Heart of the Alien
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|Heart of the Alien|
|Publisher(s)||Virgin Interactive (Avalon Interactive)|
|Designer(s)||Jeremy S. Barnes
Heart of the Alien is a cinematic platformer video game developed by Interplay Entertainment and Virgin Interactive and was released by Virgin Interactive in 1994 for the Sega Mega-CD exclusively in North America. It is an uncanonicial sequel to Another World and continues the story directly from where the original ended. The game switches the player's role from Another World; this time the player takes control of Buddy, the main character's alien ally from the previous game.
The game's control scheme is largely similar to that of its predecessor Another World, though there are several new elements related to the character's powerful energized whip. For example, Buddy can swing from stalactites or similar objects and his shields are deployed instantly, unlike Lester's, which take a few seconds to charge. As in Another World, there is no heads-up display.
The story picks up immediately after the end of Another World. Buddy lands the pterodactyl in the ruins of his village, lays Lester down on a cot to rest and walks through the village, thinking of his past. This sequence contains many flashbacks of events that lead up to Buddy's capture and his and Lester's escape from prison. In the game, Buddy is searching for the red-eyed alien responsible for the destruction of his village and the imprisonment of his people. Buddy enters again the prision in search of the red-eyed alien.
Near the end of the game, Lester who wakes back up, helps Buddy out, but then dies in the process. Buddy then goes to find again the red-eyed alien in a fortress. Eventually, he is able to find him and traps him in a cage with a beast that kills him. At the end of the game, Buddy puts Lester's body in a coffin that disintegrates his body. This may be the alien's form of cremation. Later is shown how Buddy's village is rebuilt with is citizens living again in harmony.
Eric Chahi recalled: "Interplay insisted in making the sequel in order to make the most of the CD-ROM medium's capabilities. After discussion, I agreed. Rather than making a chronological development related to the first story, I decided that redesigning the game from the alien point of view was excellent, and would make the player discover Another World with other eyes. I could already picture scenes where Lester would be in the background fighting guards, while the player would control the alien in the foreground and then join our first hero, help him, etc... The concept was good but, alas, neither the animations nor the game, entirely developed by Interplay, were up to the job. It was a flop." Reportedly, "quickly after it was released, Chahi made a public statement that the title did not represent his vision of the world he crafted and disowned it altogether from being treated as an official sequel."
|This section requires expansion. (July 2012)|