Hamming weight
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The Hamming weight of a string is the number of symbols that are different from the zero-symbol of the alphabet used. It is thus equivalent to the Hamming distance from the all-zero string of the same length. For the most typical case, a string of bits, this is the number of 1's in the string. In this binary case, it is also called the population count, popcount or sideways sum.[1] It is the digit sum of the binary representation of a given number and the ℓ₁ norm of a bit vector.
Contents |
Examples [edit]
| string | Hamming weight |
| 11101 | 4 |
| 11101000 | 4 |
| 00000000 | 0 |
| hello world | 11 |
History and usage [edit]
The Hamming weight is named after Richard Hamming. It is used in several disciplines including information theory, coding theory, and cryptography.
Examples of applications of the Hamming weight include:
- In modular exponentiation by squaring, the number of modular multiplications required for an exponent e is log2 e + weight(e). This is the reason that the public key value e used in RSA is typically chosen to be a number of low Hamming weight.
- The Hamming weight determines path lengths between nodes in Chord distributed hash tables.[2]
- IrisCode lookups in biometric databases are typically implemented by calculating the Hamming distance to each stored record.
- In computer chess programs using a bitboard representation, the Hamming weight of a bitboard gives the number of pieces of a given type remaining in the game, or the number of squares of the board controlled by one player's pieces, and is therefore an important contributing term to the value of a position.
- Hamming weight can be used to efficiently compute find first set using the identity ffs(x) = pop(x ^ (~(-x))). This is useful on platforms such as SPARC that have hardware Hamming weight instructions but no hardware find first set instruction.[3]
Efficient implementation [edit]
The population count of a bitstring is often needed in cryptography and other applications. The Hamming distance of two words A and B can be calculated as the Hamming weight of A xor B.
The problem of how to implement it efficiently has been widely studied. Some processors have a single command to calculate it (see below), and some have parallel operations on bit vectors. For processors lacking those features, the best solutions known are based on adding counts in a tree pattern. For example, to count the number of 1 bits in the 16-bit binary number A=0110110010111010, these operations can be done:
| Expression | Binary | Decimal | Comment |
| A | 01 10 11 00 10 11 10 10 | The original number | |
| B = A & 01 01 01 01 01 01 01 01 | 01 00 01 00 00 01 00 00 | 1,0,1,0,0,1,0,0 | every other bit from A |
| C = (A >> 1) & 01 01 01 01 01 01 01 01 | 00 01 01 00 01 01 01 01 | 0,1,1,0,1,1,1,1 | the remaining bits from A |
| D = B + C | 01 01 10 00 01 10 01 01 | 1,1,2,0,1,2,1,1 | list giving # of 1s in each 2-bit piece of A |
| E = D & 0011 0011 0011 0011 | 0001 0000 0010 0001 | 1,0,2,1 | every other count from D |
| F = (D >> 2) & 0011 0011 0011 0011 | 0001 0010 0001 0001 | 1,2,1,1 | the remaining counts from D |
| G = E + F | 0010 0010 0011 0010 | 2,2,3,2 | list giving # of 1s in each 4-bit piece of A |
| H = G & 00001111 00001111 | 00000010 00000010 | 2,2 | every other count from G |
| I = (G >> 4) & 00001111 00001111 | 00000010 00000011 | 2,3 | the remaining counts from G |
| J = H + I | 00000100 00000101 | 4,5 | list giving # of 1s in each 8-bit piece of A |
| K = J & 0000000011111111 | 0000000000000101 | 5 | every other count from J |
| L = (J >> 8) & 0000000011111111 | 0000000000000100 | 4 | the remaining counts from J |
| M = K + L | 0000000000001001 | 9 | the final answer |
Here, the operations are as in C, so X >> Y means to shift X right by Y bits, X & Y means the bitwise AND of X and Y, and + is ordinary addition. The best algorithms known for this problem are based on the concept illustrated above and are given here:
//types and constants used in the functions below typedef unsigned __int64 uint64; //assume this gives 64-bits const uint64 m1 = 0x5555555555555555; //binary: 0101... const uint64 m2 = 0x3333333333333333; //binary: 00110011.. const uint64 m4 = 0x0f0f0f0f0f0f0f0f; //binary: 4 zeros, 4 ones ... const uint64 m8 = 0x00ff00ff00ff00ff; //binary: 8 zeros, 8 ones ... const uint64 m16 = 0x0000ffff0000ffff; //binary: 16 zeros, 16 ones ... const uint64 m32 = 0x00000000ffffffff; //binary: 32 zeros, 32 ones const uint64 hff = 0xffffffffffffffff; //binary: all ones const uint64 h01 = 0x0101010101010101; //the sum of 256 to the power of 0,1,2,3... //This is a naive implementation, shown for comparison, //and to help in understanding the better functions. //It uses 24 arithmetic operations (shift, add, and). int popcount_1(uint64 x) { x = (x & m1 ) + ((x >> 1) & m1 ); //put count of each 2 bits into those 2 bits x = (x & m2 ) + ((x >> 2) & m2 ); //put count of each 4 bits into those 4 bits x = (x & m4 ) + ((x >> 4) & m4 ); //put count of each 8 bits into those 8 bits x = (x & m8 ) + ((x >> 8) & m8 ); //put count of each 16 bits into those 16 bits x = (x & m16) + ((x >> 16) & m16); //put count of each 32 bits into those 32 bits x = (x & m32) + ((x >> 32) & m32); //put count of each 64 bits into those 64 bits return x; } //This uses fewer arithmetic operations than any other known //implementation on machines with slow multiplication. //It uses 17 arithmetic operations. int popcount_2(uint64 x) { x -= (x >> 1) & m1; //put count of each 2 bits into those 2 bits x = (x & m2) + ((x >> 2) & m2); //put count of each 4 bits into those 4 bits x = (x + (x >> 4)) & m4; //put count of each 8 bits into those 8 bits x += x >> 8; //put count of each 16 bits into their lowest 8 bits x += x >> 16; //put count of each 32 bits into their lowest 8 bits x += x >> 32; //put count of each 64 bits into their lowest 8 bits return x & 0x7f; } //This uses fewer arithmetic operations than any other known //implementation on machines with fast multiplication. //It uses 12 arithmetic operations, one of which is a multiply. int popcount_3(uint64 x) { x -= (x >> 1) & m1; //put count of each 2 bits into those 2 bits x = (x & m2) + ((x >> 2) & m2); //put count of each 4 bits into those 4 bits x = (x + (x >> 4)) & m4; //put count of each 8 bits into those 8 bits return (x * h01)>>56; //returns left 8 bits of x + (x<<8) + (x<<16) + (x<<24) + ... }
The above implementations have the best worst-case behavior of any known algorithm. However, when a value is expected to have few nonzero bits, it may instead be more efficient to use algorithms that count these bits one at a time. As Wegner (1960) described,[4] the bitwise and of x with x − 1 differs from x only in zeroing out the least significant nonzero bit: subtracting 1 changes the rightmost string of 0s to 1s, and changes the rightmost 1 to a 0. If x originally had n bits that were 1, then after only n iterations of this operation, x will be reduced to zero. The following implementation is based on this principle.
