|This article does not cite any references or sources. (March 2008)|
Group-dynamic games are experiential education exercises which help people to learn about themselves, interpersonal relationships, and how groups function from a group dynamics or social psychological point of view.
Group dynamics can be understood as complex from an interpersonal relationships point of view because it involves:
- relationships between two people
- relationships between a person and a group
- relationships between groups
Group-dynamic games are usually designed for the specific purpose of furthering personal development, character building, and teamwork via a Group-dynamic milieu. The group leader may sometimes also be the game leader, or between peers, the leadership and game-rules can change.
Some games require large spaces, special objects and tools, quietness or many before-game and after-game needs. When aged, frail or disabled people ("special needs") are involved, existing games may need modification to be used.
Types of group-dynamic games
- Dramaturgy (sociology)
- Adventure-based activities (or initiative tasks)
- Ice-breaker games
- Large group games
- Role-playing games
- Team building games
- Trust-building games
- Win-win games (= "cooperative games", "new games")
Group problem solving activities
There are a number of exercises that propose a problem that the group must solve. Some of these simply benefit from the diversity of perspectives and background knowledge inherent in groups to find the answer more quickly (Trivia, Wuzzles) while another approach is to give each individual some information and the collective information is needed to solve the problem or challenge.
These can be simple or truly elegant situations. Many can be found for free on various websites and in books designed for use by trainers. Many are readily adaptable to different situations and desired outcomes.
Tips for running group-dynamic games
||This article contains instructions, advice, or how-to content. (September 2009)|
- Make sure you have basic knowledge on leadership, teamwork, team development, group dynamics and psychology. Some specific knowledge of specialist areas such as neuro-linguistic programming and transactional analysis is useful, but not necessary.
- If intense work is desired, then more background knowledge and experience is required to effectively perform activities
- Create a comfortable physical space and a relaxed atmosphere
- Participants should wear comfortable clothing
- Ensure a minimum of disturbances during sessions (no visitors during sessions etc.)
- Treat the event holistically: care for body, mind and spirit
- Be aware that we learn best (experience things most intensely) when seeing, hearing and touching is involved at the same time (audio, visual, kinesthetic aspects)
- Start with ice-breaker games
- Introduce trust-building games
- Then tackle group problem solving activities (or initiative tasks)
- Use an experiential learning model (e.g., do-review-plan), which includes debriefing and feedback
- Use time-outs to clarify problems
- Always include everyone in a fair and equal way.
There are many books and websites which help explain how to set up groups (fun groups or self-help groups) and which tell which games are safe to play without a professional (psychologist, etc.) being at hand.