstar Games's studios around the world.[43] The game runs on the proprietary Rockstar Advanced Game Engine (RAGE), which was overhauled for the game to improve its draw distance rendering capabilities.[44] The Euphoria and Bullet software handle additional animation and rendering tasks.[45] Having become familiar with the PlayStation 3 and Xbox 360 hardware over time, Rockstar found they were able to push the graphical capabilities of the consoles further than in previous games.[5] Analyst estimations place the game's combined development and marketing budget at more than £170 million (US $265 million), which would make it the most expensive game ever made at that time.[46][k]

The open world's design and in-game render constituted much of the game's early work.[48] The open world was modelled on Southern California and Los Angeles.[49] Key members of the game world production team took field research trips throughout the region and documented their research with photo and video footage.[5] Google Maps projections of Los Angeles were used by the team to help design the road networks of Los Santos.[50][51] To reflect and reproduce the demographic spread of Los Angeles, the developers also studied census data and watched documentaries about the city.[44] The team considered creating the open world the most technically demanding aspect of the game's production.[6]

A fundamental design goal from the outset was to innovate on the core structure of Grand Theft Auto games by giving players control of three lead protagonists instead of one.[48] The idea was first raised during Grand Theft Auto: San Andreas '​s development, but contemporaneous hardware restrictions made it infeasible.[52] Having developed two Grand Theft Auto IV episodic expansion packs featuring new protagonists in 2009, the team wanted to base Grand Theft Auto V around three simultaneously controlled protagonists.[17] The team viewed Grand Theft Auto V as a spiritual successor to many of their previous games (such as Grand Theft Auto IV, Red Dead Redemption and Max Payne 3), and designed it to improve upon their gameplay mechanics.[24][53] They sought to improve the action gameplay by refining the shooting mechanics and cover system,[54] and reworked the driving mechanics to correct Grand Theft Auto IV '​s difficult vehicle controls.[55]

After an audition process, Ned Luke, Shawn Fonteno and Steven Ogg were selected to portray Michael, Franklin and Trevor, respectively.[56] Their performances were mostly recorded using motion capture technology,[57] but dialogue for scenes with characters seated in vehicles was recorded in studios instead.[58] Grand Theft Auto V is the first entry in the series to feature an original score, which was composed by a team of producers collaborating with each other over a number of years.[59] Licensed music provided by an in-game radio is also used.[60] The team licensed more than 241 tracks shared between fifteen radio stations, with an additional two stations providing talk radio. Some of the tracks were written specifically for the game, such as rapper and producer Flying Lotus's original work composed for the FlyLo FM radio station he hosts.[7]

Grand Theft Auto V was first announced by Rockstar Games on 25 October 2011.[61] They released its debut trailer one week later,[62] with an official press release acknowledging the game's setting.[63] Journalists noted that the announcement ignited widespread anticipation within the gaming industry, which they owed to the cultural significance of the series.[64][65][66] The game missed its original projected Q2 2013 release date, pushed back to 17 September to allow for further polishing.[67] To spur pre-order game sales, Rockstar collaborated with several retail outlets to make a special edition with extra in-game features.[68] Rockstar also ran a viral marketing strategy with a website for a fictional religious cult, "The Epsilon Program", that offered users the chance to feature in the game as members of the cult.[69]

Additional content

Post-release content is continually added to Grand Theft Auto Online and the single-player mode of Grand Theft Auto V through free title updates. The Beach Bum Update, released on 19 November 2013, added more beach-themed jobs and customisation content for players.[70] In December, Rockstar announced that they plan to release downloadable content in 2014 that expands the single-player mode and creates new story for the lead characters.[71] The Deathmatch & Race Creators update was released on 11 December and lets players create their own deathmatches and races.[72] The Capture Update was released on 17 December and adds a new team-based capture the flag mode called Capture.[73] On 24 December, the Holiday Gifts update added Christmas themed items to the online mode. It also gave players discounts on in-game vehicles, weapons, apartments and other items. The items and discounts were available until 5 January 2014. The update also added snowfall to the game world during Christmas.[74]

Coinciding with the 2014 Valentine's Day, the Valentine's Day Massacre Special update released on 13 February added Bonnie and Clyde-themed content to the game for a limited time until the end of February.[75][76] The Business Update, released on 4 March, added multiple business-themed items to the game.[77] On 11 April, the Capture Creator Update was released that added the ability for players to create their own Capture jobs using the Content Creator.[78] The High Life Update released on 13 May added new vehicles, clothes and weapons. It also added new apartments, the ability to purchase two properties at any one time and the Mental State gameplay statistic that monitors player behaviour in-game.[79] The I'm Not a Hipster Update was released on 17 June and added hipster-themed customisation items, and retro-themed vehicles and weapons.[80][81] The Independence Day Special update was released on 1 July to celebrate the US Independence Day and added patriotic-themed vehicles, weapons and customisation items for a limited time. The patch added new properties to Grand Theft Auto Online and the "On Call Matchmaking" feature that lets player accept a job invite and keep playing until the lobby is full.[82] The San Andreas Flight School Update, released on 19 August 2014, added new features and vehicles related to the in-game flying school.[83]

Reception

Critical response

Grand Theft Auto V reception
Aggregate scores
Aggregator Score
GameRankings (PS3) 97%[84]
(X360) 96%[85]
Metacritic 97/100[86][87]
Review scores
Publication Score
Edge 10/10[88]
Eurogamer 9/10[89]
Game Informer 9.75/10[90]
GamesRadar 5/5 stars[92]
GameSpot 9/10[91]
IGN 10/10[93]
Joystiq 4.5/5 stars[94]
Play Magazine 97/100[95]
The Escapist 3.5/5 stars[96]

Grand Theft Auto V was released to critical acclaim.[97] Metacritic, which assigns a normalised rating in the 0–100 range, calculated an average score of 97 out of 100, indicating "universal acclaim", based on 50 reviews for the PlayStation 3 version[86] and 58 reviews for the Xbox 360 version.[87] It is the fifth-highest rated game on Metacritic, tied with a number of other games.[l] GameRankings assigned it an average review score of 97% based on 34 reviews for the PlayStation 3 version,[84] 96% based on 40 reviews for the Xbox 360 version,[85] and 96% based on 23 reviews for the PlayStation 4 version.[99] It is also one of the highest-rated games on GameRankings.[m] Reviewers liked the multiple lead character formula,[101][90][93] heist mission design[102][103][104] and presentation,[21][95][105] but did not agree on the quality of the story and characters.[89][94][96][106] Keza MacDonald of IGN called Grand Theft Auto V "one of the very best video games ever made",[93] and Play considered it "generation-defining" and "exceptional".[95] Edge wrote that it is a "remarkable achievement" in open world design and storytelling,[107] while The Daily Telegraph declared it a "colossal feat of technical engineering".[108]

Reviewers praised the character switching mechanic. Jeff Bakalar of CNET felt that the game encouraged players to engage with all three characters.[109] Edge found that switching players was helpful for avoiding long travel times to mission start points.[101] Character switching was considered to improve the pace of action sequences as well, and Matt Bertz of Game Informer noted that players are kept "in the thick of the action" during shootouts.[90] Tom Bramwell of Eurogamer wrote that switching added a tactical element to shootouts since characters set up in strategic outposts would result in fewer "shooting gallery" situations than previous instalments.[89] IGN's MacDonald similarly felt that the feature gave players more choice in their approach and made missions less predictable.[93]

Jeff Gerstmann of Giant Bomb considered the heist missions a welcome deviation from the typical missions structure of the series.[102] Eurogamer '​s Bramwell felt that the heists felt like "blockbuster set-pieces",[89] and Carolyn Petit of GameSpot cited the 1995 film Heat as a stylistic influence on their design.[91] Xav de Matos of Joystiq felt creativity and methodical approaches were encouraged.[94] Chris Plante of Polygon likened rapid character switching during heist missions to "film editing, with the player serving as editor, switching rapidly to the most interesting perspective for any moment".[103] Andy Kelly of Computer and Video Games felt that overall mission design was more diverse than and lacked the escort errands of its predecessors.[104]

The player character with their back to the camera, and the sprawl of an urban city centre in front of them.
Los Santos, the city featured in the game's open world. Reviewers praised its design and similarity to Los Angeles. The departure from Grand Theft Auto IV '​s Liberty City was well received.

