Hoshigami Remix

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Hoshigami Remix
North American boxart
Developer(s) Arc System Works
Publisher(s)
Series Hoshigami
Platform(s) Nintendo DS
Release date(s)
  • JP May 24, 2007
  • NA June 25, 2007
  • EU October 19, 2007
Genre(s) SRPG
Mode(s) Single-player
Rating(s)
Media/distribution Nintendo DS Game Card

Hoshigami Remix is a strategy RPG video game, for the Nintendo DS and is a remake of Hoshigami: Ruining Blue Earth (originally released by Atlus) for the Sony PlayStation. The game was developed by Arc System Works and was released in Japan in May 2007 by ASNetworks and in North America in June 2007 by Aksys Games.

Contents

[edit] Story

A war between the Kingdoms of Valaim and Nightweld has begun on the continent of Mardias. Fazz, the leader of a band of mercenaries (and the main character) is hired to protect one of the Ruins of Ixia from the Valamian army. Meanwhile, an evil being rises from the shadows threatens to destroy Mardias. [1]

[edit] Characters

Fazz - the main character of the story. He is the leader of the group of mercenaries who is hired to protect the temple of the wind, one of the Ruins of Ixia, from the Valamian Army.

Leimrey - in the beginning, he is fighting with Fazz until he and Fazz are captured and mysteriously disappears. He works for a mysterious man who is also the master of the Black Knight of Death.

Tinn - a "Childhood friend" of Fazz's. she gets captured when the Valaiam Army attacks Dissoal, her and Fazz's home, while Fazz and the mercenaries are protecting the Tower of the Wind.

[edit] Features

This rerelease of Hoshigami featured several additions to make it better suited to handheld gameplay, as well as to make it more accessible to new gamers, most notably with a selectable difficulty setting. Among these features were a new localization of the dialogue, new endings, and the requisite stylus control, which, combined with the dual screens, made for a slightly easier menu-surfing experience. A new character was added to this release, and the DS’ wireless features were used for an item-trading mode.

[edit] Combat

  • Shoot System

This allows each character to push either an ally or enemy two squares in any direction.

  • RAP System

Each time a character performs an action, the gauge will increase until it reaches 100%. While it is possible to attack more than once per turn, doing so uses up more of a character's RAP points, delaying their next turn. It is possible for the gauge to exceed 100%, and this will delay the character's next turn.

  • Session System

The "host character" (that performs Shoot) can deploy several party members to perform one devastating attack. In order to do this, the host must be placed next to an enemy and produce a Shoot attack into another playable character. Doing this will make the enemy shoot again in the direction that the second character is facing, increasing the damage done. If there is a third character placed one square away from the second that happens to be facing in a different direction, the enemy will be "shot" from the first, through the second, and out of the third, doing even more damage. If the player's characters are placed correctly, an enemy can be "shot" up to six times.

In order to initiate a Session, the non-host characters must be put into Session Mode at the end of their turns.

[edit] Religion and Skills

There are six main religions in Hoshigami Remix. Each religion determines a character' stat growth, weapon proficiency, and which skills he/she can learn. There are also two secret religions, which can be unlocked by learning various skills from the other religions.

[edit] Amu

The spirit of fire that symbolizes power. A worshipper of Amu is proficient with swords and penalized when using bows and morning stars. In battle, Amu is vulnerable to Gote worshippers, and is strongest against Zenith. A worshipper of Amu cannot directly switch religions to Gote or Kashis.

Amu's Aid - Amu grants divine protection Counter 10% - 10% chance of counterattack Phys Dmg +10% - Physical damage increase by 10% Confuse Guard - Protects from confusion Arms Master - Half of the attack gauge is critical zone Threaten 10% - 10% chance of fear/hit Sleep Guard - Protects from sleep Counter 20% - 20% chance of counterattack Arm Break 10% - 10% chance of armor break/ hit Champion - Attack/evade rate increase near death Threaten 25% - 25% chance of fear/hit Counter 30% - 30% chance of counterattack Phys Dmg +20% - Physical damage increase by 20% Wpn Break 10% - 10% chance of weapon break/hit Mail of Amu - Armor blessed by Amu Sword of Amu - Holy sword with the power of Amu

[edit] Ema

The spirit of earth that symbolizes the mind. A worshipper of Ema becomes proficient with rings and penalized when using axes. In battle, Ema is vulnerable to Sonova worshippers, and is strongest against Gote. A worshipper of Ema cannot directly switch religions to Amu or Sonova.

Ema's Aid - Ema grants divine protection Absorb 10% - Absorbs 10% of damage you inflict CF Dmg -10% - Coinfeigm damage received -10% Poison 10% - 10% change of poisoning/hit CF Dmg +10% - Coinfeigm damage you do increases by 10% Blind Guard - Protects from blinding Absorb 30% - Absorbs 30% of damage you inflict Equip coin +1 - the number of coins you can equip increases by 1 CF Dmg -20% - Coinfeigm damage received -20% Poison 25% - 25% change of poisoning/hit Refined CF - coinfeigm cost -20% Absorb 50% - Absorbs 50% of damage you inflict Lizard's Leg - Necessary for ritual of light Ema Robe - Magic robe blessed by Ema Ema Ring - Ring made of a transparent red rock

[edit] Sonova

The spirit of force that symbolizes life. A worshipper of Sonova becomes proficient with axes and penalized when using knives and boomerangs. In battle, Sonova is vulnerable to Kashis worshippers, and is strongest against Ema. A worshipper of Sonova cannot directly switch religions to Gote or Kashis.

