Hitbox
From Wikipedia, the free encyclopedia
A hitbox is an invisible cuboid commonly used in video games for real-time collision detection. Each hitbox is attached to a bone within the object's animation skeleton and follows it around, ensuring that the hitbox set as a whole represents the visible object with reasonable accuracy.[1]
Hitboxes are are used to detect "one-way" collisions such as bullet impacts. They are unsuitable for the detection of collisions with feedback (e.g. bumping into a wall) due the difficulty experienced by both humans and AI in managing their ever-changing locations; these sorts of collisions are typically handled with much simpler axis-aligned bounding boxes.
[edit] References
- ^ "Hitbox". Valve Developer Community. Valve Corporation. http://developer.valvesoftware.com/wiki/Hitbox. Retrieved 18 September 2011.
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