Greed Corp

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Greed Corp
Greed Corp Coverart.png
Developer(s) W!Games
Publisher(s) Valcon Games, Easy Tiger Media
Platform(s) Microsoft Windows, Mac OS X, PlayStation 3, Xbox 360, iOS, Linux, Android
Release date(s) February 24, 2010 (XBLA)
February 25, 2010 (PSN)
December 10, 2010 (Steam)
November 2, 2011 (Mac App Store)
October 15, 2013 (Linux, Android)
Genre(s) Turn-based strategy
Mode(s) Single-player, multiplayer
Distribution Digital distribution

Greed Corp is a turn-based strategy video game developed by W!Games. It was released on February 24, 2010 for Xbox Live Arcade and February 25, 2010 for the PlayStation Network. It is also available for purchase via Steam. It was released for the Mac App Store on November 2, 2011. Linux and Android versions released as part of a Humble Bundle on October 15, 2013.

Gameplay[edit]

Greed Corp is a turn-based strategy game which focuses on strategic battles on a map featuring a land collapsing mechanic. Players choose one of four factions (Freemen, Pirates, Cartel, Empire) in matches of around 20 minutes. The game also features a single player campaign for each faction.

Players gain credits at the start of their turn and through harvesting layers of land. Built harvesters will slowly destroy the tile they are on and in the area around them. When players harvest too much, the playing field starts to crumble, making depleted tiles collapse. Tactics involve understanding the offensive value of a harvester as well, using it as a weapon and strategically causing destruction to both opponent and playing field.

Credits may be spent on:

  • Harvesters, in order to gain more credits and destroy nearby land
  • Armories, in which to build troops
  • Troops, in order to claim land, and attack other troops
  • Cannons and ammo, in order to shoot nearby enemies
  • Transporters, in order to send troops to attack from a distance

Factions[edit]

While the four factions are completely identical in terms of gameplay, each faction has its own visual style and role in the campaigns.

  • The Freemen are a tribal society with great respect for their environment. Freemen units and buildings are made of wood and other natural materials, and consist primarily of cylindrical shapes. Tiles controlled by the Freemen appear to be covered in farm land, and their harvesters take the form of windmills.
  • The Pirates are, as their name suggests, pirates who make a living by stealing from others, but also by trading with the Cartel and the Empire. Their units and buildings appear to be built from scrap metal, and are rather angular in shape. Tiles controlled by the Pirates turn into arid deserts, and their harvesters are shaped like walking construction hoes.
  • The Cartel is a group of ruthless corporations whose only interest lies in mining the world's resources for profit. The design of their units and buildings relies heavily on spherical shapes and reddish metals, such as copper. Their tiles turn into cobbled ruddy roads, and they use oil derricks as harvesters.
  • The Empire is the most heavily industrialized and militarized nation in the world of Greed Corp, and is constantly at war with the Cartel. Their units, buildings, and even the tiles they control appear to be made of steel.

Reception[edit]

Reception
Aggregate scores
Aggregator Score
Metacritic 79 (Xbox 360) 78 (PS3) 76 (PC)
Review scores
Publication Score
GameSpot 8.0/10
IGN 8.8/10
Gaming Union[1] 8.0/10

Greed Corp received mostly positive reviews. On Metacritic, the Xbox 360 version has 79%,[2] and the PlayStation 3 version 78%.[3] The PC version is rated positively at 76% [4]

References[edit]

External links[edit]