High frame rate

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In motion picture technology—either film or videohigh frame rate (HFR) refers to higher frame rates than typical prior practice.

The frame rate for motion picture film cameras was typically 24 frames per second with multiple shuttering on each frame to prevent flicker during projection. Television video historically operated at 50 or 60 images per second using interlaced scanning. (A video "frame" is actually two images, hence PAL 25fps looks nothing like film's 24fps.) Frame rates higher than 24 Hz for feature motion pictures and frame rates higher than 30 Hz for other applications is an emerging trend in the 21st century.

History of frame rates in cinema[edit]

In early cinema history, there was no standard frame rate established. Edison's early films were shot at 40 frames per second (fps), while the Lumière Brothers used 16 fps. This had to do with a combination of the use of a hand crank rather than a motor, which created variable frame rates because of the inconsistency of the cranking of the film through the camera. After the introduction of synch sound recording, 24 fps became the industry standard frame rate for capture and projection of motion pictures.[1] 24 fps was chosen because it was the best frame rate for sound clarity – lower frame rates produced sound tracks with too much surface noise.[citation needed]

A few film formats have experimented with frame rates higher than the 24 fps standard. The original 3-strip Cinerama features of the 1950s ran at 26 fps.[2] The first two Todd-AO 70mm features, Oklahoma! (1955) and Around the World in 80 Days (1956) were shot and projected at 30 fps.[3] Douglas Trumbull's 70mm Showscan film format operated at 60 fps.[4]

The IMAX HD (high definition in this case meaning high definition film stock, as 70mm IMAX is the highest resolution motion picture image in the world) film Momentum, presented at Seville Expo '92, was shot and projected at 48 fps.[5] IMAX HD has also been used in ridefilms, including the Disney theme park attraction Soarin' Over California.[6]

The proposed Maxivision 48 format ran 35mm film at 48 fps, but was never commercially deployed.[7]

Digital Cinema Initiatives has published a document outlining recommended practice for high frame rate digital cinema.[8] This document outlines the frame rates and resolutions that can be used in high frame rate digital theatrical presentations with currently available equipment.

Usage in the film industry[edit]

Peter Jackson's The Hobbit film series, beginning with The Hobbit: An Unexpected Journey in December 2012, used a shooting and projection frame rate of 48 frames per second, becoming the first feature film with a wide release to do so.[9] Its 2013 sequel, The Hobbit: The Desolation of Smaug and 2014 sequel, The Hobbit: The Battle of the Five Armies, followed suit. All films also have versions which are converted and projected at 24 fps.

RocketJump's Video Game High School was the first web series to use HFR, and the first content shot and edited in a mixed frame rate.[10] The series, which follows the lives of high school students in a world where gamers are revered as pro-athletes, adopted HFR in its second season, using the standard 24 frames per second for real world interactions, and 48 frames per second for "in-game" action sequences. Although the content is available on YouTube and Netflix, it can only be viewed in mixed frame rate using a special player on RocketJump's website.

Other film-makers who intend to use the high frame rate format include James Cameron in his Avatar sequels[11] and Andy Serkis in his adaptation of George Orwell's Animal Farm.[12] The difference between these films and the historical processes is that they are to be shot digitally rather than on film.

Out of the cinema[edit]

Some media players are capable of showing HFR content and almost all computers and smart devices can handle this format as well. In the last years some TV screens has the ability to take normal 24fps videos and "convert" them to HFR content by interpolating the motion of the picture, effectively creating new computer generated frames between each two key frames and running them at higher refresh rate. Some computer programs (such as SVP, "SmoothVideo Project") allows to do that as well but with higher precision and better quality as the computing power of the PC has grown.

Motion interpolation might cause some artifacts as a reason of the computer "guessing" the frames wrong (when low on computing power and using less precise methods) but they are rare and usually the content is smooth and steady.

Criticism and concerns[edit]

Criticisms of the format include assertions that the "cinematic look" is lost with the use of high frame rates. Film critics have noted that the much sharper image looks akin to video games, HDTV, live theater or a cheap home movie.[13]

Another claim is that the HFR content has the "soap opera" feel to it (due to soap operas being shot in 30fps and up) but some claim it is better than the standard 24fps and is felt "Weird" only to people who are not used to watching HFR content. Some even consider the "stuttery" feel of the 24 frames per second format a bigger annoyance than the "soap opera" effect and prefer HFR over the classic 24 fps format.

If the use of high frame rates were to become the norm, many cinemas would need to upgrade most of their projection equipment, incurring high costs per screen,[14][15] albeit most of these costs were already incurred in theatres that have switched to digital projection.

See also[edit]

References[edit]

  1. ^ "Silent Films: What Was the Right Speed?". Web.archive.org. Retrieved 2013-11-04. 
  2. ^ "The Cinerama Wing". Widescreen Museum. Retrieved 2013-11-04. 
  3. ^ "The Todd-AO / 70mm Wing 1". Widescreen Museum. Retrieved 2013-11-04. 
  4. ^ "Showscan: The Best 70mm I have ever seen". In70mm.com. 2011-06-26. Retrieved 2013-11-04. 
  5. ^ St-Pierre, Marc (July 23, 2010). "The NFB and World Fairs, pt. 4: Seville and Expo 92". NFB.ca Blog. National Film Board of Canada. Retrieved June 12, 2012. 
  6. ^ "IMAX Corporation – Company History". Fundinguniverse.com. Retrieved 2010-07-03. 
  7. ^ Ebert, Roger (2013-10-30). "After 3D, here is the future of film | Roger Ebert's Journal | Roger Ebert". Blogs.suntimes.com. Retrieved 2013-11-04. 
  8. ^ "High Frame Rates Digital Cinema Recommended Practice". Dcimovies.com. Retrieved 2013-11-04. 
  9. ^ Carolyn Giardina (November 7, 2012). "Showeast 2012: Major Exhibitors Sign for High Frame-Rate 'Hobbit' Despite Format Challenges". The Hollywood Reporter. Retrieved November 8, 2012. 
  10. ^ David Liberman (May 30, 2013). "‘Video Game High School 2′ Will Be First Online Production Using High Frame Rate". Deadline. Retrieved February 1, 2014. 
  11. ^ Carolyn Giardina (March 30, 2011). "James Cameron 'Fully Intends' to Make 'Avatar 2 and 3' at Higher Frame Rates". The Hollywood Reporter. Retrieved November 8, 2012. 
  12. ^ Carolyn Giardina (October 19, 2012). "Andy Serkis to Direct Adaptation of 'Animal Farm'". The Hollywood Reporter. Retrieved November 8, 2012. 
  13. ^ Jesse David Fox (December 14, 2012). "What the Critics Are Saying About The Hobbit's High Frame Rate". Vulture. Retrieved December 16, 2012. 
  14. ^ "Film-Tech Forum: Article on 48fps for Digital Projectors". Film-tech.com. Retrieved 2013-11-04. 
  15. ^ "48 fps Theater List". HFR Movies. Retrieved 2013-11-04.