//This is better when most bits in x are 0 //It uses 3 arithmetic operations and one comparison/branch per "1" bit in x. int popcount_4(uint64 x) { int count; for (count=0; x; count++) x &= x-1; return count; }
If we are allowed greater memory usage, we can calculate the Hamming weight faster than the above methods. With unlimited memory, we could simply create a large lookup table of the Hamming weight of every 64 bit integer. If we can store a lookup table of the hamming function of every 16 bit integer, we can do the following to compute the Hamming weight of every 32 bit integer.
static unsigned char wordbits[65536] = { bitcounts of ints between 0 and 65535 }; static int popcount(uint32 i) { return (wordbits[i&0xFFFF] + wordbits[i>>16]); }
Language support [edit]
Some C compilers provide intrinsics that provide bit counting facilities. For example, GCC (since version 3.4 in April 2004) includes a builtin function __builtin_popcount that will use a processor instruction if available or an efficient library implementation otherwise.[5] LLVM-GCC has included this function since version 1.5 in June, 2005.[6]
In C++ STL, the bit-array data structure bitset has a count() method that counts the number of bits that are set.
In Java, the growable bit-array data structure BitSet has a BitSet.cardinality() method that counts the number of bits that are set. In addition, there are Integer.bitCount(int) and Long.bitCount(long) functions to count bits in primitive 32-bit and 64-bit integers, respectively. Also, the BigInteger arbitrary-precision integer class also has a BigInteger.bitCount() method that counts bits.
In Common Lisp, the function logcount, given a non-negative integer, returns the number of 1 bits. (For negative integers it returns the number of 0 bits in 2's complement notation.) In either case the integer can be a BIGNUM.
Processor support [edit]
- Cray supercomputers early on featured a population count machine instruction, rumoured to have been specifically requested by the U.S. government National Security Agency for cryptanalysis applications.
- AMD's Barcelona architecture introduced the abm (advanced bit manipulation) ISA introducing the POPCNT instruction as part of the SSE4a extensions.
- Intel Core processors introduced a POPCNT instruction with the SSE4.2 instruction set extension, first available in a Nehalem-based Core i7 processor, released in November 2008.
- Compaq's Alpha 21264A, released in 1999, was the first Alpha series CPU design that had the count extension (CIX).
- Donald Knuth's model computer MMIX that is going to replace MIX in his book The Art of Computer Programming has an
SADDinstruction.SADD a,b,ccounts all bits that are 1 in b and 0 in c and writes the result to a. - The ARM architecture introduced the VCNT instruction as part of the Advanced SIMD (NEON) extensions.
See also [edit]
References [edit]
- ^ D. E. Knuth (2009). The Art of Computer Programming Volume 4, Fascicle 1: Bitwise tricks & techniques; Binary Decision Diagrams. Addison–Wesley Professional. ISBN 0-321-58050-8. Draft of Fascicle 1b available for download.
- ^ Stoica, I., Morris, R., Liben-Nowell, D., Karger, D. R., Kaashoek, M. F., Dabek, F., and Balakrishnan, H. Chord: a scalable peer-to-peer lookup protocol for internet applications. IEEE/ACM Trans. Netw. 11, 1 (Feb. 2003), 17-32. Section 6.3: "In general, the number of fingers we need to follow will be the number of ones in the binary representation of the distance from node to query."
- ^ SPARC International, Inc. (1992). The SPARC architecture manual : version 8 (Version 8. ed.). Englewood Cliffs, N.J.: Prentice Hall. p. 231. ISBN 0-13-825001-4. A.41: Population Count. Programming Note.
- ^ Wegner, Peter (1960), "A technique for counting ones in a binary computer", Communications of the ACM 3 (5): 322, doi:10.1145/367236.367286
- ^ "GCC 3.4 Release Notes" GNU Project
- ^ "LLVM 1.5 Release Notes" LLVM Project.
External links [edit]
- Aggregate Magic Algorithms. Optimized population count and other algorithms explained with sample code.
- HACKMEM item 169. Population count assembly code for the PDP/6-10.
- Bit Twiddling Hacks Several algorithms with code for counting bits set.
- Necessary and Sufficient - by Damien Wintour - Has code in C# for various Hamming Weight implementations.
- Best algorithm to count the number of set bits in a 32-bit integer? - Stackoverflow