The game's technical advancements were commended by many reviewers, with Edge directing praise at the graphical fidelity and absence of load screens.[101] Play further complimented the draw distances as well as the weather and lighting systems.[95] Eurogamer's Bramwell considered the lighting system to be the game's biggest advancement.[89] Mikel Reparaz of Official Xbox Magazine thought that the game was "probably the Xbox 360's greatest technical achievement", and was surprised that the open world was possible to render on the console.[106] Reviewers lauded the open world's design, some further complimenting the game for streamlining the geography of Los Angeles into a well-designed city space.[21][89] Brandon Jones of GameTrailers considered the emulation of Los Angeles authentic, and felt the open world is "full of voice and personality".[110] IGN and PlayStation Official Magazine (OPM) made favourable comparisons between Los Santos and Grand Theft Auto IV '​s Liberty City.[93][105] Reparez felt Los Santos surpassed the "grey and gritty" Liberty City.[106] Many praised the world as a satire of contemporary American culture[21][89][93][94][104]—Joel Gregory of OPM opined that "the scathing social commentary is, of course, present and correct".[105]

Reviewers praised the sound design. Jim Sterling of Destructoid called it "impeccable" and praised the actors' performances, the original soundtrack and the use of licensed music.[21] IGN and Giant Bomb also commended the licensed music selection and felt that the original score enhanced dramatic tension during missions.[93][102] GameSpot's Petit wrote that the score "lends missions more cinematic flavour".[91] Edge said that the licensed music enhanced the city's "already remarkable sense of space" and that the original score improved the atmosphere of the gameplay. They summarised the game as "a compendium of everything Rockstar has learnt about the power of game music in the past decade".[111]

Many reviewers found the land-based vehicles more responsive and easier to control than in previous games.[107][91][95][105][106] "Cars have a proper sense of weight, while retaining the agility necessary for navigating through traffic at high speeds", Bertz of Game Informer explained.[90] In addition to the vehicle handling, most reviewers noted the shooting mechanics were tighter than they had been in previous games,[90][91][93] but Destructoid's Sterling felt that in spite of the improvements, auto-aim was "twitchy and unreliable", and cover mechanics "still come off as dated and unwieldy".[21] Some reviewers felt the game solved a continual problem by adding mid-mission checkpoints.[89][93][108]

The story and characters—particularly Trevor—polarised reviewers. Some felt that the narrative was not as well-written as previous Rockstar games and cited the plot strengths of Grand Theft Auto IV and Red Dead Redemption.[89][90][94][106] Other reviewers felt that having multiple lead protagonists with contrasting personalities gave the narrative tighter pacing.[21][101][93][103] Hollander Cooper of GamesRadar thought that the game negated inconsistencies in the story of previous entries, whose single lead protagonists had muddled morality.[92] GameSpot's Petit considered Trevor in particular a "truly horrible, terrifying, psychotic human being—and a terrific character".[91] Bramwell found Trevor "shallow and unconvincing", and felt that his eccentricities hurt the narrative and overshadowed Michael and Franklin's character development.[89] Joystiq's de Matos faulted the protagonists' lack of likability, and found the ambivalence between Michael and Trevor a tired plot device as their conflict grew into a "seemingly endless cycle".[94] Greg Tito of The Escapist had difficulty connecting with the characters' emotions since they acted out of greed with no sense of morality and thus gave players little reason to support them.[96]

Multiplayer launch

Grand Theft Auto Online reception
Aggregate scores
Aggregator Score
GameRankings (X360) 82%[112][n]
Metacritic (PS3) 83/100[114]
(X360) 80/100[115]
Review scores
Publication Score
Destructoid 7/10 (8 October 2013)[116]
GameSpot 6/10 (5 May 2014)[117]
7/10 (11 October 2013)[118]
VideoGamer.com 9/10 (25 October 2013)[119]
Digital Spy 3/5 stars (17 October 2013)[120]
GRY-OnLine 7.5/10 (11 October 2013)[121]

Grand Theft Auto Online launched on 1 October 2013, two weeks after the release of Grand Theft Auto V.[122] Many players reported that they had difficulties connecting to the game's servers and the Social Club web service, and others further reported that the game would freeze while loading early missions.[123][124] Rockstar released a technical patch on 5 October in an effort to resolve the issues.[125] The microtransaction system, which allows players to purchase game content using real money, was also suspended as a fail-safe.[126] Problems persisted the second week following launch, and some players reported their player-character progress as having disappeared.[127] Another technical patch was released on 10 October combating the issues, and players experiencing issues were told not to recreate their multiplayer avatars.[128] As recompense for the technical issues, Rockstar offered a stimulus of GTA $500,000 (in-game currency) to the accounts of all players connected to Online since launch.[129] Take-Two Interactive, Rockstar's parent company, stated that by February 2014, 70 percent of players with Internet access had played Grand Theft Auto Online, and that the game's microtransactions system was the largest contributor to the company's digital revenue since the launch of Grand Theft Auto Online.[130]

Because of the widespread technical issues present at launch, many reviewers bemoaned their experience with Grand Theft Auto Online.[118][121] Chris Carter of Destructoid criticised the "messy launch" and felt that Rockstar should have delayed it.[116] IGN's MacDonald considered her initial play sessions in Grand Theft Auto Online "disastrous",[131] and Liam Martin of Digital Spy reported glitches including loss of his character data. While generally praising the scope of the experience, he considered Grand Theft Auto Online underwhelming as beholden to pre-launch anticipation let down by its technical issues.[120] The character creation system was panned by critics, who felt that the system only produced unattractive avatars.[116][120][121][131] MacDonald of IGN noted an "addictive rhythm" to character progression and was enthusiastic about some of the job missions, although most eventually became monotonous.[131] GameSpot's Petit agreed with MacDonald, writing that "early on, your mission options are dominated by bland last team standing deathmatches".[118] However, reviewers generally recognised the open-ended exploration and dynamic content as the strength of Grand Theft Auto Online.[118][120][131] Jon Denton of VideoGamer.com was particularly enthusiastic, and wrote that the "endlessness" of the gameplay made up for the technical issues.[119]

Sales

Within 24 hours of its release, Grand Theft Auto V generated more than $800 million in worldwide revenue, equating to approximately 11.21 million copies sold for Take Two.[132][o] The numbers nearly doubled analysts' expectations for the title.[134][135] Three days after release, the game had surpassed one billion dollars in sales, making it the fastest selling entertainment product in history.[136][p] Six weeks after its release, Rockstar had shipped nearly 29 million copies of the game to retailers, exceeding the lifetime figures of Grand Theft Auto IV.[138] On 7 October 2013, the game became the best-selling digital release on PlayStation Store for PlayStation 3, breaking the previous record set by The Last of Us, though numerical sales figures were not disclosed.[139][140] It broke seven Guinness World Records on 8 October: best-selling video game in 24 hours, best-selling action-adventure video game in 24 hours, highest grossing video game in 24 hours, fastest entertainment property to gross $1 billion, fastest video game to gross $1 billion, highest revenue generated by an entertainment product in 24 hours, and most viewed trailer for an action-adventure video game.[9] A digital version was released on 18 October for the Xbox 360,[141] which went on to become the highest grossing day-one and week-one release on Xbox Live.[142] As of August 2014, the game has sold-in over 34 million units to retailers for the PlayStation 3 and Xbox 360.[143]

In the United Kingdom, the game became the fastest-selling game of all time, selling more than 2.25 million copies in five days. This broke the record set by Call of Duty: Black Ops at two million copies over the same period. It also broke the day one record by selling 1.57 million copies and generating £65 million.[144] In two weeks, the game sold more than 2.6 million copies and generated £90 million, which accounted for 52% of games sold September 2013.[145] After three weeks on sale, it beat the lifetime sales of Grand Theft Auto IV in the United Kingdom.[146] In its fourth week, it became the fastest-selling title to break the three million barrier in the UK, thus overtaking lifetime sales of Black Ops II.[147] In November 2014, the game became the best-selling game of all time in the UK, overtaking Call of Duty: Black Ops.[148] The game was similarly successful in North America: Grand Theft Auto V was the best selling game in September, representing over 50% of software sales[149] and boosting overall software sales by 52% compared to September 2012.[150]

Awards

Grand Theft Auto V received multiple nominations and awards from gaming publications. Prior to its release, it received Most Anticipated Game at the 2012 Spike Video Game Awards.[64] The game was review aggregators Metacritic and GameRankings' highest rated for the year 2013.[151][152] The game appeared on several year-end lists of the best games of 2013, receiving wins from independent journalist Tom Chick,[153] CNET,[154] Edge,[155] the 31st Golden Joystick Awards,[156] the 5th Annual Inside Gaming Awards[157] the Spike VGX 2013 Awards,[158] Slant Magazine[159] and Time.[160] It was also named the Best Xbox Game by Canada.com,[161] GameSpot,[162] and IGN,[163] and the Best Multiplatform Game by Destructoid.[164] Rockstar Games and Rockstar North won Best Studio and Best Developer from Edge,[165] and the BAFTA Academy Fellowship Award at the 10th British Academy Video Games Awards.[166]

Various in-game elements were recognised with awards. Two characters, Trevor Philips and Lamar Davis, received numerous nominations for Best Character, and Lamar won the award from Giant Bomb.[167] The music also received awards from Spike VGX,[158] Hardcore Gamer[168] and The Daily Telegraph.[169] Grand Theft Auto Online won Best Multiplayer from GameTrailers[170] and BAFTA,[166] and Best Xbox 360 Multiplayer from IGN.[171] Online was also nominated for Biggest Disappointment by Game Revolution[172] and Hardcore Gamer.[173] Grand Theft Auto V won Best Technical Achievement in the Telegraph Video Game Awards,[169] and Best Technology at the 14th Annual Game Developers Choice Awards.[174] The graphical and artistic design also received awards from IGN,[175] The Daily Telegraph[169] and BAFTA,[166] and a nomination at the Game Developers Choice Awards.[174]

Grand Theft Auto V also received numerous other awards. It was awarded the title of Most Immersive Game at the Inside Gaming Awards.[157] The general public also voted for the game to receive some accolades, such as the User Choice Award at the PlayStation Awards 2013,[176] and the Community Choice award from Destructoid.[177] Grand Theft Auto V received the Platinum Award at the PlayStation Awards,[176] and was named the Best British Game from BAFTA.[166] At IGN's Best of 2013 Awards, it received multiple wins, including Best Xbox 360 Graphics,[175] Best Xbox 360 Sound,[178] and Best Action Game on Xbox 360,[163] PlayStation 3[179] and overall.[180]

Controversies

Depiction of torture

A man is strapped to an overturned chair with a cloth concealing his face. Player character Trevor stands over him with a canister, about to pour water on his face. A text prompt in the upper left-hand corner reads "Hold [left stick] to pour water."
The mission "By the Book" involves a sequence wherein players use torture techniques including waterboarding to interrogate a man. The sequence ignited debate among journalists, who noted the mission's function as political commentary. Some felt that the use of torture was in poor taste, but others felt that it was necessary for the sequence's purpose.

