The cover of book #34, with Cassie morphing into Jara Hamee, a Hork-Bajir.
|Home world||Hork-Bajir homeworld (Sector 5, RG-21578-4)|
|Official language||Hork-Bajir language, English|
The Hork-Bajir are fictional aliens that are usually about seven feet tall. They are a dark shade of green and have three-toed theropod feet. Their necks are long and they have a mouth that resembles a falcon's beak with teeth. Their legs are long and their knees bend backwards. They have blades at the wrist, arm, knees, and forehead; plus spikes on the tail. Marco describes them as "walking salad shooters" when they are first seen in the first book because of their spikes. Their horn-like blades vary by gender, males having three and females having two, although artwork in the series does not convey this. The Hork-Bajir were taken over completely and utterly by the parasitic Yeerks. Despite their fearsome looks, they are peaceful beings who are xylophages that utilize their blades to harvest tree bark. Different blades have specific jobs for cutting bark. Elbow blades for a straight cut, wrist blades for taking strips of bark off, and knee blades for cutting bark close to the ground.
Unlike the traditional idea of aliens, they are not super-advanced; in fact, the average Hork-Bajir intelligence is said to be around the level of a four-year-old human, except for seers (see below), though they are still considered sentient. Even with Yeerks under their control Hork-Bajir seem to have mental limits; Hork-Bajir-Controllers often speak in a mixture of human and alien languages, which is explained as being because the Hork-Bajir brain has limited linguistic abilities (their own language is believed to be very limited). They possess no technology of their own. Hork-Bajir do, however, have incredible endurance and healing ability. One, named Jara Hamee, once sliced his very head open, exposing his brain, to demonstrate the absence of a Yeerk in his head. It immediately scarred over afterwards.
The Hork-Bajir lifespan is unknown, but is apparently shorter than that of humans or Andalites; the Hork-Bajir were apparently conquered in the 1960s by Earth standards, with Toby Hamee, the first free Hork-Bajir born since the Yeerk conquest, being the great-granddaughter of the leaders of the rebellion against the Yeerks. It also seems that they grow to adulthood very quickly, as Toby Hamee was born and grew to near-maturity in no more than a few years; The Hork-Bajir Chronicles also mentions that Hork-Bajir choose mates sooner than Andalites do.
In combat, an Andalite tail is faster than a Hork-Bajir blade, although Hork-Bajir warriors still pose a great threat to their Andalite counterparts and they are the main shock troops of the Yeerk Empire.
All six of the Animorphs have Hork-Bajir morphs. Rachel and Tobias acquire them in the 13th book, and everyone else acquires the morph in the 34th book. However, Cassie and Marco have double Hork-Bajir morphs, meaning they have two Hork-Bajir's DNA. Cassie acquires one in book 34 and the other in book 44, and Marco acquires one in book 34 and the other in book 45.
Hork-Bajir did not evolve naturally: they were genetically engineered by the original dominant race on their planet called the Arn. After an asteroid struck the planet several millennia ago, most of the planet was left uninhabitable apart from deep valleys that were ripped open by the impact. The Arn, who were adept at genetic engineering, created enormous trees with which the atmosphere could be maintained in the valleys. To care for and maintain the trees, they created the Hork-Bajir as beings naturally suited to tree-herding. So that the Hork-Bajir would remain unaware of their existence, the Arn also created a layer of blue gas halfway down the valleys. The Hork-Bajir called the blue gas Father Deep. The Hork-Bajir lived above, the Arn lived below, and several types of genetically engineered monsters lived within the blue mist to scare away any Hork-Bajir.
When the Yeerk forces discovered the Hork-Bajir homeworld, they saw not a race of tree-herders but shock troops. They began to kidnap and take the Hork-Bajir as hosts, at first covertly but later openly. For seven months a guerilla resistance was headed by the Hork-Bajir Seer Dak Hamee and the Andalite Aldrea, until the Andalite forces arrived. But even then the reinforcements were small and ineffective. The Andalites and Hork-Bajir were losing the war fast. Eventually the Andalites- led by Alloran-Semitur-Corass- used a quantum virus to kill the majority of the Hork-Bajir population in an attempt to prevent the Yeerks from taking more as hosts; an act considered to be a terrible crime, but which did manage to limit the Yeerks' power. Consequently the Hork-Bajir now exist in limited numbers.
