Halls of the Things

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Halls of the Things
Halls of the Things
Cover art
Developer(s) Neil Mottershead
Simon Brattel
Martin S. Horsley
Publisher(s) Crystal Computing
Platform(s) ZX Spectrum
Amstrad CPC
Commodore 64
Release date(s) 1983
Genre(s) Arcade
Media/distribution Cassette
System requirements

48K RAM

Halls of the Things is a ZX Spectrum video game developed by Design Design and released by Crystal Computing in 1983.

In this game you have to guide your hero through seven floors of a tower, searching for seven rings, each floor is a complex maze of corridors and rooms. Once you have the rings you must then find the magical key hidden in the dungeon, this key opens the drawbridge which will allow you to escape. To hinder your progress, the things will attack you, but you are armed with a sword, arrows, fireballs and lightning to aid you in your quest.

The game was re-released by both Design Design Software and Firebird Software.

A sequel, Return of the Things, was released in 1984.

Contents

[edit] Reviews

The game was well received when it was released, reviews can be found in the following magazines....

  • "Excellent and dangerously addictive it could change the Spectrum games scene overnight". Sinclair User[1]
  • "Spectacular. One of the best games i've seen, finely balanced between simplicity and addictiveness - superb graphics and colour - I CAN'T RECOMMEND IT HIGHLY ENOUGH". Popular Computing Weekly[2]

[edit] Game of the Year

ZX Computing magazine, featured Halls of the Things as the best game of 1983.[5]

[edit] References

  1. ^ "Review...". Sinclair User (17): 32. August 1983. 
  2. ^ "Review...". Popular Computing Weekly (??):  ??. ?? 1983. 
  3. ^ "Review...". ZX Computing (8310): 18. October 1983. 
  4. ^ "Review...". Computer and Video Games (27): 18. January 1984. 
  5. ^ "Feature...". ZX Computing (8312): 151. December 1983. 

[edit] External links

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