The mission "By the Book" generated controversy from reviewers and commentators for its depiction of torture. In the mission, Trevor interrogates a man, Mr K., to extract information about an Azerbaijani fugitive who poses a threat to the FIB. Trevor uses torture equipment (such as electricity and pliers) on the restrained man, which players select from a table. Once Mr K provides the FIB with the information, Trevor is asked to kill him, but instead drives him to the airport, providing him an opportunity to escape. While driving Mr K, Trevor monologues about the ineffectiveness of torture, pointing out Mr K's readiness to supply the FIB with the information without being tortured, and expressing that torture is used as a power play "to assert ourselves".[181]

Reviewers echoed that while the mission served as political commentary on the use of torture by the United States government, its use of torture was in poor taste. GameSpot's Petit felt that placing the torture scene in context with the monologue created a hypocrisy in the mission's function as a commentary device,[91] and IGN's MacDonald felt it "pushed the boundaries of taste".[93] In an editorial, Bramwell discussed whether the political commentary was overshadowed by the violent content, comparing the mission to Call of Duty: Modern Warfare 2 '​s "No Russian" controversy. He considered the sequence lacking enough context to justify its violence and summarised its function as "flawed".[182] Keith Best of Freedom from Torture said the torturer role-play "crossed a line". British Labour Party MP Keith Vaz expressed concern that underage players could be exposed to the mission.[183] Tom Chick defended the torture sequence, and wrote that unlike the "No Russian" mission or the 2012 film Zero Dark Thirty, the underlying political commentary on torture in "By the Book" necessitated the violent content.[39]

Accusations of misogyny

Some reviewers concluded that the game's depiction of women is misogynistic. In her review, Petit of GameSpot observed misogynistic undertones in the treatment of women as "strippers, prostitutes, long-suffering wives, humourless girlfriends and goofy, new-age feminists", and felt that the satirical representation of misogyny legitimises it.[91] Her review was met with backlash as users responded with 20,000 largely negative comments on the webpage and a Change.org petition for her firing.[184] Similarly, Plante of Polygon felt that the supporting female characters were constructed on stereotypes, and wrote that the game's "treatment of women is a relic from the current generation".[103] Todd Martens of the Los Angeles Times considered the satirical portrayals of women uncreative, and added that violent and sexist themes hurt the game experience.[185] Edge noted that while "every female in the game exists solely to be sneered, leered or laughed at", it treated its all-male lead characters in a similar vein through their stereotyped tendencies towards violence.[107] Dave Cook of VG247 reinforced the sentiment that the female characters were constructed on stereotypes in an editorial: "They're either there to be rescued, shouted at, fucked, to be seen fucking, put up with, killed, heard prattling away like dullards on their mobile phones or shopping".[186]

But is their [critics'] argument that in a game about gangsters and thugs and street life, there are prostitutes and strippers—that that is inappropriate? I don't think we revel in the mistreatment of women at all. I just think in the world we're representing, in Grand Theft Auto, that it's appropriate.

Dan Houser, Rockstar head writer and VP for creative, The New York Times, 9 November 2012[187]

Petit of GameSpot's comments and the backlash against them prompted a wider discussion about the role of women in Grand Theft Auto V and the gaming community's defensiveness towards criticism.[188][189] Rob Fahey of GamesIndustry.biz felt that debate about games' thematic concerns could become stigmatised if gamers opposed criticism, writing, "This isn't just about women—it's robbing every single one of us of the opportunity to have intelligent, interesting discussions about how our medium deals with..... complex topics..... It's frustrating, it's stupid, and it's downright boring—and it risks making our games stupid and boring too".[190] Journalist Tom Bissell agreed with Petit's "defensible position", and wrote that gamers respond to game criticism more aggressively than fans of other entertainment mediums.[191] Sam Houser, Rockstar Games co-founder, felt that the development team sometimes overlooked their portrayal of women in Grand Theft Auto games, but that the weight towards male characters "fit with the story we wanted to tell".[192]

In December 2014, Australian department store Target removed the game from its 300 stores after customers complained about "depictions of violence against women" and a Change.org petition amassed more than 40,000 signatures.[193] In a public statement, Target corporate affairs manager Jim Cooper said that the decision was reached following "extensive community and customer concern about the game".[193] The same week, another division of Wesfarmers, Kmart Australia, also pulled the game off shelves.[194] Take-Two Interactive CEO Strauss Zelnick publicly expressed the company's disappointment that the game had been pulled from the retailers, and affirmed that he "stands behind our products, the people who create them, and the consumers who play them".[193]

Legal actions

In October 2013, hip-hop artist Daz Dillinger issued a cease-and-desist letter to Rockstar Games and Take-Two Interactive for allegedly using two of his songs without authorisation.[195][q] American television personality Karen Gravano of the reality television programme Mob Wives filed suit against Rockstar Games in February 2014 in allegation that a character in the game is based on her likeness and story and was depicted without her consent.[196][r] Rockstar filed to dismiss Gravano's lawsuit in April, and stated that the allegations are foreclosed by the First Amendment.[197] In July, actress Lindsay Lohan also filed a lawsuit, claiming elements in the game were influenced by her image, voice and clothing line without permission.[198] Rockstar responded in court papers that sought a dismissal of the case, saying that the case was frivolous and filed for publicity purposes.[199]

Re-release

At E3 2014, a re-release of the game was announced for Microsoft Windows, PlayStation 4 and Xbox One. This enhanced version of the game features an increased draw distance, finer texture details, denser traffic, upgraded weather effects, and new wildlife and vegetation.[200] It includes a new on-foot first-person view option, which required the development team to overhaul the animation system to accommodate first-person gameplay.[10] The PlayStation 4 and Xbox One versions were released on 18 November 2014.[36] Reviewers praised the first-person view and graphics upgrades, but some reported problems connecting to Grand Theft Auto Online.[201][202][203][204] The PC version, initially scheduled for simultaneous release with the console versions,[200] was delayed to 27 January 2015. According to Rockstar, the game required extra development time for polish.[205]

Legacy

Critics concurred that Grand Theft Auto V was one of the best games of the seventh generation era of video game consoles,[32] and a great closing title before the emergence of the eighth generation.[206][207] Plante of Polygon observed that the game would be "a bridge between games' present and the future", and declared it "the closure of this generation, and the benchmark for the next".[103] VideoGamer.com's Simon Miller considered it "the ultimate swansong for this console cycle" that would "cast a long shadow over the next".[208] Three days after its release, the game ranked second on IGN's list of "The Top 25 Xbox 360 Games". Editor Ryan McCaffrey considered that the scale and detail of the open world succeeded the majority of other Xbox 360 games. He wrote that the game is "a triumph both for gamers and for the medium itself, and it deserves its runaway success".[209] Hardcore Gamer placed it at number three on their "Top 100 Games of the Generation" list. They cited the game's improved shooting and driving mechanics over its predecessors. They also considered that the multiple protagonist design "was a welcome change of pace" and could become a benchmark for the eighth generation of gaming.[210] In December 2013, The Daily Telegraph listed Grand Theft Auto V among their "50 best games of the console generation". They called it a "cultural behemoth" and wrote that it "will be Rockstar's lasting legacy".[211]

In January 2014, Computer and Video Games ranked Grand Theft Auto V fourth on their "Games of the Generation 20-1" list. Editor Rob Crossley said that for the first time, Rockstar created an open world that is "utterly beautiful". He found that the game did away with the repetitive mission design of Grand Theft Auto IV and focused instead on fun gameplay.[212] In May, IGN ranked the game eighth on their list of the "Top 100 Games of a Generation" and called it a "huge, raucous, and wildly ambitious bridge towards the [eighth] generation of console gaming".[213] The next month, the game placed at number three on IGN's list of the "Games of a Generation: Your Top 100" as voted by readers of the site.[214] In August, Game Informer ranked the game third on their "Top 10 Action Games Of The Generation" list. They compared the game's quality to that of its predecessor, but thought that its ensemble character set-up, varied missions and multiplayer superseded Grand Theft Auto IV '​s placement on the list. They wrote of the story's absurd drama and the open world's vastness, and did not "regret a single second" spent playing the game.[215] That same month, Empire ranked Grand Theft Auto V eight on their list of "The 100 Greatest Video Games Of All Time" as voted by readers of the magazine.[216] The game placed at number five on Good Game '​s list of the "Top 100 Games" as voted by viewers of the show.[217]

