Grob's Attack

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8  black rook  black knight  black bishop  black queen  black king  black bishop  black knight  black rook 8
7  black pawn  black pawn  black pawn  black pawn  black pawn  black pawn  black pawn  black pawn 7
6  black king  black king  black king  black king  black king  black king  black king  black king 6
5  black king  black king  black king  black king  black king  black king  black king  black king 5
4  black king  black king  black king  black king  black king  black king  white pawn  black king 4
3  black king  black king  black king  black king  black king  black king  black king  black king 3
2  white pawn  white pawn  white pawn  white pawn  white pawn  white pawn  black king  white pawn 2
1  white rook  white knight  white bishop  white queen  white king  white bishop  white knight  white rook 1
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Moves 1. g4
ECO A00
Named after Henri Grob
Parent Irregular chess opening
Synonym(s) Spike Opening, Ahlhausen's Opening, Genoa, San Pier D'Arena Opening, Fric's Opening, Kolibri's Opening.
Chessgames.com opening explorer

Grob's Attack is an unconventional chess opening where White immediately moves the king knight's pawn two squares ahead:

1. g4

Contents


[edit] Discussion

The opening takes its name from Swiss International Master Henri Grob (1904–1974) who analyzed it extensively and played hundreds of correspondence games with it. In Grob's newspaper column analysis of this opening, he referred to it as the Spike Opening, a name which still enjoys limited usage. Other early references used the name Ahlhausen's Opening, after Carl Ahlhausen (1835–1892) of Berlin, one of the first to play 1.g4. Savielly Tartakower sometimes played this opening in simultaneous exhibitions and called it the Genoa or San Pier D'Arena Opening, after the city and suburb of Genoa where he first used it. In the Czech Republic and Slovakia 1.g4 is called Fric's Opening, and in other parts of the world it is called Kolibri's Opening.

It is considered an irregular opening, so it is classified under the A00 code in the Encyclopaedia of Chess Openings.

The Grob is generally considered inferior and is usually not employed in serious competition. International Master John Watson writes, "As far as I can tell, 1 g4 is competitive with 1 h4 for the honour of being White's worst first move. Against an informed or skilled opponent, it is simply masochistic."[1][clarification needed]

Nonetheless, International Master Michael Basman and Grandmaster Spyridon Skembris are advocates of the opening. It has a certain surprise value and the average player is unlikely to know how to refute it and more likely to get overconfident and make mistakes. Moreover, the lack of theory along this line may negate the repertoire of an experienced opponent. Intuitive play by White can lead Black into dangerous traps. Many of these traps rely on Black's replying with 1...d5, attacking the pawn with his queen's bishop. After 2.Bg2 Bxg4!?, White has an attack after 3.c4 and eventually Qb3, aiming at the weakened squares d5 and b7, an attack that may well be worth a pawn.

