Hide-and-seek
Three children playing hide and seek in a forest |
|
| Players | 2+ |
|---|---|
| Age range | no limit |
| Setup time | <1 minute |
| Playing time | no limit |
| Random chance | Low |
| Skill(s) required | Running, Tracking, Hiding, Observation |
Hide-and-seek or hide-and-go-seek is a game in which a number of players conceal themselves in the environment, to be found by one or more seekers. The game is played by one player (designated as being "it") counting to a predetermined number while the other players hide. After reaching the number, the player who is "it" tries to find the other players. [1]
After the player designated as "it" finds another player, the found player must run to base, before s/he is tagged by "it."
A derivative game is called "sardines", in which only one person hides and the others must find them, hiding with them when they do so. The last person to find the hiding group is the loser. A. M. Burrage calls this version of the game 'Smee' in his 1931 ghost story of the same name.[2]
[edit] See also
[edit] References
- ^ Trafton, J. Gregory; Schultz, Alan; Perznowski, Dennis; Bugajska, Magdalena; Adams, William; Cassimatis, Nicholas; Brock, Derek (August, 2003). Children and robots learning to play hide and seek. Naval Research Laboratory. http://www.nrl.navy.mil/aic/iss/pubs/trafton.hideseek.hri.pdf. Retrieved December 2, 2011.
- ^ The Oxford Book of English Ghost Stories, OUP 1986.
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