Notes

  1. ^ Additional work by Rockstar NYC, Rockstar San Diego, Rockstar Leeds, Rockstar Toronto, Rockstar New England, Rockstar London and Rockstar Lincoln.[1]
  2. ^ Grand Theft Auto V was released in Japan on 10 October 2013.[8]
  3. ^ a b The first-person view is only available in the Microsoft Windows, PlayStation 4 and Xbox One versions of the game.[10]
  4. ^ Art director Aaron Garbut estimated that it is large enough to fit the game worlds of Red Dead Redemption, Grand Theft Auto: San Andreas and Grand Theft Auto IV inside of it.[14]
  5. ^ Accessed via a pop-up "weapon wheel" that features eight slots corresponding to different weapon types.[15]
  6. ^ Players may alternatively hail taxicabs that drive to specific destinations.[16]
  7. ^ Health is fully replenished by using first aid kits or consuming food and drink.[16]
  8. ^ Players may take alternative evasive measures like respraying their vehicle at chop shops, which instantly erases the wanted level.[22]
  9. ^ The PlayStation 3 and Xbox 360 versions of Grand Theft Auto Online allow up to 16 concurrent players,[35] while the PlayStation 4 and Xbox One versions allow up to 30 concurrent players.[36]
  10. ^ In Grand Theft Auto V, the FIB and IAA are fictionalised parodies of the Federal Bureau of Investigation (FBI) and Central Intelligence Agency (CIA), respectively.[39]
  11. ^ Media analyst Arvind Bhatia estimated that the development budget exceeded US $137 million.[47] The Scotsman reporter Marty McLaughlin estimated that the combined budget of the development and marketing efforts exceeded £170 million (US $265 million).[46]
  12. ^ Grand Theft Auto V shares its status as fifth-highest rated game on Metacritic with Super Mario Galaxy, Super Mario Galaxy 2, Tony Hawk's Pro Skater 2, Tony Hawk's Pro Skater 3, Perfect Dark, Metroid Prime, Grand Theft Auto III, Halo: Combat Evolved and NFL 2K1. The games that are rated higher than Grand Theft Auto V are The Legend of Zelda: Ocarina of Time, Tony Hawk's Pro Skater 2, Soulcalibur and Grand Theft Auto IV.[98]
  13. ^ GameRankings rates Grand Theft Auto V as their second-best reviewed PlayStation 3 game behind Grand Theft Auto IV, as their third-best reviewed Xbox 360 game behind its predecessor and The Orange Box, and as their best reviewed PlayStation 4 game.[100]
  14. ^ GameRankings's aggregate score applies to the Xbox 360 version. A separate score of 76% for the PlayStation 3 version is based on one review.[113]
  15. ^ The game's first-day sales record beat the previous record of $500 million set by Call of Duty: Black Ops II.[133]
  16. ^ The game's $1 billion revenue broke the previous record set by Call of Duty: Black Ops II, which took 15 days to surpass $1 billion in sales.[137]
  17. ^ The songs are "C-Walk" by Kurupt and "Nothin' But the Cavi Hit" by Mack 10 and Tha Dogg Pound, which were both produced by Dillinger and included in the West Coast Classics station.[195]
  18. ^ Gravano is the daughter of former Gambino crime family underboss Salvatore "Sammy the Bull" Gravano and she featured in the first three seasons of Mob Wives, which follows women whose husbands or fathers have been arrested and imprisoned for Mafia-related crimes.[196]

