Jennifer Diane Reitz

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Jennifer Diane Reitz (born December 30, 1959) is an American writer, webcomic author, and computer programmer.[1] She is known for the website Happy Puppy, which she opened with her partners Stephen P. Lepisto and Sandra Woodruff,[2] and with whom she created the game Boppin' .[3] Reitz has also done game work for Interplay.[4] Reitz is also the founder of Transsexuality (transsexual.org), a site with general information on transsexualism that hosts the COGATI (Combined Gender Identity And Transsexuality Inventory) test.[5] Additionally, she writes game reviews and co-founded a family company, Accursed Toys.[6][7] Reitz is also a trans woman and has undergone sex reassignment surgery.[8]

On February 14, 1995 Reitz and her partners launched the game website Happy Puppy, where they posted game demos.[9] For a period of time the website was the most visited game website on the Internet and had about 2.5 million downloads per month during 1996,[10] the same year Happy Puppy was acquired by Attitude Network.[2] The website later went offline in 2006.

Webcomics[edit]

  • Unicorn Jelly[11]
  • Pastel Defender Heliotrope
  • To Save Her

References[edit]

  1. ^ Prism Comics: Your LGBT Guide to Comics, Issue 4. Prism Comics. 2006. Retrieved 16 January 2015. 
  2. ^ a b Akst, Daniel. "Happy Puppy Runs Circles Around Most Internet Dream Chasers". Los Angeles Times. Retrieved 17 January 2015. 
  3. ^ "Computer Gaming World, Volumes 126-131". Computer Gaming World. Retrieved 17 January 2015. 
  4. ^ "Game Designers Just Wanna Be Girls: Interview with Jamie Faye Fenton". Next Generation. June 21, 1999. Then there's Jennifer Reitz, who's done game work for a number of companies, including Interplay. Yup, you guessed it, she didn't start life with a name quite so feminine as Jennifer. She now runs a site about transgender issues. 
  5. ^ Syeda Kaniz Fatima, Haider; hmad, Jamil (2012). "Sex Role Description Based on the Formation of Masculinity and Femininity". PUTAJ HUMANITIES AND SOCIAL SCIENCES 19: 61. Retrieved 17 January 2015. 
  6. ^ Sawyer, Rachael (July 15, 2002). Game Review: Play God in "Black & White." University Wire
  7. ^ McAllister, Ken S. (2005). Game Work: Language, Power, and Computer Game Culture. University of Alabama Press. p. 216. ISBN 9780817314187. Retrieved 16 January 2015. 
  8. ^ Kincaid, Harold; McKitrick, Jennifer (2007). Establishing Medical Reality: Essays in the Metaphysics and Epistemology of Biomedical Science. Springer. p. 138. ISBN 978-1-4020-5215-6. Retrieved 16 January 2015. 
  9. ^ Kathy Rebello; Larry Armstrong; Amy Cortese (1996-09-23). "Making Money on the Net". BusinessWeek. 
  10. ^ Abramowitz, Jeff (December 27, 1996). "Getting stuck in a game, even with a bunch of happy puppies, can be pretty bruising". Jerusalem Post (subscription required). Retrieved 16 January 2015. 
  11. ^ Wolf, Mark J.P. (2012). Building Imaginary Worlds: The Theory and History of Subcreation. Routledge. ISBN 0415631203. Retrieved 16 January 2015. 

External links[edit]