Guilty Gear 2: Overture

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Guilty Gear 2: Overture
Gultygear2cover.jpg
Developer(s) Arc System Works
Publisher(s) Arc System Works

Aksys Games (US)[1]

505 Games (EU)

Designer(s) Daisuke Ishiwatari
Series Guilty Gear
Platform(s) Xbox 360
Release date(s)
  • JP November 29, 2007
  • NA October 7, 2008[2]
  • EU September 25, 2009
Genre(s) Action-adventure, Real-time strategy, Multiplayer online battle arena
Mode(s) Single player and multiplayer

Guilty Gear 2: Overture (ギルティギア2オーヴァチュア Giruti Gia Tsū Ōvachua?) is a game in the Guilty Gear series made by Arc System Works for the Xbox 360. Unlike previous Guilty Gear titles, this installment makes use of 3D graphics. The Xbox Live demo of Guilty Gear 2 describes the game as, "a mix between the action and real time strategy genre." A playable demo featuring three modes of gameplay was released in Japan via Xbox Live on 30 October 2007. A North American version was released on October 7, 2008 released by Aksys Games.[2]

Story[edit]

The story takes place five years after the first Guilty Gear game. Sol Badguy is still free, but now travels with the young warrior Sin. Meanwhile, Ky Kiske, who is now the king of a country named Illyuria, has learned of two shocking developments: first, the Gears that have been sealed away for many years are now beginning to vanish; and second, his kingdom is under attack by a mysterious force. Desperate, he sends out a "Wanted" poster with Sol's face on it, demanding he'd be brought to Illyuria. Sol and Sin have realized that this is Ky's way of calling for help, and rush to the rescue as they find themselves surrounded by strange, doll-like women armed with giant wrenches.

Gameplay[edit]

Guilty Gear 2: Overture uses an action-based gameplay similar to the Devil May Cry series while retaining special moves and animations that have been used in past 2D Guilty Gear fighters, combined with RTS elements similar to Defense of the Ancients, a Warcraft III: The Frozen Throne mod,[3] in order to create a new genre which designer Daisuke Ishiwatari describes as "Melee Action". Aside from the simple genre change from its arcade fighter predecessors, Overture utilizes a troop management system as well as certain points around each of the levels that can be captured and used as spawning points for troops. Various troops from the demo include the light infantry, capable of a special attack; Heavy infantry, capable of launching and juggle attacks; as well as magical troops which can heal and perform status increasing spells. To win, players must directly attack each other or each other's Masterghost, an immobile and defenseless 'main base' or spawning point for each player. Each time a player is defeated, they respawn by their Masterghost in exchange for a portion of the Masterghost's lifebar. Victory will be rewarded through: beating the enemy enough times so their Masterghost cannot revive them, directly attacking and defeating the Masterghost, or winning by basis of who has more life once a predetermined timer reaches zero and who has captured more Ghosts (territory points on the field that produce Mana) than your opponent. The game supports up to four players on Xbox Live or two players on the same console.

Servants[edit]

Servants obey their Masters to the best of their abilities and come in many different classes. Servants can be bought using the Master Ghost's Mana reserves but do not use any of the Master Ghost's energy. Servants can be used in two ways: you can even take Servants with you in Mana slots and re-summon them whenever you wish near you or they can be directed via the "Organ" sub-screen. Servants travel to their directed location and will attack any enemy servants they meet on the way. They can also take Ghosts and attack (but not destroy) a Master Ghost. Servants are unique to their Master's style and have different fighting skills per class (with the exception of Ky and Sin, whose Servants are the same).

Mana[edit]

The limitless source of energy, Mana (or magic) is used to fuel the Master Ghost. Masters can spend Mana to summon Servants, forge Contracts with new Servants and buy new skills and items.

Characters[edit]

Released characters[edit]

The prototype Gear and main character of the Guilty Gear series. He sports a new look, and 3D versions of some special attacks. Many people say that Sol's gear form is finally revealed but Sol's Dragon Install has evolved into having a form that resembles a gear when it is not his full gear form. In the game Raven discusses with That Man about Sol's Dragon Install becoming stronger as it evolves.

Sol's longtime rival. He has grown since the previous games and is now King of a place called Illyuria. He sports a new sword and 3D versions of his attacks. It is later revealed in the game that Fuuraiken is being used to help keep Ky's love (a gear) alive as she is disappearing from existence.