References

  1. ^ Rockstar North (17 September 2013). "Grand Theft Auto V". PlayStation 3 and Xbox 360 (v1.0). Rockstar Games. Level/area: Credits. 
  2. ^ a b Simmons, Alex (13 November 2012). "Grand Theft Auto 5's Unseen Mastermind". IGN. Ziff Davis. Archived from the original on 20 November 2012. Retrieved 20 November 2012. 
  3. ^ Robinson, Andy (11 July 2013). "GTA 5 o'clock: Rockstar reveals new info in our interview special". Computer and Video Games. Future plc. Archived from the original on 12 September 2013. Retrieved 25 August 2013. 
  4. ^ French, Michael (5 October 2013). "Inside Rockstar North – Part 3: The Tech". Develop. Intent Media. Archived from the original on 7 October 2013. Retrieved 6 October 2013. 
  5. ^ a b c Bernstein, Joseph (13 August 2013). ""Way Beyond Anything We’ve Done Before": Building The World Of "Grand Theft Auto V"". BuzzFeed. BuzzFeed Inc. Archived from the original on 22 September 2013. Retrieved 3 September 2013. 
  6. ^ a b c Hill, Matt (7 September 2013). "Grand Theft Auto V: meet Dan Houser, architect of a gaming phenomenon". The Guardian. Guardian Media Group. Archived from the original on 9 September 2013. Retrieved 9 September 2013. 
  7. ^ a b Shamoon, Evan (28 August 2013). "Inside the 'Grand Theft Auto V' Soundtrack". Rolling Stone. Jann Wenner. Archived from the original on 30 August 2013. Retrieved 29 August 2013. 
  8. ^ Jackson, Mike (16 July 2013). "GTA 5: new details, Japanese release date confirmed". Computer and Video Games. Future plc. Archived from the original on 18 July 2013. Retrieved 10 September 2014. 
  9. ^ a b Pitcher, Jenna (9 October 2013). "Grand Theft Auto 5 smashes 7 Guinness World Records". Polygon. Vox Media. Archived from the original on 9 October 2013. Retrieved 9 October 2013. 
  10. ^ a b c Krupa, Daniel (4 November 2014). "Grand Theft Auto 5: A New Perspective". IGN. Ziff Davis. Archived from the original on 4 November 2014. Retrieved 4 November 2014. 
  11. ^ Hamilton, Kirk (24 September 2013). "Five Ways You Can Make Grand Theft Auto V More Immersive". Kotaku. Gawker Media. Archived from the original on 6 August 2014. Retrieved 12 September 2014. 
  12. ^ Simmons, Alex (12 November 2012). "Grand Theft Auto V: Reinventing the Open-World Rulebook". IGN. Ziff Davis. Archived from the original on 20 February 2014. Retrieved 9 April 2014. 
  13. ^ Hussain, Tamoor (8 November 2012). "GTA V world 'is bigger than Red Dead Redemption, San Andreas and GTA 4 combined'". Computer and Video Games. Future plc. Archived from the original on 10 November 2012. Retrieved 10 November 2012. 
  14. ^ Bertz 2012, p. 81.
  15. ^ Bogenn & Barba 2013, p. 7.
  16. ^ a b c Bogenn & Barba 2013, p. 13.
  17. ^ a b Stuart, Keith (12 November 2012). "Grand Theft Auto V preview: the inside story". The Guardian. Guardian Media Group. Archived from the original on 31 July 2013. Retrieved 29 August 2013. 
  18. ^ Hoggins, Tom (2 May 2013). "Grand Theft Auto V preview". The Daily Telegraph (London: Telegraph Media Group). Archived from the original on 14 September 2013. Retrieved 6 September 2013. 
  19. ^ Keith, Stuart (3 May 2013). "Grand Theft Auto 5 preview: Rockstar invites you to Los Santos". The Guardian (Guardian Media Group). Archived from the original on 27 April 2014. Retrieved 27 April 2014. 
  20. ^ Bogenn & Barba 2013, p. 14.
  21. ^ a b c d e f g Sterling, Jim (16 September 2013). "Review: Grand Theft Auto V". Destructoid. ModernMethod/Destructoid LLC. Archived from the original on 14 October 2013. Retrieved 27 September 2013. 
  22. ^ Bogenn & Barba 2013, p. 15.
  23. ^ Bogenn & Barba 2013, p. 57.
  24. ^ a b Reilly, Luke (3 September 2013). "World-First Hands-On With Grand Theft Auto V". IGN. Ziff Davis. Archived from the original on 3 September 2013. Retrieved 3 September 2013. 
  25. ^ Petit, Carolyn (2 May 2013). "Grand Theft Auto V: The Making of a Great Heist Sequence". Gamespot. CBS Interactive. Archived from the original on 31 October 2013. Retrieved 23 August 2013. 
  26. ^ Bertz, Matt (2 May 2013). "The Art Of The Heist In GTA V". Game Informer. GameStop. Archived from the original on 13 September 2013. Retrieved 6 September 2013. 
  27. ^ MacDonald, Keza (9 July 2013). "What's New in the Grand Theft Auto V Gameplay Trailer". IGN. Ziff Davis. Archived from the original on 21 September 2013. Retrieved 23 August 2013. 
  28. ^ Weaver, Tim (3 May 2013). "Preview: GTA V rewrites the open-world rulebook... again". Computer and Video Games. Future plc. Archived from the original on 14 September 2013. Retrieved 6 September 2013. 
  29. ^ Bertz, Matt (2 May 2013). "Running And Gunning In Grand Theft Auto V". Game Informer. GameStop. Archived from the original on 11 September 2013. Retrieved 6 September 2013. 
  30. ^ Bogenn & Barba 2013, p. 6.
  31. ^ Aziz, Hamza (2 May 2013). "Grand Theft Auto V Everything is Bigger and Better". Destructoid. ModernMethod/Destructoid LLC. Archived from the original on 5 May 2013. Retrieved 4 May 2013. 
  32. ^ a b Cooper, Hollander (16 September 2013). "GTA 5 Review". GamesRadar. Future plc. Archived from the original on 12 October 2013. Retrieved 19 October 2013. 
  33. ^ Bertz, Matt (2 May 2013). "Putting Your Personal Stamp On Grand Theft Auto V". Game Informer. GameStop. Archived from the original on 13 September 2013. Retrieved 6 September 2013. 
  34. ^ Weaver, Tim (16 August 2013). "Interview: Rockstar North president Leslie Benzies on GTA Online and GTA V". Computer and Video Games. Future plc. Retrieved 17 August 2013. 
  35. ^ a b Dawkins, Daniel (15 August 2013). "GTA Online first look: Rockstar's persistent online world is its most ambitious project in years". Computer and Video Games. Future plc. Archived from the original on 17 August 2013. Retrieved 16 August 2013. 
  36. ^ a b R* Q (12 September 2014). "Grand Theft Auto V Release Dates and Exclusive Content Details for PlayStation 4, Xbox One and PC". Rockstar Newswire. Rockstar Games. Retrieved 12 September 2014. 
  37. ^ McInnis, Shaun (16 August 2013). "Why Grand Theft Auto Online is Crazy Enough to Work". Gamespot. CBS Interactive. Archived from the original on 18 October 2013. Retrieved 16 August 2013. 
  38. ^ Krupa, Daniel (22 March 2012). "Max Payne 3: Rockstar's Multiplayer Reinvention". IGN. Ziff Davis. Archived from the original on 25 August 2012. Retrieved 28 March 2012. 
  39. ^ a b Chick, Tom (21 September 2013). "Is Grand Theft Auto V the most relevant story about torture since Zero Dark Thirty?". Quarter to Three. Archived from the original on 17 March 2014. Retrieved 17 March 2014. 
  40. ^ Rockstar North (17 September 2013). "Grand Theft Auto V". PlayStation 3 and Xbox 360 (v1.0). Rockstar Games. Level/area: Something Sensible. 
  41. ^ Rockstar North (17 September 2013). "Grand Theft Auto V". PlayStation 3 and Xbox 360 (v1.0). Rockstar Games. Level/area: The Time's Come. 
  42. ^ Rockstar North (17 September 2013). "Grand Theft Auto V". PlayStation 3 and Xbox 360 (v1.0). Rockstar Games. Level/area: The Third Way. 
  43. ^ French, Michael (4 October 2013). "Inside Rockstar North – Part 2: The Studio". Develop. Intent Media. Archived from the original on 4 October 2013. Retrieved 6 October 2013. 
  44. ^ a b Bertz 2012, p. 93.
  45. ^ Morgan, Thomas (17 September 2013). "Face-Off: Grand Theft Auto 5". Eurogamer. Gamer Network. Archived from the original on 17 September 2013. Retrieved 13 October 2013. 
  46. ^ a b Villapaz, Luke (8 September 2013). "'GTA 5' Costs $265 Million To Develop And Market, Making It The Most Expensive Video Game Ever Produced: Report". International Business Times. IBT Media. Archived from the original on 12 September 2013. Retrieved 9 September 2013. 
  47. ^ Sinclair, Brendan (1 February 2013). "GTA V dev costs over $137 million, says analyst". GamesIndustry.biz. Archived from the original on 4 February 2013. Retrieved 9 September 2013. 
  48. ^ a b "Rockstar North’s Aaron Garbut on the making of Grand Theft Auto V – our game of 2013". Edge. Future plc. 2 January 2014. Archived from the original on 2 January 2014. Retrieved 2 January 2014. 
  49. ^ Schreier, Jason (2 November 2011). "Grand Theft Auto V Rolls Back to San Andreas". Wired. Condé Nast. Archived from the original on 2 November 2011. Retrieved 15 March 2012. 
  50. ^ Bertz 2012, p. 91.
  51. ^ French, Michael (7 October 2013). "Inside Rockstar North – Part 4: The Art". Develop. Intent Media. Archived from the original on 9 October 2013. Retrieved 7 October 2013. 
  52. ^ French, Michael (3 October 2013). "Inside Rockstar North – Part 1: The Vision". Develop. Intent Media. Archived from the original on 5 October 2013. Retrieved 4 October 2013. 
  53. ^ Reilly, Luke (5 September 2013). "Grand Theft Auto V: The Sum of all Peers". IGN. Ziff Davis. Archived from the original on 7 September 2013. Retrieved 6 September 2013. 
  54. ^ Bertz, Matt (9 July 2013). "Grand Theft Auto V Q&A: Gun Combat". Wired. Condé Nast. Archived from the original on 10 July 2013. Retrieved 24 August 2013. 
  55. ^ Bertz 2012, p. 76.
  56. ^ Molina, Brett (9 October 2013). "Interview: Crime pays for 'Grand Theft Auto V' actors". USA Today. Retrieved 8 March 2014. 
  57. ^ Stuart, Keith (13 September 2013). "Grand Theft Auto 5 – inside the creative process with Dan Houser". The Guardian. Guardian Media Group. Archived from the original on 14 September 2013. Retrieved 4 October 2013. 
  58. ^ Tuffclub (17 December 2013). "GTA V's Trevor Talks To TSA: An Exclusive Interview With Steven Ogg". The Sixth Axis. Archived from the original on 18 December 2013. Retrieved 8 March 2014. 
  59. ^ Corriea, Alexa Ray (3 October 2013). "The accidental excellence of GTA 5's soundscape". Polygon. Vox Media. Archived from the original on 3 October 2013. Retrieved 6 October 2013. 