Sonova's Aid - Sonova grants divine protection Hp +10% - Maximum HP increases by 10% Phys Dmg -10% - Physical damage received -10% Decoin 10% - 10% chance of coinfeigm disability/hit Hp +20%' - Maximum HP increases by 10% Poison Guard - Protects from poisoning Firm Stance - Protects from shoot attacks Hp +30% - Maximum HP increases by 30% Acc Break 10% - 10% chance of accessory break/hit Phys Dmg -20% - Physical damage received -20% Decoin 25% - 25% chance of CF disability/hit Refined Attack - Physical attack cost-20% Hp +50% - Maximum HP increases by 50%

[edit] Zeneth

The spirit of water that symbolizes luck. A worshipper of Zeneth becomes proficient with spears and penalized when using swords. In battle, Sonova is vulnerable to Amu worshippers, and is strongest against Kashis. A worshipper of Zeneth cannot directly switch religions to Amu or Sonova.

Zeneth's Aid - Zeneth grants divine protection Luck +10% - Luck increases by 10% Dealer - Bonus money increases slightly Charm 10% - 10% chance of confusion/hit Immobile Guard - Protects from immobility Sandman 10% - 10% chance of sleep/hit CF Success +10% - Coinfeigm success rate +10% Luck +20% - Luck increases by 20% Trader - Bonus money increases Charm 25% - 25% chance of confusion/hit

[edit] Gote

The spirit of lightning that symbolizes wisdom. A worshipper of Gote becomes proficient with bows and morning stars and penalized when using rings. In battle, Gote is vulnerable to Ema worshippers, and is strongest against Amu. A worshipper of Gote cannot directly switch religions to Ema or Zeneth.

Gote's Aid - Gote grants divine protection EXP +10% - Acquired EXP increases by 10% Phys Hit +10% - Physical attack hit rate +10% Hawk's Eye - HIdden items become visible Blind 10% - 10% chance of blinding/hit Fear Guard - Protects from fear EXP +20% - Acquired EXP increases by 20% Phys Hit +20% - Physical attack hit rate +20% Armor Guard - Protects armor from breaking Blind 25% - 25% chance of blinding/hit Counter 50% - 50% chance of counterattack EXP +30% - Acquired EXP increases by 30% Weapon Guard - Protects weapon from breaking Gote's Anger - Weapon with Gote's rage Bow of Gote - Bow with deity Gote's protection

[edit] Kashis

The spirit of wind that symbolizes speed. A worshipper of Kashis becomes proficient with knives and boomerangs and penalized when using spears. In battle, Kashis is vulnerable to Zeneth worshippers, and is strongest against Sonova. A worshipper of Zeneth cannot directly switch religions to Ema or Zeneth.

Kashis' Aid - Kashis grants divine protection DEV +10% - Acquired DEV increases by 10% Jump +1 - Climbing ability increase by 1 Phys Evade +10% - Physical attack evasion rate +10% Immobile 10% - 10% chance of immobility/hit Decoin Guard - Protects from CF disability DEV +20% - Acquired DEV increases by 20% Jump +2 - Climbing ability increase by 2 Acc Guard - Protects accessory from breaking Immobile 25% - 25% chance of immobility/hit Phys Evade +20% - Physical attack evasion rate +20% Coin Guard - Protects coin from breaking DEV +30% - Acquired DEV increases by 30% Kashis's Breath - Boomerang with power of Kashis Kashis Robe - Clerical garment blessed by Kashis Kashis' Will - Knife filled with Kashis' remorse

[edit] Reception

The game was mostly criticized for its difficulty level. IGN gave the game 6.0/10, saying "It can be difficult, complicated, and relatively uninspired when it comes to the overall out-of-battle experience."[2] Gamespot gave the game 5.0/10, stating "Hoshigami is an overcooked hodgepodge that's too unwieldy for strategy RPG newcomers and too imbalanced for experts."[3] On review aggregator sites Metacritic and Game Rankings, Hoshigami Remix received 55/100 and 57% respectively.[4][5]

[edit] References

  1. ^ Aksys Games - Press Release
  2. ^ IGN: Hoshigami Remix Review. IGN (July 3, 2007). Retrieved on October 24, 2007.
  3. ^ Hoshigami: Ruining Blue Earth Remix for DS Review. Gamespot (July 6, 2007). Retrieved on October 24, 2007.
  4. ^ Metacritic. Retrieved August 8, 2008.
  5. ^ Game Rankings. Retrieved August 8, 2008.

[edit] External links

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