A young man that accompanies Sol throughout the game. He uses a flag and pole as his weapon.

A fox spirit who was exiled to another plane of existence called The Backyard. He first appears as a voice in Sol and Sin's head when they are attacked by a mysterious new enemy. He teaches Sol about the new enemy (which also acts as a tutorial in the game) and later travels with Sol and Sin on their journey.

A sentient Gear styled after a Chinese dragon who carries around a book of magic spells. Along with some fellow Gears, he was sealed away in a location known only as The Backyard so that Justice could not control him.

A young woman dressed in Gothic fashion, she speaks in a simple manner and wields a demented looking balloon named Lucifero as a weapon. She is searching for something called The Key. Valentine is racing against That Man so that she can reach an object known only as The Cube: an object that can only be accessed with the Key. Valentine is stated by That Man as being 'an exact copy of Aria'. Numerous other Aria clones were in production. She apparently has no will or personality of her own. Also interesting to note, is that her balloon, Lucifero, has bunched up strands of hair tied with a ribbon attached to the string - the color strikingly similar to that of Dizzy's hair.

Other characters[edit]

The shadowy figure of the Guilty Gear series. No one knows who That Man truly is except for his servant I-No, but everyone knows one thing for sure: he is the "Gear Maker". In Guilty Gear 2: Overture he is there to test Sol Badguy's true extent as a Gear.

One of three servants to That Man. Little is known of him, but he does share some sort of connection with Axl Low; That Man describes them as being "parallel existences" of each other. He became a playable character in Japan only as of June 5, 2008, thanks to an official patch released on Xbox Live. In the American Version, Raven can be purchased as Downloadable Content on The Xbox LIVE Marketplace for 400 Microsoft Points ($5.00 USD).

Release outside Japan[edit]

The game was released in the United States by publisher Aksys Games on October 7, 2008.[4]

Guilty Gear 2 Overture, as described in an article on GameSpot.com, has some slight modifications for the U.S. version that Japan did not get; one being more Items to choose from and another being the ability to be able to move while selecting servants,items etc. But this does not go for the online game play, only for the single player modes. There is an English voice cast and also the option to switch between Japanese voices and subtitles.

Also there was a special code given to people who reserved the game at GameStop that unlocked a special alternate costume for Sol Badguy. The alternate costume is now available on the Xbox Live Marketplace.

The game was released in Europe on September 25, 2009 by 505 Games.

Reception[edit]

Reception has been lukewarm at best, garnering 50-60% out of the reviewer's equivalent of 100% in nearly all of its reviews.

Reviews
Review scores
Publication Score
Electronic Gaming Monthly C
Game Informer 6.25/10[5]
Official Xbox Magazine 6.0/10

Guilty Gear 2: Overture Original Soundtrack Vol.1/Vol.2[edit]

Two Guilty Gear 2: Overture soundtracks were released. Volume 1 was released on December 5, 2007, featuring the orchestral music by Hiromi Mizutani, with Volume 2 following on January 1, 2008 featuring the music of Daisuke Ishiwatari and Yoshihiro Kusano of the Guilty Gear Isuka Soundtrack fame.

Additionally, the character Valentine sets herself apart from other characters in the franchise by having three theme songs in a single game. These are her regular theme and two boss themes.

Guilty Gear 2: Overture OST Vol.2 Listing[edit]

  1. Keep Yourself Alive III (Sol Badguy's theme)
  2. Ride on Time (Sin's theme)
  3. Hiruandan (Izuna's theme)
  4. Intellect, Reason, and the Wild (Dr. Paradigm's theme)
  5. The Mask Does Not Laugh (Valentine's theme)
  6. Holy Orders (Be Just Or Be Dead)(Ky Kiske's theme)
  7. Worthless as the Sun Above Clouds (Raven's BGM)
  8. Misadventure (Same Character)
  9. The Re-coming (Sol VS Ky)
  10. Communication (Sin VS Ky)
  11. The Man (That Man's BGM)
  12. Diva (Valentine's Boss Theme)
  13. Curtain Call (Staff Roll)
  14. The Fate Broke Down
  15. You Only Have to Decide it (Character Select)

Notes and references[edit]

External links[edit]