  60. ^ Stutz, Colin (26 October 2013). "Rockstar Music Head on 'Grand Theft Auto V': We've Topped What's Come Before (Audio)". The Hollywood Reporter. Archived from the original on 27 October 2013. Retrieved 19 December 2013. 
  61. ^ "Rockstar announces GTA V". GameSpot. CBS Interactive. 25 October 2011. Archived from the original on 22 October 2013. Retrieved 15 March 2012. 
  62. ^ Stuart, Keith (2 November 2011). "GTA 5 trailer: Rockstar unveils its Hollywood dream". The Guardian (Guardian Media Group). Archived from the original on 26 September 2013. Retrieved 26 March 2012. 
  63. ^ Robinson, Andy (3 November 2011). "GTA 5: Los Santos confirmed, 'most ambitious Rockstar game ever'". Computer and Video Games. Archived from the original on 4 November 2011. Retrieved 4 November 2011. 
  64. ^ a b Video Game Awards (13 December 2011). "Every VGA Winner From Years Past". Spike. Archived from the original on 18 November 2013. Retrieved 10 November 2013. 
  65. ^ Poole, Steven (9 March 2012). "Bang, bang, you're dead: how Grand Theft Auto stole Hollywood's thunder". The Guardian (Guardian Media Group). Archived from the original on 26 September 2013. Retrieved 3 April 2012. 
  66. ^ Terdiman, Daniel (17 April 2012). "How Grand Theft Auto changed video games (and the world)". c|net. UGO Networks. Archived from the original on 17 May 2013. Retrieved 5 May 2012. 
  67. ^ Karmali, Luke (31 January 2013). "Grand Theft Auto V Gets a September Release Date". IGN. Ziff Davis. Archived from the original on 31 January 2013. Retrieved 11 March 2014. 
  68. ^ Win-Poole, Lesley (23 May 2013). "Grand Theft Auto 5 Collector's Edition includes a real-life money bag and cap". Eurogamer. Gamer Network. Archived from the original on 7 June 2013. Retrieved 24 May 2013. 
  69. ^ Prescott, Shaun (30 April 2013). "News: Grand Theft Auto 5: Rockstar sends casting call for Los Santos cult members". Computer and Video Games. Archived from the original on 1 May 2013. Retrieved 30 April 2013. 
  70. ^ Keith Stuart (14 November 2013). "GTA Online: release date announced for Beach Bum update". The Guardian. Guardian Media Group. Archived from the original on 14 November 2013. Retrieved 21 June 2014. 
  71. ^ "GTA Online Update: Free Deathmatch & Race Creators this Week, Capture Mode and More on the Way". Rockstar Newswire. Rockstar Games. 9 December 2013. Retrieved 30 December 2013. 
  72. ^ "Free GTA Online Deathmatch & Race Creators Update Now Available". Rockstar Newswire. Rockstar Games. 11 December 2013. Retrieved 22 June 2014. 
  73. ^ "GTA Online Capture Update Now Available". Rockstar Newswire. Rockstar Games. 17 December 2013. Retrieved 22 June 2014. 
  74. ^ "Grand Theft Auto Online Holiday Gifts". Rockstar Newswire. Rockstar Games. 24 December 2013. Retrieved 21 June 2014. 
  75. ^ "Coming this Friday: The GTA Online Valentine's Day Massacre Special". Rockstar Newswire. Rockstar Games. 11 February 2014. Retrieved 16 March 2014. 
  76. ^ "GTA Online Valentine’s Day Massacre Special Is Now Available". Rockstar Newswire. Rockstar Games. 11 February 2014. Retrieved 16 March 2014. 
  77. ^ "The Business Update for GTA Online Is Now Available". Rockstar Newswire. Rockstar Games. 4 March 2014. Retrieved 12 May 2014. 
  78. ^ "GTA Online Capture Creator Update Now Available — Plus #CaptureWeekend Award Details". 11 April 2014. Retrieved 22 June 2014. 
  79. ^ "The High Life Update for GTA Online Is Now Available". Rockstar Newswire. Rockstar Games. 13 May 2014. Retrieved 21 June 2014. 
  80. ^ "The GTA Online "I'm Not a Hipster" Update Is Now Available". Rockstar Newswire. Rockstar Games. 17 June 2014. Retrieved 21 June 2014. 
  81. ^ Luke Karmali (17 June 2014). "Fresh GTA Online update brings hipsters to Los Santos". IGN. Ziff Davis. Archived from the original on 17 June 2014. Retrieved 21 June 2014. 
  82. ^ Luke Karmali (1 July 2014). "Fresh GTA 5 update celebrates Independence Day". IGN. Ziff Davis. Archived from the original on 1 July 2014. Retrieved 28 July 2014. 
  83. ^ Ryan, Jon (18 August 2014). "The New Planes and Rides of GTA Online: San Andreas Flight School – IGN Rewind Theater". IGN. Ziff Davis. Retrieved 22 August 2014. 
  84. ^ a b "Grand Theft Auto V for PlayStation 3". GameRankings. CBS Interactive. Archived from the original on 15 November 2013. Retrieved 15 November 2013. 
  85. ^ a b "Grand Theft Auto V for Xbox 360". GameRankings. CBS Interactive. Archived from the original on 19 November 2013. Retrieved 15 November 2013. 
  86. ^ a b "Grand Theft Auto V for PlayStation 3 Reviews". Metacritic. CBS Interactive. Archived from the original on 1 December 2013. Retrieved 15 November 2013. 
  87. ^ a b "Grand Theft Auto V for Xbox 360 Reviews". Metacritic. CBS Interactive. Archived from the original on 17 December 2013. Retrieved 15 November 2013. 
  88. ^ Edge 2013, p. 85-89.
  89. ^ a b c d e f g h i j Bramwell, Tom (16 September 2013). "Grand Theft Auto 5 review". Eurogamer. Gamer Network. Archived from the original on 18 September 2013. Retrieved 17 September 2013. 
  90. ^ a b c d e f Bertz, Matt (16 September 2013). "Grand Theft Auto V – The Seedy Side Of A Sunny State". Game Informer. GameStop. Archived from the original on 18 September 2013. Retrieved 16 September 2013. 
  91. ^ a b c d e f g h Petit, Carolyn (16 September 2013). "Grand Theft Auto V Review: City of Angels and Demons". GameSpot. CBS Interactive. Archived from the original on 12 October 2013. Retrieved 16 September 2013. 
  92. ^ a b Pearson, Rob (November 28, 2014). "Grand Theft Auto 5 review". GamesRadar. Retrieved December 21, 2014. 
  93. ^ a b c d e f g h i j k MacDonald, Keza (16 September 2013). "Grand Theft Auto V Review". IGN. Ziff Davis. Archived from the original on 16 September 2013. Retrieved 16 September 2013. 
  94. ^ a b c d e f de Matos, Xav (16 September 2013). "Grand Theft Auto 5 review: How to take it in America". Joystiq. Archived from the original on 18 September 2013. Retrieved 16 September 2013. 
  95. ^ a b c d e "Grand Theft Auto V review". Play. Future plc. 16 September 2013. Archived from the original on 24 November 2013. Retrieved 17 September 2013. 
  96. ^ a b c Tito, Greg (17 September 2013). "Grand Theft Auto 5 Review – People Suck". The Escapist. Defy Media. Archived from the original on 5 October 2013. Retrieved 26 September 2013. 
  97. ^ Hussain, Tamoor (17 September 2013). "GTA 5 review round-up: Ten ton hammer". Computer and Video Games. Future plc. Archived from the original on 22 April 2014. Retrieved 21 April 2014. 
  98. ^ "Highest and Lowest Scoring Games". Metacritic. CBS Interactive. Archived from the original on 28 October 2013. Retrieved 25 September 2013. 
  99. ^ "Grand Theft Auto V for PlayStation 4". GameRankings. CBS Interactive. Retrieved 18 November 2014. 
  100. ^ "All-Time Best". GameRankings. CBS Interactive. Archived from the original on 29 September 2013. Retrieved 27 September 2013. 
  101. ^ a b c d Edge 2013, p. 86.
  102. ^ a b c Gertsmann, Jeff (16 September 2013). "Grand Theft Auto V Review". Giant Bomb. CBS Interactive. Archived from the original on 6 October 2013. Retrieved 4 October 2013. 
  103. ^ a b c d e Plante, Chris (16 September 2013). "Grand Theft Auto 5 review: golden years". Polygon. Vox Media. Archived from the original on 18 September 2014. Retrieved 17 September 2013. 
  104. ^ a b c Kelly, Andy (16 September 2013). "GTA 5 review: Grand Theft Auto V achieves the extraordinary". Computer and Video Games. Future plc. Archived from the original on 19 September 2013. Retrieved 17 September 2013. 
  105. ^ a b c d Gregory, Joel (16 September 2013). "GTA 5 PS3 review – Three men and a little LA deed sign the generation off in style". PlayStation Official Magazine. Future plc. Archived from the original on 23 September 2013. Retrieved 16 September 2013. 
  106. ^ a b c d e Reparaz, Mikel (16 September 2013). "Grand Theft Auto 5 review". Official Xbox Magazine. Future plc. Archived from the original on 28 March 2014. Retrieved 16 September 2013. 
  107. ^ a b c Edge 2013, p. 88.
  108. ^ a b Hoggins, Tom (16 September 2013). "GTA 5 review". The Daily Telegraph (London: Telegraph Media Group). Archived from the original on 29 September 2014. Retrieved 16 September 2013. 
  109. ^ Bakalar, Jeff (16 September 2013). "Grand Theft Auto V – PlayStation 3 Games – CNET Reviews". CNET. UGO Networks. Archived from the original on 16 October 2013. Retrieved 16 October 2013. 
  110. ^ "Grand Theft Auto V Review". GameTrailers. Viacom Media Networks. 16 September 2013. Archived from the original on 20 September 2013. Retrieved 17 September 2013. 
  111. ^ Edge 2013, p. 89.
  112. ^ "Grand Theft Auto Online for Xbox 360". GameRankings. CBS Interactive. Archived from the original on 5 October 2013. Retrieved 15 March 2014. 
  113. ^ "Grand Theft Auto Online for PlayStation 3". GameRankings. CBS Interactive. Archived from the original on 4 October 2013. Retrieved 15 March 2014. 
  114. ^ "Grand Theft Auto Online for PlayStation 3 Reviews". Metacritic. CBS Interactive. Archived from the original on 5 October 2013. Retrieved 15 March 2014. 
  115. ^ "Grand Theft Auto Online for Xbox 360 Reviews". Metacritic. CBS Interactive. Archived from the original on 5 October 2013. Retrieved 15 March 2014. 
  116. ^ a b c Carter, Chris (8 October 2013). "Review: Grand Theft Auto Online". Destructoid. ModernMethod/Destructoid LLC. Archived from the original on 11 October 2013. Retrieved 15 March 2014. 
  117. ^ Petit, Carolyn (5 May 2014). "Grand Theft Auto Online Updated Review". GameSpot. CBS Interactive. Archived from the original on 17 October 2013. Retrieved 12 May 2014. 
  118. ^ a b c d Petit, Carolyn (11 October 2013). "Grand Theft Auto Online Review". GameSpot. CBS Interactive. Archived from the original on 14 October 2013. Retrieved 15 March 2014. 
  119. ^ a b Denton, Jon (25 October 2013). "GTA Online Review". VideoGamer.com. Pro-G Media. Archived from the original on 30 October 2013. Retrieved 15 March 2014. 
