Half-Life: Source

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Half-Life: Source
Half-Life Source Steam header.jpg
Developer(s) Valve Corporation
Publisher(s) Valve Corporation
Distributor(s) Sierra Entertainment (retail)
Steam (online)
Writer(s) Marc Laidlaw
Composer(s) Kelly Bailey
Series Half-Life
Engine Source
Platform(s) Windows, OS X, Linux
Release date(s)
Genre(s) First-person shooter
Mode(s) Single-player
Distribution Optical disk, download

Half-Life: Source (shortened to HL:S or HL: Source) is a remake of the original Half-Life using the Source engine. Developed by the Valve Corporation, it was released for Microsoft Windows on June 1, 2004. Ports of Half-Life: Source for OS X and Linux were released in Beta on September 13, 2013 with full releases coming less than two weeks later on September 25, 2013.[1][2] Much like Half-Life, Half-Life: Source allows the player to assume the role of Dr. Gordon Freeman, a theoretical physicist who must fight his way out of a secret underground research facility whose research and experiments into teleportation technology have gone disastrously wrong.

While the game was a remake of Half-Life, its first release included only minimal changes to the physics engine and updates that took advantage of the Source engine's vertex and pixel shaders for more realistic water effects. Later updates attempted to rectify some of these issues by adding field of view options, support for the Oculus Rift virtual reality device, and a high-definition texture pack, among other improvements.

Gameplay[edit]

Main article: Half-Life gameplay
The dam scene, as rendered on the Source engine in Half-Life: Source

Half-Life: Source, being a remake of Half-Life, retains the majority of the gameplay aspects found in the original game. Being a first-person shooter, Half-Life: Source requires the player to advance through environments by performing various platforming, puzzle-solving, and combat tasks to progress through said environments. Half-Life: Source also lacks any cut-scene intermissions and instead relies on scripted sequences, allowing the player to continuously play from Gordon's perspective.

Players can toggle between the "classic" textures found in the original Half-Life and an updated set of high-definition textures through the Settings menu in-game.

Plot[edit]

Main article: Half-Life plot

Half-Life: Source's story-line remains wholly identical to its predecessor in its move from the GoldSrc engine to Source.

Reception[edit]

Half-Life: Source released with only minimal changes to gameplay and no changes in regards to graphics or plot. General reaction to this lack of change was negative, and even sparked the creation of a third-party remake of Half-Life, titled Black Mesa, after the setting which the majority of the game takes place in. The first part of the Black Mesa remake was released on September 14, 2012.[3]

References[edit]

  1. ^ a b "Half-Life: Source update released". Steam. Valve Corporation. 2013-09-25. Retrieved 2014-01-02. 
  2. ^ "Half-Life: Source Beta released". Steam. Valve Corporation. 2013-09-12. Retrieved 2014-01-02. 
  3. ^ "Black Mesa Community Forums". Carlos "cman2k" Montero. Retrieved 2014-01-02. 

External links[edit]