Harvey Smith (game designer)
From Wikipedia, the free encyclopedia
Harvey Smith is a game designer interested in deeply simulated, immersive environments.[citation needed]
His work merges elements from computer role-playing games and first-person shooters in the creation of games with strong fictional integrity that lends themselves to self-paced exploration and player self-expression.
Smith has lectured in various places around the world on topics such as level design, emergent gameplay, leadership, game unit differentiation, future trends and interactive narrative. At the Game Developers Conference in 2006, Smith won the Game Designer's Challenge: Nobel Peace Prize, for his design featuring a portable video game that facilitates political social action.
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[edit] Companies
Based in Austin, Texas, Smith has worked at Origin Systems, Multitude and Ion Storm Inc.. On Friday, November 30, 2007, it was confirmed by Midway Games, that through a mutual agreement Harvey Smith had left Midway. [1]
[edit] Video games credits
- Wing Commander
- 3DO
- Ultima VIII: Pagan
- CyberMage: Darklight Awakening
- Technosaur (cancelled)
- System Shock
- Fireteam Rogue
- Deus Ex
- Deus Ex: Invisible War
- Thief: Deadly Shadows
- BlackSite: Area 51
- KarmaStar
[edit] References
- ^ Confirmed: Harvey Smith Leaves Midway news from 1UP.com
[edit] External links
- witchboy.net, Smith's personal website
- Harvey Smith's profile at MobyGames
- Harvey Smith interview at DPerry.com
- Video interview with Smith at GameZombie.tv