  120. ^ a b c d Martin, Liam (17 October 2013). "'GTA Online' review (Xbox 360): Full of untapped potential". Digital Spy. Hearst Corporation. Archived from the original on 15 March 2014. Retrieved 15 March 2014. 
  121. ^ a b c Antares (11 October 2013). "Recenzja gry Grand Theft Auto Online — multiplayer z potencjałem" [Review of Grand Theft Auto Online — multiplayer with potential]. GRY-OnLine (in Polish). GRY-OnLine S.A. Archived from the original on 30 October 2013. Retrieved 15 March 2014. 
  122. ^ Dyer, Mitch (30 September 2013). "When Can We Start Playing GTA Online". IGN. Ziff Davis. Archived from the original on 1 October 2013. Retrieved 1 October 2013. 
  123. ^ Karmali, Luke (4 October 2013). "GTA Online Launch Issues – Rockstar Speaks". IGN. Ziff Davis. Archived from the original on 5 October 2013. Retrieved 8 October 2013. 
  124. ^ Sarkar, Samit (1 October 2013). "GTA Online now live, Rockstar looking into server issues (update)". Polygon. Vox Media. Archived from the original on 1 October 2013. Retrieved 8 October 2013. 
  125. ^ Farokhmanesh, Megan (6 October 2013). "GTA Online connection issues resolved, lost items still being investigated". Polygon. Vox Media. Archived from the original on 6 October 2013. Retrieved 8 October 2013. 
  126. ^ Stuart, Keith (4 October 2013). "GTA V Online: Rockstar launches update to fix PS3 problems". The Guardian. Guardian Media Group. Archived from the original on 4 October 2013. Retrieved 8 October 2013. 
  127. ^ Scammell, David (7 October 2013). "GTA Online: Rockstar investigating missing characters, progress and money". VideoGamer.com. Pro-G Media. Archived from the original on 14 October 2013. Retrieved 8 October 2013. 
  128. ^ Karmali, Luke (10 October 2013). "GTA Online Deleted Character Fix Released by Rockstar". IGN. Ziff Davis. Archived from the original on 10 October 2013. Retrieved 13 October 2013. 
  129. ^ Matulef, Jeffrey (7 November 2013). "GTA Online's stimulus package is live". Eurogamer. Gamer Network. Archived from the original on 7 November 2013. Retrieved 17 March 2014. 
  130. ^ Dring, Christopher (3 February 2014). "70% of GTA V gamers have played GTA Online". Market for Home Computing and Video Games. Intent Media. Archived from the original on 7 February 2014. Retrieved 16 March 2014. 
  131. ^ a b c d MacDonald, Keza (22 October 2013). "Grand Theft Auto Online Review". IGN. Ziff Davis. Archived from the original on 22 October 2013. Retrieved 15 March 2014. 
  132. ^ Karmali, Luke (9 October 2013). "GTA 5 Currently Holds Seven Guinness World Records". IGN. Ziff Davis. Archived from the original on 9 October 2013. Retrieved 10 October 2013. 
  133. ^ Hollister, Sean (18 September 2013). "'Grand Theft Auto V' sets record by earning $1 billion in just three days". The Verge. Vox Media. Archived from the original on 21 September 2013. Retrieved 13 May 2014. 
  134. ^ Graser, Marc (18 September 2013). "'Grand Theft Auto V' Earns $800 Million in a Day, More than Worldwide Haul of 'Man of Steel'". Variety (Penske Business Media). Archived from the original on 21 September 2013. Retrieved 14 March 2014. 
  135. ^ Nayak, Malathi (18 September 2013). "Take Two's GTA V starts strong with $800 mln in first-day sales". Reuters (Thomson Reuters). Archived from the original on 19 September 2013. Retrieved 19 September 2013. 
  136. ^ Goldfarb, Andrew (20 September 2013). "GTA 5 Sales Hit $1 Billion in Three Days". IGN. Ziff Davis. Archived from the original on 21 September 2013. Retrieved 21 September 2013. 
  137. ^ Webster, Andrew (20 September 2013). "'Grand Theft Auto V' sets record by earning $1 billion in just three days". The Verge. Vox Media. Archived from the original on 21 September 2013. Retrieved 20 September 2013. 
  138. ^ Matulef, Jeffrey (29 October 2013). "GTA5 has exceeded GTA4's lifetime sales to retail in six weeks". Eurogamer. Gamer Network. Archived from the original on 31 October 2013. Retrieved 30 October 2013. 
  139. ^ Ivan, Tom (8 October 2013). "GTA 5 is PS3's biggest ever digital release". Computer and Video Games. Future plc. Archived from the original on 10 October 2013. Retrieved 8 October 2013. 
  140. ^ Karmali, Luke (7 October 2013). "GTA 5 Overtakes GTA 4's UK Lifetime Sales in Three Weeks". IGN. Ziff Davis. Archived from the original on 7 October 2013. Retrieved 7 October 2013. 
  141. ^ Jackson, Mike (19 October 2013). "GTA V gets digital release on Xbox 360". Computer and Video Games. Future plc. Archived from the original on 18 October 2013. Retrieved 20 October 2013. 
  142. ^ Jackson, Mike (30 October 2013). "GTA V sales near 29 million in six weeks". Computer and Video Games. Future plc. Archived from the original on 31 October 2013. Retrieved 1 November 2013. 
  143. ^ Zelnick, Strauss (5 August 2014). "Q1 2015 Take-Two Interactive Software, Inc. Earnings Conference Call". Take-Two Interactive (Podcast). NASDAQ OMX Group. Event occurs at 3:26. Archived from the original on 10 September 2014. Retrieved 10 September 2014. Nearly a year later, the title continues to attract new audiences on Xbox 360 and PlayStation 3 with worldwide sell-in now surpassing 34 million units. 
  144. ^ Karmali, Luke (23 September 2013). "Grand Theft Auto V UK Sales Figures Revealed". IGN. Ziff Davis. Archived from the original on 26 September 2013. Retrieved 27 September 2013. 
  145. ^ Nunneley, Stephany (4 October 2013). "Grand Theft Auto 5 accounted for 52% of games sold in UK during September, market up 45% yoy". VG247. Videogaming 247 Ltd. Archived from the original on 5 October 2013. Retrieved 8 October 2013. 
  146. ^ Yin-Poole, Wesley (7 October 2013). "GTA5 beats GTA4's lifetime sales in UK after just three weeks". Eurogamer. Gamer Network. Archived from the original on 7 October 2013. Retrieved 8 October 2013. 
  147. ^ Phillips, Tom (17 October 2013). "Grand Theft Auto 5 sales top three million in UK". Eurogamer. Gamer Network. Archived from the original on 17 October 2013. Retrieved 20 October 2013. 
  148. ^ Phillips, Tom (24 November 2014). "Grand Theft Auto 5 now UK's best-selling game ever". Eurogamer. Gamer Network. Retrieved 24 November 2014. 
  149. ^ Makuch, Eddie (17 October 2013). "ND: GTAV leads surging September". GameSpot. CBS Interactive. Archived from the original on 19 October 2013. Retrieved 19 October 2013. 
  150. ^ Prescott, Shaun (18 October 2013). "GTA 5 revitalises declining US games market – NPD". Computer and Video Games. Future plc. Archived from the original on 19 October 2013. Retrieved 19 October 2013. 
  151. ^ "Highest Rated Video Games for 2013". Metacritic. CBS Interactive. Archived from the original on 15 November 2014. Retrieved 24 April 2014. 
  152. ^ "Browse and Search Games — Highest Rated Video Games for 2013". GameRankings. CBS Interactive. Archived from the original on 24 April 2014. Retrieved 24 April 2014. 
  153. ^ Chick, Tom (20 December 2013). "The top ten games of 2013". Quarter to Three. Archived from the original on 27 May 2014. Retrieved 25 April 2014. 
  154. ^ Bakalar, Jeff (18 December 2013). "The 15 best video games of 2013 (pictures)". CNET. Archived from the original on 26 April 2014. Retrieved 25 April 2014. 
  155. ^ "The Edge awards 2013: best game". Edge. Future plc. 26 December 2013. Archived from the original on 26 February 2014. Retrieved 7 January 2014. 
  156. ^ Hussain, Tamoor (25 October 2013). "Golden Joysticks 2013: Full list of winners". Computer and Video Games. Future plc. Archived from the original on 28 October 2013. Retrieved 27 October 2013. 
  157. ^ a b P Rubin, Brian (4 December 2013). "Winners of the 5th Annual Inside Gaming Awards Announced". Machinima.com. Archived from the original on 6 December 2013. Retrieved 5 December 2013. 
  158. ^ a b Dane, Patrick (7 December 2013). "'Grand Theft Auto V' Tops Spike VGX 2013 Award Winners List". Gamerant. Archived from the original on 10 December 2013. Retrieved 8 December 2013. 
  159. ^ "The 25 Best Video Games of 2013". Slant Magazine. 9 December 2013. Archived from the original on 5 September 2014. Retrieved 25 April 2014. 
  160. ^ "Top 10 Video Games of 2013". Time (Time Inc.). 3 December 2013. Archived from the original on 15 November 2014. Retrieved 15 November 2014. 
  161. ^ O'Rourke, Patrick (17 December 2013). "Top video games of 2013: What's this year's best game?". Canada.com. Postmedia News. Archived from the original on 17 February 2014. Retrieved 17 February 2014. 
  162. ^ "Xbox 360 Game of the Year 2013 Winner". GameSpot. CBS Interactive. 15 December 2013. Archived from the original on 18 December 2013. Retrieved 15 December 2013. 
  163. ^ a b "Best Xbox 360 Game — IGN's Best of 2013". IGN. Ziff Davis. Archived from the original on 24 December 2014. Retrieved 24 December 2013. 
  164. ^ MacGregor, Kyle (24 December 2013). "The winner of Destructoid's best 2013 multiplatform game". Destructoid. ModernMethod/Destructoid LLC. Archived from the original on 22 January 2014. Retrieved 8 January 2014. 
  165. ^ "The Edge awards 2013: studio of the year". Edge. Future plc. 30 December 2013. Archived from the original on 25 February 2014. Retrieved 7 January 2014. 
  166. ^ a b c d Cork, Jeff (13 March 2014). "Last Of Us, Tearaway, Grand Theft Auto V Win Big At The BAFTA Awards". Game Informer. GameStop. Archived from the original on 28 April 2014. Retrieved 27 April 2014. 
  167. ^ "Giant Bomb's 2013 Game of the Year Awards: Day Two". Giant Bomb. CBS Interactive. 24 December 2013. Archived from the original on 28 January 2014. Retrieved 8 January 2014. 
  168. ^ "2013 Best Original Soundtrack". Hardcore Gamer. 21 December 2013. Archived from the original on 24 December 2013. Retrieved 24 December 2013. 
  169. ^ a b c Hoggins, Tom (31 December 2013). "Telegraph Video Game Awards 2013". The Daily Telegraph (London: Telegraph Media Group). Archived from the original on 7 January 2014. Retrieved 7 January 2014. 
