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In home and hobby circles, a hacker is a person who enjoys exploring the limits of what is possible, in a spirit of playful cleverness. They may also heavily modify software or hardware of their own computer system. It includes building, rebuilding, modifying, and creating software (software cracking, demo scene), electronic hardware (hardware hacking, modding), or anything else, either to make it better or faster or to give it added features or to make it do something it was never intended to do. Hobby home computer hacking originated around the MITS Altair, yet the spirit of hacking has been embodied in real projects since the advent of simple tools.
Hardware hackers are those who modify hardware (not limited to computers) to expand capabilities; this group blurs into the culture of hobbyist inventors and professional electronics engineering. A sample of such modification includes the addition of TCP/IP Internet capabilities to a number of vending machines and coffee makers during the late 1980s and early 1990s.
Hackers who have the ability to write circuit-level code, device drivers, firmware, low-level networking, (and even more impressively, using these techniques to make devices do things outside of their spec sheets), are typically in very high regard among hacker communities. This is primarily due to the difficulty and enormous complexity of this type of work, and the electrical engineering knowledge required to do so.
Hardware hacking can consist of either making new hardware, or simply modifying existing hardware (known as "modding"). Real hardware hackers perform novel and perhaps dangerous modifications to hardware, to make it suit their needs or simply to test the limits of what can be done with certain hardware.
Hacker artists create art by hacking on technology as an artistic medium. This has extended the definition of the term and what it means to be a hacker. Such artists may work with graphics, computer hardware, sculpture, music and other audio, animation, video, software, simulations, mathematics, reactive sensory systems, text, poetry, literature, or any combination thereof.
Dartmouth College musician Larry Polansky states: "Technology and art are inextricably related. Many musicians, video artists, graphic artists, and even poets who work with technology—whether designing it or using it—consider themselves to be part of the 'hacker community.' Computer artists, like non-art hackers, often find themselves on society’s fringes, developing strange, innovative uses of existing technology. There is an empathetic relationship between those, for example, who design experimental music software and hackers who write communications freeware." 
Another description is offered by Jenny Marketou: "Hacker artists operate as culture hackers who manipulate existing techno-semiotic structures towards a different end, to get inside cultural systems on the net and make them do things they were never intended to do." 
A successful software and hardware hacker artist is Mark Lottor (mkl), who has created the 3-D light art projects entitled the Cubatron, and the Big Round Cubatron. This art is made using custom computer technology, with specially designed circuit boards and programming for microprocessor chips to manipulate the LED lights.
Don Hopkins is a software hacker artist well known for his artistic cellular automata. This art, created by a cellular automata computer program, generates objects which randomly bump into each other and in turn create more objects and designs, similar to a lava lamp, except that the parts change color and form through interaction. Says Hopkins, "Cellular automata are simple rules that are applied to a grid of cells, or the pixel values of an image. The same rule is applied to every cell, to determine its next state, based on the previous state of that cell and its neighboring cells. There are many interesting cellular automata rules, and they all look very different, with amazing animated dynamic effects. 'Life' is a widely known cellular automata rule, but many other lesser known rules are much more interesting."
The creative process of hacker artists can be more abstract than artists using non-technological media. For example, mathematicians have produced visually stunning graphic presentations of fractals, which hackers have further enhanced, often producing detailed and intricate graphics and animations from simple mathematical formulas.
- Firmware upgrading
- Operating system swapping
- Make (magazine)
- Blue box
- Burning Man Festival
- Computer art
- Computer music
- Digital art
- Electronic art
- Electronic art music
- Experiments in Art and Technology
- Generative art
- Internet art
- Robotic art
- Software art
- Don Hopkins - web site - studio
- Steve Mann - web site
- Pamela Z - web site
- Karl Sims - web site
- Richard Stallman (rms) - web site
- Brad Templeton - web site
- Leonard H. Tower Jr. - studio
- Strata Chalup
- Lile Elam - studio
- Ed Falk
- Stig Hackvan (deceased 2013-11-09)
- Samia Halaby
- Chris Hull (nozefngr)
- Craig Latta
- Mark Lottor (mkl)
- Paul Slocum
- Ed Stastny
- Star (Heather Stern)
-  Lemonadeface
Hacker Art Projects
Hacker Art Web sites
Hacker Art Mentions
- Ars Electronica Festival Archive "Vector in Open Space" by Gerfried Stocker 1996.
- Switch|Journal Jun 14 1998.
- Eye Weekly "Tag -- who's it?" by Ingrid Hein, July 16, 1998.
- Linux Today "Playing the Open Source Game" by Shawn Hargreaves, Jul 5, 1999.
- Canterbury Christ Church University Library Resources by Subject - Art & Design, 2001.
- SuperCollider Workshop / Seminar Joel Ryan describes collaboration with hacker artists of Silicon Valley. 21 March 2002
- Anthony Barker's Weblog on Linux, Technology and the Economy "Why Geeks Love Linux", Sept 2003.
- Live Art Research Gesture and Response in Field-Based Performance by Sha Xin Wei & Satinder Gill, 2005.
- Cool Web Page Tools "Color Sequencer" by Paul Slocum, July 2005.