Ground Zero: Texas
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| Ground Zero Texas | |
|---|---|
Ground Zero Texas box art for Mega-CD |
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| Developer(s) | Digital Pictures |
| Publisher(s) | Sony Imagesoft |
| Designer(s) | Tom Zito |
| Platform(s) | Mega-CD |
| Release date(s) | NA June 2, 1993 EU 1993 |
| Genre(s) | Shooter |
| Mode(s) | Single player |
| Rating(s) | VRC: MA-13 |
| Media | 2 CD |
Ground Zero: Texas is a full motion video console title created for the Sega Mega-CD in 1993. The game relies heavily on video footage, which is interactive to the player. It contains 110 minutes of interactive footage from 4 different cameras. It was directed by Dwight H. Little, who is also known for the films Marked for Death and Halloween 4: The Return of Michael Myers.
Contents |
[edit] Cast and crew
- Dwight H. Little - Director
- Writing credits (in alphabetical order)
- Alan B. McElroy - Screenplay
- Edward Neumeier - Story
- Joshua Stallings - Story
- Steve Eastin - Commander Reese
- Leslie Harter - Lt. DiSalvo
- Scott Lawrence - Pike
- Christopher Bradley - Breen
- Rick Aiello - Matthews
[edit] Main Story
Aliens have attacked El Cadron, a small border town in Texas. You’ve arrived to save the townspeople, who’ve been disappearing. These aliens have clever ways of disguising themselves as townspeople. Your mission is to do away with them, but they can’t be killed with regular guns. You’re armed with four BattleCams, with a stunning practice beam that stops the alien temporarily. Aim carefully because the beam is harmful to humans, and Reese hates to see innocent civilians hurt. Your RoverCam scans the landscape in search of the Reticulan weapon arsenal. Although once you find this, make sure you’re ready to defend yourself, because they will attack. You must rid the world of the Reticulan menace or the entire area will be destroyed by a nuclear bomb.
[edit] Reaction
Having Little as the game's director marked the first time that a full motion video game was directed by a major Hollywood director. The game had better than average special effects and acting. The quality of the full motion video (while still grainy due to the hardware limitations of the Mega-CD) was a noticeable improvement over older full motion video games; however, the game never won the popularity that other full motion video games did in the 1990s. Unlike most full motion video games, Ground Zero was never developed for Windows 95, but is very common in its Mega-CD incarnation.[citation needed]
Ground Zero: Texas was awarded Best Sega Mega-CD Game of 1994 by Electronic Gaming Monthly.[1]
[edit] References
- ^ Electronic Gaming Monthly's Buyer's Guide. 1995.