Solid white.svg a b c d e f g h Solid white.svg
8 a8 black rook b8 black knight c8 black king d8 black queen e8 black king f8 black bishop g8 black knight h8 black rook 8
7 a7 black pawn b7 black pawn c7 black pawn d7 black king e7 black pawn f7 black pawn g7 black pawn h7 black pawn 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black pawn e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 white pawn d4 black king e4 black king f4 black king g4 black bishop h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 black king h3 black king 3
2 a2 white pawn b2 white pawn c2 black king d2 white pawn e2 white pawn f2 white pawn g2 white bishop h2 white pawn 2
1 a1 white rook b1 white knight c1 white bishop d1 white queen e1 white king f1 black king g1 white knight h1 white rook 1
Solid white.svg a b c d e f g h Solid white.svg
After 1. g4 d5 2.Bg2 Bxg4!? 3.c4
Solid white.svg a b c d e f g h Solid white.svg
8 a8 black rook b8 black king c8 black king d8 black queen e8 black king f8 black bishop g8 black knight h8 black rook 8
7 a7 black pawn b7 white bishop c7 black pawn d7 black knight e7 black pawn f7 black pawn g7 black pawn h7 black pawn 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 white pawn d4 black pawn e4 black king f4 black king g4 black bishop h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 black king h3 black king 3
2 a2 white pawn b2 white pawn c2 black king d2 white pawn e2 white pawn f2 white pawn g2 black king h2 white pawn 2
1 a1 white rook b1 white knight c1 white bishop d1 white queen e1 white king f1 black king g1 white knight h1 white rook 1
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After 3.c4 d4 4.Bxb7 Nd7
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8 a8 black queen b8 black king c8 black king d8 black king e8 black king f8 black bishop g8 black knight h8 black rook 8
7 a7 black pawn b7 black king c7 black pawn d7 black knight e7 black pawn f7 black pawn g7 black pawn h7 black pawn 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 white pawn d4 black king e4 black king f4 black king g4 black bishop h4 black king 4
3 a3 black king b3 black king c3 black king d3 black pawn e3 black king f3 white pawn g3 black king h3 black king 3
2 a2 white pawn b2 white pawn c2 black king d2 white pawn e2 white pawn f2 black king g2 black king h2 white pawn 2
1 a1 white rook b1 white knight c1 white bishop d1 white queen e1 white king f1 black king g1 white knight h1 white rook 1
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Romford Countergambit, after 5. Bxa8 Qxa8 6. f3 d3!

Black is not obliged to give White these opportunities. After 1...e5, Black can take aim at the h4-square, left weak by White's pawn advance. If 2.Bg2 h5 will force a weakening of White's pawn structure, and 2.d3 (intending to answer 2...h5 with 3.g5) or 2.h3 can be answered by 2...Ne7 with the threat of ...Ng6 followed by ...Nf4 or ...Nh4, disrupting White's kingside fianchetto. (Martin 2004)

Solid white.svg a b c d e f g h Solid white.svg
8 a8 black rook b8 black knight c8 black bishop d8 black queen e8 black king f8 black bishop g8 black knight h8 black rook 8
7 a7 black pawn b7 black pawn c7 black king d7 black king e7 black king f7 black pawn g7 black pawn h7 black pawn 7
6 a6 black king b6 black king c6 black pawn d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black pawn e5 black pawn f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 black king e4 black king f4 black king g4 white pawn h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 black king h3 white pawn 3
2 a2 white pawn b2 white pawn c2 white pawn d2 white pawn e2 white pawn f2 white pawn g2 white bishop h2 black king 2
1 a1 white rook b1 white knight c1 white bishop d1 white queen e1 white king f1 black king g1 white knight h1 white rook 1
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The Keene defense, reached through the moves 1. g4 d5 2. h3 e5 3. Bg2 c6.

Another frequently used setup for White in the Grob is 1. g4, 2. h3, and 3. Bg2. A Black counter-setup might be 1... d5, 2... e5, and 3... c6 (these moves may be played in any order), which, if used in conjunction with an eventual e4, negates White's King's Bishop's influence over the center.

A key element of the Grob is deploying the king's bishop on g2 and having it rule the diagonal. In order to further this goal, White must keep the center clear of pawns. This leads to frequent "tearing at the center" with c4 often being White's third move.

Due to the unusual pawn structure White attains by playing g4 and c4 so early in the game, there is frequently little advantage to castling. Play often devolves into a wild and wide-open game, with a definitive advantage usually resolving itself in the first 20 moves.

In response to Grob's Attack, Black may advance the king's pawn, perhaps hoping to follow up with Fool's mate if White plays 2.f4?? or 2.f3?? Good responses would be 2.Bg2 (dominating the light-squared center diagonal) or c4, the English Variation, preparing Nc3 to solidify White's control of d5.

[edit] See also

[edit] Notes

  1. ^ John Watson, Mastering the Chess Openings, Volume 4, Gambit Publications, 2010, p. 275. ISBN 978-1-906454-19-7.

[edit] References

[edit] External links

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