Harvey Smith (game designer)
Harvey Smith is a game designer.
Smith has lectured in various places around the world on topics such as level design, emergent gameplay, leadership, game unit differentiation, future trends and interactive narrative.[citation needed] At the Game Developers Conference in 2006, Smith won the Game Designer's Challenge: Nobel Peace Prize, for his design featuring a portable video game that facilitates political social action.[1]
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[edit] Companies
Based in Austin, Texas, Smith has worked at Origin Systems, Multitude and Ion Storm Inc.. On November 29, 2007 Harvey Smith, as designer of BlackSite: Area 51, came out publicly to announce how ruined the game's development schedule was. He claimed the schedule caused the low reviews due to the fact they were not able to test the game properly. Making this comment cost him his job. On Friday, November 30, 2007, it was confirmed by Midway Games, that through a mutual agreement Harvey Smith had left Midway.[2] Harvey is now working with the French Arkane Studios on Dishonored.[3]
[edit] Video games credits
- Wing Commander
- 3DO[clarification needed]
- Ultima VIII: Pagan
- CyberMage: Darklight Awakening
- Technosaur (cancelled)
- System Shock
- Fireteam Rogue
- Deus Ex
- Deus Ex: Invisible War
- Thief: Deadly Shadows
- BlackSite: Area 51
- KarmaStar
- Dishonored
[edit] References
- ^ "GDC: The Game Design Challenge: The Nobel Peace Prize". Gamasutra. http://www.gamasutra.com/view/feature/2633/gdc_the_game_design_challenge_.php.
- ^ Confirmed: Harvey Smith Leaves Midway news from 1UP.com
- ^ "Bethesda's Dishonored is official - huge talent on board". CVG. Jul 7, 2011. http://www.computerandvideogames.com/310722/news/bethesdas-dishonored-is-official-huge-talent-on-board/.
[edit] External links
- witchboy.net, Smith's personal website
- Harvey Smith's profile at MobyGames
- Harvey Smith interview at DPerry.com