The Hork-Bajir were totally enslaved for several generations, until the Ellimist managed to free two on Earth, a married couple named Jara Hamee and Ket Halpak. Tobias and the other Animorphs managed to hide the two in a valley, which, due to the Ellimist's powers, was very hard to find. These two soon had a child named Toby (see "Seer" below), and began to liberate other Hork-Bajir from Yeerk facilities. This became the Free Hork-Bajir colony, a resistance movement against the Yeerks. Later, the last living Arn came to Earth and took DNA samples of the colony, and returned to the Hork-Bajir homeworld, using cloning techniques to create a second free Hork-Bajir group there.
When the Yeerks were defeated and driven from Earth, the Hork-Bajir were given Yellowstone Park as a new place to live, and Toby Hamee became a non-voting member in the U.S. Senate. It is unknown what became of former Hork-Bajir-Controllers or the Hork-Bajir resistance on their home world.
Hork-Bajir culture centers mainly around the harvesting of bark from the trees, as well as something close to worship of "Mother Sky and Father Deep". The Hork-Bajir describe the stars as flowers on Mother Sky's tree. Mother Sky is the general reference of the sky, and revered for the obvious rain that it brings. Father Deep was the location of the blue mist where monsters ate the Hork-Bajir who wandered too close. This was more feared and respected than revered. The Hork-Bajir also apparently have some concept of an afterlife with Mother Sky.
On their home world, the Hork-Bajir lived in tribes which coexisted peacefully with each other. The Hork-Bajir have families consisting of a pair of lifelong mates and children, though the tribal structure seems to make the family structure fairly loose.
Hork-Bajir naming seem to be similar to those used by humans in the Western hemisphere, a given name followed by a family name. Female Hork-Bajir apparently keep their own family names after choosing a mate, though children seem to inherit their father's name (for example, Jara Hamee and Ket Halpak's daughter is Toby Hamee). The Hork-Bajir have their own language, though according to Ax, it is extremely limited- Ax claimed that it only possessed around five hundred words without outsider interference, but given Ax's claims to have sometimes not paid attention in school he may not be entirely accurate-, and the Hork-Bajir brain is said to have limited linguistic abilities; as a result, they do not speak English well, and Hork-Bajir-Controllers are known to speak in a mixture of English and alien languages, including Galard, with even free Hork-Bajir using a mix of English.
The Hork-Bajir Seer is a genetic anomaly in the Hork-Bajir race the Arn were never able to eliminate, said to occur in one out of every ten thousand Hork-Bajir children. They are abnormally smart for Hork-Bajir, some have powers to see into the future and usually serve as leaders of their groups. The only Hork-Bajir Seer the Animorphs ever encountered was Toby, the child of the freed Hork-Bajir Jara Hamee and Ket Halpak. Toby was named after Tobias, who helped Jara and Ket escape the Yeerks. Her great-grandfather, Dak Hamee, was a Seer from the book The Hork-Bajir Chronicles, and her great-grandmother, Aldrea, was an Andalite nothlit (a morpher who remained stuck in a morph forever; in this case, she willingly trapped herself in Hork-Bajir form). Their child, Seerow Hamee (named for Aldrea's father, the Andalite Prince who gave the Yeerks Z-space travel), was as far as anybody knows a normal Hork-Bajir who later fathered Jara, another non-Seer Hork-Bajir.
It is likely that seers continued to be birthed to Hork-Bajir controllers. When the Animorphs were confronted by Visser One's personal guard of Hork-Bajir, they were able to speak intelligently. Whether this is because they were seers, highly trained normal Hork-Bajir, or Yeerks controlling Hork-Bajir is not explained.
