Hijara

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Hijara (board game)
Hijara abstract strategy board game.
Designer(s) Martin H. Samuel
Illustrator(s) Martin H. Samuel
Publisher(s)

Games Above Board

Great American Trading Company

Sterling Games
Players 2
Age range 10 and up
Setup time 1 minute
Playing time 35 minutes
Skill(s) required Tactics, strategy, concentration.
Hijara game board.
File:Hijara board game Sterling Games box.jpg
Hijara board game box by Sterling Games.

Hijara is a singular two-player abstract strategy board game played with small stones. It has been likened to a three-dimensional game on a two-dimensional board.

The game was designed by Martin H. Samuel[1] and first printed, as Excel, by American Airlines in their inflight magazine, American Way, on December 24, 1985 and July 22, 1986.

It was originally published as a board game, Eclipse, in 1994 by Games Above Board.[2]

Great American Trading Company, of York, Pennsylvania, USA, licensed the game for production in 1995 and the name was changed to hijara, the Arabic word for small stones.

Sunnywood, Inc. of Hong Kong licensed the game and also published it as Hijara by Sterling Games in 2003.

Giseh Verlag launched the game in Germany at Essen Spiel in 2006.[3][4]

Hijara has been pirated and programmed for Adobe Flash by a Russian company[5] and also as an Android app by a student,[6] as instructed by Hasselt University, Belgium.

Hijara II is a 50-page note pad travel version played with a blue and a yellow pen.

Contents

[edit] Components

  • Numbered game board
  • 35 yellow sun and 35 blue moon small glass stones (extra stones are provided for each player)
  • Velour pouch
  • Instructions

[edit] Objective

The goal of the game is, to score the most points by placing your small stones on the board - building and/or blocking point-scoring combinations.

[edit] Gameplay

The Hijara game board has 16 squares, divided into 4 squares numbered 1 through 4 and a score-keeping "ladder" on either end.

Players choose either yellow or blue and use 32 same-color stones plus one score-keeper each. Blue starts and players take turns placing their stones, one at a time, on any square, building on those already on the board, to complete and/or block point-scoring combinations.

Squares may be filled at random, depending on strategy - however, stones must be placed on the numbers, in any of the numbered squares, in numerical order - i.e. on the lowest-numbered open section in that square. So for every square, the first small stone must be placed on the 1, second on the 2, etc.

The game starts with an empty board, and ends with a full board with 3 ways to score points when placement of four same-color stones is completed in any of the following combinations:

  • 10 points - 4 stones of the same color on 4 numbers of a kind in a row - horizontally, vertically, or diagonally.
  • 15 points - 4 stones of the same color in numerical sequence (i.e. 1-2-3-4) - horizontally, vertically, or diagonally.
  • 20 points - 4 stones of the same color in one square.

Points are won with a player's own-color stones and are always accrued, never deducted. Several point-scoring combinations may be completed at one time with a single stone. Overlooked points are forfeited and, throughout the game, players keep score on their side of the board with an extra stone of their color.

The game is over when the last small stone is placed and all the numbers are covered then, by comparing accrued points totals, the player with the greater number of points is the winner of the game.

[edit] Awards

  • Games Magazine 1995 Buyers Guide To Games - USA
  • Games Magazine 1996 Top 100 - USA
  • Spiel Gut 2006 Recommendation - Germany

[edit] See also

[edit] References

[1] Sunnywood, Inc. / Sterling Games
[2] BoardGameGeek

[edit] External links

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