Hall of Justice (comics)
|Hall of Justice|
Hall of Justice.
|First appearance||Television: Super Friends animated series (September 8, 1973)
Comics: Justice League of America vol. 2 #7 (May 2007)
|In story information|
|Type||Base of operations|
|Notable people||Super Friends
The Hall of Justice is the fictional headquarters of the Super Friends, in the eponymous animated series. It has subsequently been incorporated into the DC Comics main shared universe, the DC Universe as the new headquarters of the Justice League.
- 1 Super Friends
- 2 Other television appearances
- 3 Video games
- 4 In the comics
- 5 Toys
- 6 DC Super Friends
- 7 References
The Hall appeared in the very first episode of the Super Friends series, which premiered on September 8, 1973. It was originally drawn by Al Gmuer, background supervisor for Hanna-Barbera for more than 30 years. Gmuer modeled the fortress after the art deco Union Terminal in Cincinnati, Ohio, a train station turned museum.
The Hall, located in Metropolis, serves as the central meeting point for the Super Friends. The Hall contains the Trouble Alert, a computerized monitoring station that would warn the heroes of a new threat. The Hall also houses a giant computer that the Super Friends use to analyze clues. By the mid-1980s, The Hall of Justice had a major remodel, at the same time the Super Friends changed their superhero team name to the "Super Powers Team."
In the episode "Universe of Evil", the evil Super Enemies from a parallel universe meet in a 'Hall of Evil'. It was identical in appearance to the Hall of Justice, with the addition of a gargoyle-style head above the front entrance.
Other television appearances
Lois & Clark: The New Adventures Of Superman
In Lois and Clark, the term “Hall of Justice” was regularly used to refer to the city’s police headquarters. The building appeared, as the focus of a criminal plot, in the fourth season episode, “Lethal Weapon.” As the criminal, Mr. Gadget, attempted to level the building using a sonic weapon, the name “Hall of Justice” clearly appeared on its façade. It bore little resemblance to the Super Friends Hall of Justice, but rather was of the faux Greco-Roman design typical of many pre-World War II United States public buildings.
Superman: The Animated Series
Teen Titans animated series
Justice League Unlimited
In the episode "Ultimatum" of the animated television series Justice League Unlimited, the Ultimen have a headquarters in a tall skyscraper. The top of their building resembles the Hall of Justice from the Super Friends television show. Later in the series' run, the Justice League opens an embassy on Earth called the Metrotower that resembles the Hall of Justice.
On the animated television series The Batman, the Justice League headquarters resembles the Hall of Justice. However, it is not a building on Earth, but rather a satellite, orbiting above Earth. This headquarters, although similar in look to the Hall, has been identified as the Watchtower.
Batman: The Brave and the Bold
In episode #32 of the animated television series Batman: The Brave and the Bold entitled Sidekicks Assemble! the Hall of Justice makes a brief appearance at the beginning of the story in a flashback sequence where Batman dispatches Robin, Aqualad and Speedy on a mission.
The Hall of Justice appears in the Young Justice animated series. The first episode reveals however that the Hall of Justice is a public cover for the teleporters that lead to the Justice League Watchtower. The Hall of Justice is destroyed in the episode "Cornered" after L-Ron uses his self-destruct mechanism.
Robot Chicken DC Comics Special
The Hall of Justice is a featured location as part of the Robot Chicken DC Comics Special.
Injustice: Gods Among Us
In the comics
Originally, pre-Crisis On Infinite Earths, the Hall of Justice was located in Gotham City in the Superfriends comic book series (outside of then-DC continuity, although they did try to tie-in the Superfriends comic series to Earth-One on several occasions, as witnessed by several later instances in other mainstream DC books, such as Justice League of America (1960-1986 series, Vol.1) #135, and an issue of DC Comics Presents, featuring the Global Guardians).
Following the events of the Infinite Crisis and One Year Later, the Hall of Justice is truly introduced into DC Comics continuity in Justice League of America vol. 2 #7 (May 2007). After the previous Watchtower was destroyed and the League had disbanded, one year later, the JLA reforms and with it a new Satellite Watchtower is constructed in space, along with an updated version of the Hall of Justice on Earth. The newest Hall is located in Washington, D.C. on top of the location of the former bases of the Justice Society of America and the All-Star Squadron, previously known as the Perisphere, which existed there during World War 2.  The Hall was designed by John Stewart and Wonder Woman and was financed by Batman. Unlike the Super Friends' Hall, it is not designed to be the central headquarters for the heroes, but rather more a museum of sorts so as to allow the public to witness firsthand what the heroes do. There are many exhibits, including trophy rooms of weapons used by villains and heroes (all of which were dismantled and made useless by Batman). It does have a primary meeting hall in which many JLA meetings are held, with Black Canary as chairperson. The Hall also works as a transfer station for the heroes in which it is connected, via "slideways" teleporters, to the League's orbiting Satellite Watchtower, which is considered a more secured location for the JLA to assemble.
The Hall of Justice is then appropriated by the United Nations as the headquarters for the new Justice League International, shortly after the events of FLASHPOINT, in which a new continuity, aka 'The New 52', has been established. This causes public outrage, with many citizens taking offense to the idea of superheroes from foreign countries using an American landmark as their base of operations. Two of the outraged protesters later blow up the Hall.
In Kingdom Come, the United Nations Headquarters building strongly resembles the Hall of Justice as depicted on Superfriends, just as the metahuman prison resembles the cartoon's headquarters of the Legion of Doom.
The Hall of Justice was made into a playset associated with the Super Powers Collection line from Kenner. The playset consisted of three parts, none bearing any particular resemblance to the interior in the series. Its exterior is yellow and lacks the depth of the building as shown on the series. The center section is blue with a red elevator that goes to the roof. There are various teleportation chambers that are designed primarily to allow the toy to serve as a carrying case. There is also a jail cell for holding one or two supervillains. Among the decor are time zone clocks for such locations as Metropolis, Gotham City, Midway City, Central City, Atlantis, and New York City, the major bases of operation for the members.
By collecting the Young Justice 2 packs consumers can build a Hall of Justice that comes with each set.
DC Super Friends
In the direct-to-video original animation DC Super Friends: The Joker's Playhouse (2010), the Joker takes over the Hall of Justice and the Super Friends run the gamut to reclaim it.
- The Hall of Justice was not only a key headquarters for the Super Heroes in the Super Powers animated series and comic books, but had been a staple meeting place for years in the many series of Saturday morning Super Friends cartoons.
- Shebar, Alex (2009-03-25). "Meanwhile, at the Hall of Justice...". Cincinnati.com. Cincinnati Enquirer. Retrieved 2009-03-25.
- The largest produced piece in the Super Powers Collection, the Hall of Justice featured jail cells with hidden trap doors, working elevator and security doors, "revitalization chambers" (figure storage compartments), computer command center, and vehicle landing pad.
- Super Friends (DC Comics 1976-81)
- Justice League of America (vol. 3, 2006 series) #7
- All-Star Squadron (DC Comics 1981-87)
- Justice League International (vol. 3) #1