These are words and names used by the fictional Hork-Bajir alien race throughout the Animorphs sci-fi book series. Some of them (the words spoken by Hork-Bajir-Controllers) may in fact be Galard-language words, which is the "common language" used in the series by Yeerks when they aren't around humans.
- Arn: Not a Hork-Bajir word per sa, they are the species that lives on the surface of the Hork-Bajir world, beneath the fog of Father Deep; they are the Hork-Bajir's secret creators, though the Hork-Bajir didn't know they existed for most of their history.
- Darkap: The Hork-Bajir word for 'fail'
- Efnud: A word that may mean "Do you want me" (book 1, ch. 6)
- Father Deep: This is what the Hork-Bajir call the thick blue haze that covers the floor of their valleys. Monsters reside in them, engineered by the Arn to keep the Hork-Bajir from discovering their colonies. Father Deep appears with Mother Sky to be a Hork-Bajir deity.
- Fellana: The Hork-Bajir word for 'thank you'.
- Fit Fit Tree: A tree on the Hork-Bajir world.
- Fraghent: A word, possibly an adjective, used to describe one of the Andalites or the Andalites collectively.
- Filshig: A word with a similar use, from book 18.
- Gaferach: A word spoken in anger during a battle. Used in book 7 as a direct object of the verb "die", making it a noun. Possibly related to "Gulferch".
- Gaffnur: An adjective used in book 7 to describe the "Andalite bandits".
- Ghafrash/Gafrash/Gafrasch: A common exclamation uttered by many Hork-Bajir, appears to refer to an enemy or a threat.
- Gullhadrash: (MM1, p. 182) Possibly related to going crazy or out of control.
- Haff: Means "(You) Go get," as in, "Haff Visser," which means "Get the Visser." (Book 20)
- Halaf: A word of unknown type used in conjunction with killing "all" Andalites.
- Hruthin: The Hork-Bajir word for Andalite.
- Kanver: Another kind of tree from their native world.
- Kalashi: The Hork-Bajir word for 'wife'.
- Kalashu: The Hork-Bajir word for 'husband'.
- Kawatnoj: The Hork-Bajir word for 'child' or 'children'.
- Lewhak: A tree on the Hork-Bajir homeworld.
- Mislit: A boundary on Stoola trees that helps the Hork-Bajir determine which bark is okay to harvest.
- Mother Sky: This is what the Hork-Bajir call the sky.
- Muragg: (MM1, p. 182) Possibly related to going crazy or out of control.
- Nawin: Yet another kind of tree from the homeworld. They become hollow with age. Also called a Speaking Tree, these trees are used for long-range communication.
- Seer: A freak of Hork-Bajir nature; a seer is an unusually intelligent and perceptive member of the species. they can comprehend astro-physics and the dimensional geometry. Toby Hamee and Dak Hamee are seers.
- Siff: A tree from the Hork-Bajir homeworld, seen only in book 34, The Prophecy. In a chapter that Aldrea narrates, she identifies Nawin, Stoola, and Siff trees.
- Stoola: A tree on the Hork-Bajir homeworld. Going up the trunk, there are three sections of bark that become progressively softer. The lower bark is old and hard to eat, the middle level before the mislit is good, but cannot be harvested as the tree needs it to grow. The bark above the mislit is okay to eat.
- fallay nyot fit: May possibly mean "them to get them", as in "Do you want me to tell them to get them?"
- Fernall gahal: Related to something that reeks.
- Ghafrash fit nahar!: See Ghafrash, above.
- Harr gurfass!: An urgent command, which in this case seemed to mean "shoot there!"
- Herunt gahal!: Related to something that stinks.
- Het gafrash nur!: Shouted at Ax in book 18. See "Ghafrash/Gafrash", above.
- Hitnef shellah!: Very likely means "Be quiet!" (book 20)
- Hogren kalach!: Adjective used (with Taxxon as the noun) related to Taxxons that were swarming another dying Taxxon