Photo of Gregory Weir
|Occupation||Game developer, writer|
|Known for||Developer of Flash Games / writer for GameSetWatch|
Early life and education
Weir received little formal art training, other than occasional art and cartooning classes while growing up.
At college he produced a weekly comic in his college newspaper called “The Absolute Sum of All Evil”.
Up until 2008, Weir worked as a web developer for RealEstate.com. Prior to his fully released games, Weir developed hobby game projects in Logowriter, Hypercard, DOS batch scripts, Megazeux, and Inform 6 and 7.
Weir writes most of his games in a language called ActionScript 3 for the Flash platform, with the intent that they be played in a web browser. He takes responsibility for the graphics, the programming, and the design of the games.
Weir funds his work through a bid-based model, where casual gaming portals such as Kongregate or Armor Games bid to sponsor Flash projects in exchange for privileges such as their logo appearing in the final game, site exclusivity, or other benefits. Weir's games are developed start to finish, and then offered up for sponsorship as a complete product. Says Weir, "That means that I get to maintain creative freedom, although it does introduce uncertainty. I’m never quite sure if a game is going to get sponsors interested at all."
Among the games that Weir has suggested influence his work is Shadow of the Colossus, which he praises as "an incredibly emotional work", drawing attention to that game's schism between the goal of killing huge creatures while at the same time feeling ambivalent about the morality of those actions.
He also speaks fondly of Planescape: Torment, which he says "continually asks the question, 'What can change the nature of a man?'" He adds, "It gives a lot of answers over the course of the game, but never holds one up as the correct one."
Weir has mentioned H. P. Lovecraft as an influence, specifically for The Majesty of Colours but also in general, saying, "He wasn’t the best writer, but his ideas are amazing. He’s the first fiction writer I know of to focus on the idea that humans are not the most powerful beings in the world, and that there are things out there that we can’t understand."
Weir blogs on gaming and game design at his site, Ludus Novus.
- The Majesty of Colors
- Bars of Black and White
- How to Raise a Dragon
- Silent Conversation
- The Mold Fairy
- The Bryant Collection
- The Day
- A Ride Home
- Beneath the Waves
- Passing the Ball
- "The 004 Show: Show -001: "Episode: IV The Revival"". Retrieved May 22, 2012.
- Hall, Taylor (July 21, 2009). "Q. & A. Gregory Weir". Dudgy.com - Pixel Culture on the Internet. Retrieved March 15, 2010.
- Bernardi, Joe (March 18, 2009). "Gregory Weir". Whose Fault Is That: Interviews With Wonderful People. Retrieved February 26, 2010.
- Citro, Angelantonio (July 6, 2009). "Intervista a Gregory Weir" [Interview with Gregory Weir]. Indie Vault (in Italian). Retrieved March 15, 2010.