Hex – the Legend of the Towers
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Hex - The Legend of the Towers is an attraction designed by John Wardley at UK theme park Alton Towers. It opened in 2000 and features a walkthrough of part of the genuine ruins of the Towers themselves, an interpretation of an old local legend, and a finale featuring a Vekoma Madhouse ride.
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[edit] Attraction theme
The theme of the attraction is loosely set around the local legend of the Chained oak found at Alton, in which the 15th Earl of Shrewsbury was cursed by an old beggarwoman to suffer a death in the family every time a branch fell from the old oak tree. Hex's version embellishes the end of the 'original' tale with the Earl experimenting on one of the fallen branches in a vault deep within the Towers themselves, and it is this vault, with its entrance bricked up behind a bookcase, that has supposedly been sealed up for two centuries and only recently discovered during renovation work.
[edit] The Armoury and Cinema
The attraction starts in the real armoury of the Towers, decorated with scaffolding and artefacts, which starts to tell the story of the renovation and the discovery of the vault, through video screens found along the twisting atmospheric queue-line. Statues draped in dust sheets decorate plinths high up near the darkened ceiling and sound-effects of chiselling can be heard to give the suggestion that this renovation is currently ongoing and unfinished. At the end of the queue line is a large painting of the Earl hung on the wall, and visitors hear a short narrative which gives a brief introduction to the legend before they are shown onwards into the cinema area (still part of the real building) where visitors watch a short film which dramatises the legend and makes it clear that they will soon be visiting the recently-discovered vault where the original branch is located.
[edit] The Octagon
From the cinema area, guests are let through into the Octagon (still part of the real building) - a large dimly-lit eight-sided hall containing more scaffolding and dust-sheets, draped curtains and a whirring generator high on a wall - and are led to believe that the story will be told further through more video screens. However, the generator suddenly 'blows', causing the lights and the video screens to fail and the room is plunged into semi-darkess. A wind picks up, causing the drapes to billow, and the ghostly cursing of the beggarwoman can be heard, along with the loud crash of a falling branch and the sound of horse's hooves. An apparition can be briefly seen in an alcove. To add to the suspense, the noise of the crashing branch is synchronised with a light water spray falling from the ceiling onto the guests below. The generator restarts and the lighting comes back up to allow guests to move up a small staircase, past the bookcase and into the next section of the attraction.
[edit] The Vault
At this point, the guests are moving from the original building up into the specially-constructed part of the ride, but due to the careful continuation of theming, it is difficult to tell where this occurs. They turn to the left past the bookcase and along a short, low-ceilinged 'stone' corridor - once again similarly-decorated to the rest of the attraction - where they wait at two doors for entry into the vault. The vault itself is a large hall-like structure, with the decorative ceiling supported by stone pillars, and shelves containing dusty artefacts lit with flickering candles. It contains the branch itself, chained to a long ledge that runs along the middle of the room, two rows of lap-bar benches that face the branch and a large machine, covered in lights and dials, which the Earl supposedly used in his experiments, which is located up against the far wall and wired to one end of the branch.
The lap-bars are lowered and checked by two staff members, who then leave the vault. The machine starts whirring, the lights flash, smoke starts to pour from the branch, atmospheric music begins and the ride starts. Riders gradually experience an odd sense of movement, even though nothing in the vault appears to be moving - with one bench feeling as if they're being pulled away from the branch and the other feeling as if they're being pushed towards the branch. This is achieved though two mechanisms - the separate floor can move in a controlled swing from side-to-side by up to 15 degrees in each direction, but the surroundings of the vault can rotate through a full 360 degrees. The pivot mechanism for the floor is hidden by the Earl's machine at one end of the room and a large cabinet-like structure at the other. At this point, both the floor and the vault are slowly moving in unison. As the ride continues, the floor starts a separate movement from the vault which gradually gives the impression that the room is rotating backwards and forwards further each time. The lighting subtly changes from moment to moment to add to the disorientation. Eventually, the vault mechanism turns through a full rotation and, by careful synchronisation with the sensation of the swinging floor mechanism, the riders are fooled into feeling as if they themselves are being repeatedly turned upside down. As the music and the sensation reaches a crescendo, a mass of roots become visible on the 'floor' over the riders' heads - lit in such as way as to suggest an evil face with illuminated red eyes - and the branch twinkles with fibre-optics before the vault returns to its starting state.
[edit] The exit
As the riders leave the vault at the opposite end of the room, they continue along more themed corridors which eventually bring them out into Her Ladyship's Gardens in the centre of the Towers, from where they can make their way out through an archway.
[edit] Ghosts
The ride was featured on Most Haunted in 2007. It is said that children haunt the ride, throwing stones unsuspectedly at visitors and staff.
[edit] See also
[edit] External links
Coordinates: 52°59′08″N 1°53′34″W / 52.985478°N 1.892736°W
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