HeroEngine

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HeroEngine
Developer(s) Simutronics / Idea Fabrik
Stable release 2.0 / December 5, 2012
Development status Production
Written in C++, C#, HeroScript Language (HSL)
Platform Microsoft Windows
Type Game engine
License Proprietary
Website http://www.heroengine.com/

HeroEngine is a 3D game engine and server technology platform originally developed by Simutronics Corporation specifically for building MMO-style games. At first developed for the company's own game Hero's Journey, the engine won multiple awards at tradeshows, and has since been licensed by other companies such as BioWare Austin (which is using it for Star Wars: The Old Republic[1]) and Stray Bullet Games (for an as yet unnamed project).

On June 12, 2010, Idea Fabrik announced that it had purchased "the HeroEngine and HeroCloud game development technologies" as well as hired "the staff of Simutronics that was associated with the development and support of HeroEngine/HeroCloud".[2]

Features[edit]

The engine has online creation. For example, one developer can be creating a house and the entities inside, while another works on the landscaping and terrain around it. Each sees the other's work in real time.[3]

The simulation and rendering processes of the engine are currently run on a single-thread. However, it is planned for there to be a multi-threaded release, but the publish date has not yet been determined.[4]

Integration with other technologies[edit]

HeroBlade contains integrated features such as custom scripting and collaborative project management, which allow developers to make notes directly onto the in-game levels for others to see.[5] These notes can be attached to tasks to signal other developers that something specific needs to be worked on.[6] HeroEngine also works with technology from third-party vendors,[7] such as FMOD, PhysX, SpeedTree, Wwise, Scaleform, and Vivox, as well as having plugins for 3D Studio Max and Maya.

HeroCloud[edit]

HeroCloud is a version of HeroEngine that is available for $99 per year, under the license that they receive 30% the money sales of any game made with it. It includes everything that a license to the HeroEngine has, except for access to the source code.[8]

Awards[edit]

Games developed using HeroEngine[edit]

Released[edit]

Unreleased[edit]

References[edit]

  1. ^ Jon Wood (2008-10-22). "Star Wars: The Old Republic: Updates from Around the Web". Retrieved 2008-10-23. 
  2. ^ "Idea Fabrik PLC press release". Idea Fabrik PLC. Retrieved 2011-08-11. 
  3. ^ Massey, Dana (2007-04-03). "Preview: Hero's Journey & HeroEngine". WarCry Network. Retrieved 2008-07-02. 
  4. ^ [1], official forum, "In the current release, simulation and rendering run on a single shared core."
  5. ^ "The official HeroEngine webpage's feature page". Archived from the original on 2008-03-09. Retrieved 2008-07-02. 
  6. ^ "The official HeroEngine webpage's management tools page.". Archived from the original on 2008-03-07. Retrieved 2008-07-03. 
  7. ^ Jordan, Jon (May 2008). "Engines of Creation". Game Developer. p. 12. 
  8. ^ http://www.heroengine.com/heroengine/licensing-options/
  9. ^ "Front Line Awards". Game Developer magazine. 2006. "HeroEngine finalist for 'Best Engine'" 
  10. ^ Boyer, Brandon (2007-03-09). "Simutronics' HeroEngine Gets Three Licensees". Gamasutra. UBM. Retrieved 2008-07-02. 
  11. ^ Reahard, Jef (2011-04-29). "Pitchblack Games seeking testers for new HeroEngine MMO". Joystiq. Retrieved 2011-05-01. 

External links[edit]