Heart of the Alien
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|Heart of the Alien|
|Publisher(s)||Virgin Interactive (Avalon Interactive)|
|Designer(s)||Jeremy S. Barnes
Heart of the Alien is a cinematic platformer video game developed by Interplay Entertainment and Virgin Interactive and was released by Virgin Interactive in 1994 for the Sega CD exclusively in North America. It is an uncanonical sequel to Another World and continues the story directly from where the original ended. The game switches the player's role from Another World; this time the player takes control of Buddy, the main character's alien ally from the previous game.
The game's control scheme is largely similar to that of its predecessor Another World, though there are several new elements related to the character's powerful energized whip. For example, Buddy can swing from stalactites or similar objects and his shields are deployed instantly, unlike Lester's, which take a few seconds to charge. As in Another World, there is no heads-up display.
The story picks up immediately after the end of Another World. Buddy lands the pterodactyl in the ruins of his village, lays Lester down on a cot to rest and walks through the village, thinking of his past. This sequence contains many flashbacks of events that lead up to Buddy's capture and his and Lester's escape from prison. In the game, Buddy is searching for the red-eyed alien responsible for the destruction of his village and the imprisonment of his people. Buddy enters again the prison in search of the red-eyed alien.
Near the end of the game, Lester who wakes back up, helps Buddy out, but then dies in the process. Buddy then goes to find again the red-eyed alien in a fortress. Eventually, he is able to find him and traps him in a cage with a beast that kills him. At the end of the game, Buddy puts Lester's body in a coffin that disintegrates his body. This may be the alien's form of cremation. Later is shown how Buddy's village is rebuilt with is citizens living again in harmony.
Eric Chahi recalled: "Interplay insisted in making the sequel in order to make the most of the CD-ROM medium's capabilities. After discussion, I agreed. Rather than making a chronological development related to the first story, I decided that redesigning the game from the alien point of view was excellent, and would make the player discover Another World with other eyes. I could already picture scenes where Lester would be in the background fighting guards, while the player would control the alien in the foreground and then join our first hero, help him, etc... The concept was good but, alas, neither the animations nor the game, entirely developed by Interplay, were up to the job. It was a flop." Reportedly, "quickly after it was released, Chahi made a public statement that the title did not represent his vision of the world he crafted and disowned it altogether from being treated as an official sequel."
After Heart of the Alien became unsupported and unavailable, a fan took up the effort of extracting a source code variant from the binary game by reverse engineering to make the game runnable again on modern platforms. This extracted source code was made open-source and is hosted freely available on sourceforge.
|This section requires expansion. (July 2012)|
GamePro hailed the game as even better than the original Out of This World, praising its sharply animated cutscenes, ingenious level design, evocative soundtrack, and the inclusion of the original game on the disc. They acknowledged that the controls are sometimes frustrating, but felt that practice and patience would inevitably overcome this issue. Sebastian Sponsel of Sega-16 gave the game a 8/10 rating and, while criticizing its relentless difficulty and controls, called the game an "enjoyable experience [and] a true sequel to a classic".
- ANOTHER WORLD - Site officiel
- Heart of the Alien Redux on sourceforge.net
- "ProReview: Heart of the Alien". GamePro (62) (IDG). September 1994. pp. 64–65.
- Sponsel, Sebastian (18 February 2010). "Sega-16 – Heart of the Alien". Sega-16. Retrieved 30 October 2014.