  170. ^ "GameTrailers Game of the Year Awards Video — Winners Montage". GameTrailers. Viacom Media Networks. 7 January 2014. Archived from the original on 8 January 2014. Retrieved 8 January 2014. 
  171. ^ "Best Xbox 360 Multiplayer Game — IGN's Best of 2013". IGN. Ziff Davis. Archived from the original on 24 December 2014. Retrieved 24 December 2013. 
  172. ^ Tan, Nicholas (17 December 2013). "Biggest Disappointment 2013". Game Revolution. AtomicOnline. Archived from the original on 8 January 2014. Retrieved 8 January 2014. 
  173. ^ "2013 Most Disappointing". Hardcore Gamer. 21 December 2013. Archived from the original on 24 December 2013. Retrieved 24 December 2013. 
  174. ^ a b "14th Annual Game Developers Choice Awards". Game Developers Choice Awards. 9 January 2014. Archived from the original on 27 May 2014. Retrieved 21 March 2014. 
  175. ^ a b "Best Xbox 360 Graphics — IGN's Best of 2013". IGN. Ziff Davis. Archived from the original on 24 December 2013. Retrieved 24 December 2013. 
  176. ^ a b Ray Corriea, Alexa (4 December 2013). "Grand Theft Auto 5 goes platinum at Sony PlayStation Awards". Polygon. Vox Media. Archived from the original on 7 December 2013. Retrieved 6 December 2013. 
  177. ^ Dixon, Andy (24 December 2013). "The winner of Destructoid's best of 2013 community choice". Destructoid. ModernMethod/Destructoid LLC. Archived from the original on 22 January 2014. Retrieved 8 January 2014. 
  178. ^ "Best Xbox 360 Sound — IGN's Best of 2013". IGN. Ziff Davis. Archived from the original on 24 December 2013. Retrieved 24 December 2013. 
  179. ^ "Best PS3 Action Game — IGN's Best of 2013". IGN. Ziff Davis. Archived from the original on 24 December 2013. Retrieved 24 December 2013. 
  180. ^ "Best Overall Action Game — IGN's Best of 2013". IGN. Ziff Davis. Archived from the original on 24 December 2013. Retrieved 24 December 2013. 
  181. ^ Rockstar North (17 September 2013). "Grand Theft Auto V". PlayStation 3 and Xbox 360 (v1.0). Rockstar Games. Level/area: By the Book. Trevor: The media and the government would have us believe that torture is some necessary thing. We need it to get information, to assert ourselves. Did we get any information out of you? / Mr K: I would have told you everything. / Trevor: Exactly. Torture's for the torturer. Or the guy giving the orders to the torturer. You torture for the good times – we should admit that. It's useless as a means of getting information! 
  182. ^ Bramwell, Tom (16 September 2013). "Is the most disturbing scene in GTA5 justified?". Eurogamer. Gamer Network. Archived from the original on 18 September 2013. Retrieved 16 September 2013. 
  183. ^ Hern, Alex (19 September 2013). "Grand Theft Auto 5 under fire for graphic torture scene". The Guardian. Guardian Media Group. Archived from the original on 20 September 2013. Retrieved 20 September 2013. 
  184. ^ Parfitt, Ben (18 September 2013). "Gamers petition for sacking of GameSpot writer who criticised GTAV for misogyny". Market for Home Computing and Video Games. Intent Media. Archived from the original on 20 September 2013. Retrieved 20 September 2013. 
  185. ^ Martens, Todd (20 September 2013). "'Grand Theft Auto V' review: Stubborn sexism, violence ruin game play". Los Angeles Times (Tribune Company). Archived from the original on 20 October 2013. Retrieved 8 October 2013. 
  186. ^ Cook, Dave (23 September 2013). "GTA 5: misogyny, teeth-pulling and subjectivity". VG247. Videogaming 247 Ltd. Archived from the original on 19 October 2013. Retrieved 8 October 2013. 
  187. ^ Suellentrop, Chris (9 November 2012). "Americana at Its Most Felonious — Q. and A.: Rockstar's Dan Houser on Grand Theft Auto V". The New York Times (The New York Times Company). Archived from the original on 10 November 2012. Retrieved 10 November 2012. 
  188. ^ Hoggins, Tom (4 October 2013). "Grand Theft Auto V is designed deliberately to degrade women". The Daily Telegraph (London: Telegraph Media Group). Archived from the original on 4 November 2013. Retrieved 9 October 2013. 
  189. ^ Lewis, Helen (22 September 2013). "Yes, it's misogynistic and violent, but I still admire Grand Theft Auto". The Guardian. Guardian Media Group. Archived from the original on 5 October 2013. Retrieved 4 October 2013. 
  190. ^ Fahey, Rob (20 September 2013). "GTA V may not be misogynist – but its 'supporters' are". GamesIndustry.biz. Gamer Network. Archived from the original on 10 October 2013. Retrieved 9 October 2013. 
  191. ^ Bissell, Tom (25 September 2013). "Poison Tree — A letter to Niko Bellic about Grand Theft Auto V". Grantland. ESPN Internet Ventures. Archived from the original on 21 March 2014. Retrieved 17 March 2014. 
  192. ^ Suellentrop, Chris (16 September 2013). "Grand Theft Auto V Is a Return to the Comedy of Violence". The New York Times (The New York Times Company). Archived from the original on 25 November 2013. Retrieved 4 October 2013. 
  193. ^ a b c Makuch, Eddie (3 December 2014). "GTA 5 "Violence Against Women" Criticisms Spurs Ban by Australian Retailer". Yahoo! News (Yahoo). Archived from the original on 4 December 2014. Retrieved 3 December 2014. 
  194. ^ Makuch, Eddie (3 December 2014). "Grand Theft Auto 5: Target, Kmart pull game off shelves over sexual violence controversy". ABC News (Australian Broadcasting Corporation). Archived from the original on 4 December 2014. Retrieved 4 December 2014. 
  195. ^ a b "Daz Dillinger accuses Grand Theft Auto V of Stealing his Beats". Pitchfork Media. 11 October 2013. Archived from the original on 14 October 2013. Retrieved 14 October 2013. 
  196. ^ a b Jackson, Mike (27 February 2014). "Mob Wives' Karen Gravano suing Rockstar over GTA V character". Computer and Video Games. Future plc. Archived from the original on 7 July 2014. Retrieved 15 April 2014. 
  197. ^ Donahue, Bill (23 April 2014). "Video Game Makers Say Free Speech Bars 'Mob Wives' Suit". Law360. LexisNexis. Archived from the original on 29 April 2014. Retrieved 29 April 2014. (subscription required (help)). 
  198. ^ "Lindsay Lohan is suing the makers of Grand Theft Auto V". Newsbeat (BBC). 2 July 2014. Archived from the original on 3 July 2014. Retrieved 2 July 2014. 
  199. ^ Phillips, Tom (27 August 2014). "Lindsay Lohan sued Rockstar for attention, Grand Theft Auto 5 dev says". Eurogamer. Gamer Network. Archived from the original on 29 August 2014. Retrieved 27 August 2014. 
  200. ^ a b Sarkar, Samit (9 June 2014). "Grand Theft Auto 5 coming to PC and Xbox One as well as PS4 this fall". Polygon. Vox Media. Archived from the original on 26 June 2014. Retrieved 9 June 2014. 
  201. ^ Walton, Mark (17 November 2014). "Grand Theft Auto V Review". GameSpot. CBS Interactive. Archived from the original on 23 November 2014. Retrieved 23 November 2014. 
  202. ^ Reiner, Andrew (21 November 2014). "Grand Theft Auto V – Intimate Violence". Game Informer. GameStop. Archived from the original on 23 November 2014. Retrieved 23 November 2014. 
  203. ^ Stapleton, Dan (17 November 2014). "GTA 5 PlayStation 4 and Xbox One Review". IGN. Ziff Davis. Archived from the original on 23 November 2014. Retrieved 23 November 2014. 
  204. ^ "Grand Theft Auto 5 Review". VideoGamer.com. Pro-G Media. 20 November 2014. Archived from the original on 23 November 2014. Retrieved 23 November 2014. 
  205. ^ Pereira, Chris (15 September 2014). "GTA 5's PC Delay Due to Needing More Time to Make it as "Amazing" As Possible, According to Rockstar". GameSpot. CBS Interactive. Archived from the original on 21 September 2014. Retrieved 18 September 2014. 
  206. ^ Quekel, Sebastiaan (18 September 2013). "Grand Theft Auto 5 Recensie". XGN (in Dutch). XGN BV. Archived from the original on 28 August 2014. Retrieved 19 October 2013. 
  207. ^ Cullinane, James (17 September 2013). "Grand Theft Auto V review". Gameplanet. Archived from the original on 19 October 2013. Retrieved 19 October 2013. 
  208. ^ Miller, Simon (16 September 2013). "Grand Theft Auto 5 Review". VideoGamer.com. Pro-G Media. Archived from the original on 6 October 2013. Retrieved 27 September 2013. 
  209. ^ "The Top 25 Xbox 360 Games – The best of Xbox 360 and Xbox Live Arcade.". IGN. Ziff Davis. 20 September 2013. p. 5. Archived from the original on 23 September 2013. Retrieved 27 September 2013. 
  210. ^ "Top 100 Games of the Generation: The Top Ten Games of the Generation". Hardcore Gamer. 8 November 2013. Archived from the original on 24 November 2013. Retrieved 13 November 2013. 
  211. ^ Hoggins, Tom (27 December 2013). "The 50 best games of the last console generation: part one". The Daily Telegraph. London: Telegraph Media Group. Archived from the original on 21 February 2014. Retrieved 7 August 2014. 
  212. ^ "CVG's Games of the Generation 20-1". Computer and Video Games. Future plc. 1 January 2014. Archived from the original on 22 January 2014. Retrieved 7 August 2014. 
  213. ^ "Grand Theft Auto V - #8 Top Games of a Generation". IGN. Ziff Davis. 23 May 2014. Archived from the original on 6 June 2014. Retrieved 4 June 2014. 
  214. ^ "Games of a Generation: Your Top 100". IGN. Ziff Davis. 4 June 2014. p. 2. Archived from the original on 6 June 2014. Retrieved 5 June 2014. 
  215. ^ Turi, Tim (1 August 2014). "Top 10 Action Games Of The Generation". Game Informer. GameStop. Archived from the original on 18 August 2014. Retrieved 7 August 2014. 
  216. ^ "8. Grand Theft Auto V — The 100 Greatest Video Games Of All Time". Empire. Bauer Media Group. 18 August 2014. Archived from the original on 19 August 2014. Retrieved 22 August 2014. 
  217. ^ O'Donnell, Steven; Bendixsen, Stephanie (12 August 2014). "Good Game Top 100 - Final List". Good Game. Australian Broadcasting Corporation. Archived from the original on 22 August 2014. Retrieved 14 September 2014. 

Bibliography

External links