HOOPS 3D Graphics System
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| Stable release | 18.01 |
|---|---|
| Written in | C++ |
| Platform | Cross-platform |
| Type | 3D computer graphics |
| Website | http://www.hoops3d.com/ |
The HOOPS 3D Graphics System is a 3D Graphics API, part of The HOOPS 3D Application Framework. The HOOPS 3D Application Framework contains three main elements. The first is the core HOOPS 3D Graphics System, a 3D scene-graph API. The second is a rendering pipeline that drives a number of lower-level API's, including OpenGL and Direct3D. Finally, a layer of "application-level" functionality sits atop the scene-graph.
[edit] History
The HOOPS 3D Graphics System was originally developed in the mid 1980s, in the CAD Lab at Cornell University. Ithaca Software formed to commercialize the HOOPS technology, and a number of commercial developers began to adopt it for computer-aided design (CAD), computer-aided manufacturing (CAM), and computer-aided engineering (CAE) software.
In 1993, Ithaca Software was acquired by Autodesk, Inc. of San Rafael, California. In 1996 HOOPS was spun out of Autodesk by Tech Soft 3D [1], who continued to develop and license the HOOPS 3D Graphics System.
[edit] External links
- www.hoops3d.com - official website for the product