Harpoon (video game)

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Harpoon
Harpoon Coverart.png
Developer(s) Three-Sixty Pacific
Applied Computing Services
Publisher(s) Three-Sixty Pacific, PSS
Series Harpoon series
Platform(s) Amiga, DOS
Release date(s) 1989
Genre(s) Real-time strategy, Wargame

Harpoon is a computer game developed by Three-Sixty Pacific, Inc. in 1989 for the PC/MS-DOS. This was the first game in the Harpoon series.

Contents

[edit] Plot

The player is the commander of either NATO or Soviet forces, commanding ships and aircraft, selecting from over 100 different weapon systems, and taking responsibility for judgment calls.[1]

[edit] Gameplay

Harpoon is a naval simulator that uses data reflecting real-world equipment and weaponry, and based on a miniatures wargame designed by Larry Bond in 1980. There are no preset battle algorithms that dictate combat outcomes, and no play balance between sides. The game includes a user's guide with an appendix on superpower politics and maritime strategies in modern warfare, a Harpoon Tactical Guide by Larry Bond, and a booklet by author Tom Clancy that deals with Russian destroyers.[1]

[edit] Reception

The PC/MS-DOS version of the game was reviewed in 1990 in Dragon #156 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.[1] The Lessers reviewed the MacIntosh version of the game in 1991 in Dragon #168, giving that version 5 stars as well.[2] The Lessers reviewed the Amiga version of the game in Dragon #174, also giving that version of the game 5 out of 5 stars.[3]

[edit] References

  1. ^ a b c Lesser, Hartley, Patricia, and Kirk (April 1990). "The Role of Computers". Dragon (156): 89-95. 
  2. ^ Lesser, Hartley, Patricia, and Kirk (April 1991). "The Role of Computers". Dragon (168): 47-54. 
  3. ^ Lesser, Hartley, Patricia, and Kirk (October 1991). "The Role of Computers". Dragon (174): 57-64. 

[edit] External links