Heart of the Alien
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|Heart of the Alien|
|Publisher(s)||Virgin Interactive (Avalon Interactive)|
|Designer(s)||Jeremy S. Barnes, Michael Burton, Doug Nonast|
Heart of the Alien is a cinematic platformer video game that was developed by Interplay Entertainment and publisher by Virgin Interactive and was released by Virgin Interactive in 1994 for Sega Mega-CD, exclusively in North America. It is a sequel to Another World (although it was made without the participation or approval of the original game's designer Eric Chahi) and continues the story directly from where the original ended. The game switches the player's role from Another World; this time the player takes control of 'Buddy', the main character's alien ally from the previous game.
The story picks up immediately after the end of Another World. 'Buddy' lands the pterodactyl in the ruins of his village, lays Lester down on a cot to rest and walks through the village, thinking of his past. This sequence contains many flashbacks of events that lead up to Buddy's capture and his and Lester's escape from prison. In the game, Buddy is searching for the red-eyed alien responsible for the destruction of his village and the imprisonment of his people.
Near the end of the game, Lester who wakes back up helps Buddy out but then dies in the process. At the end of the game, Buddy puts Lester's body in a coffin that denigrates his body. This may be the alien's form of cremation
The game's control scheme is largely similar to that of its predecessor Another World, though there are several new elements related to the character's powerful energized whip. For example, 'Buddy' can swing from stalactites or similar objects and his shields are deployed instantly, unlike Lester's, which take a few seconds to charge. As in Another World, there is no heads-up display.
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Eric Chahi wrote, "Interplay insisted in making the sequel in order to make the most of the CD-ROM medium's capabilities. After discussion, I agreed. Rather than making a chronological development related to the first story, I decided that redesigning the game from the alien point of view was excellent, and would make the player discover Another World with other eyes. I could already picture scenes where Lester would be in the background fighting guards, while the player would control the alien in the foreground and then join our first hero, help him, etc... The concept was good but, alas, neither the animations nor the game, entirely developed by Interplay, were up to the job. It was a flop."
A source code variant of Heart of the Alien was reconstructed by Gil Megdish by reverse engineering in 2004. The project named Heart of The Alien Redux is hosted on sourceforge. Based on the Heart of The Alien Redux a Symbian port was created by Ronen K.