Hot Rod (video game)

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Hot Rod
Hot Rod Cover.jpg
Developer(s) Sega
Publisher(s) Activision
Platform(s) Arcade, Atari ST, Commodore 64, Amiga, ZX Spectrum, Amstrad CPC
Release date(s) Arcade
1988
ST, C64, Amiga, ZX, Amstrad CPC
1990
Genre(s) Racing game
Mode(s) 3–4 players
Cabinet Upright or Cocktail
Arcade system Sega System 24
Display Raster, standard resolution 256 × 224 (horizontal), 256 colors

Hot Rod is a top-down arcade racing game developed by Sega. Released for arcades in 1988, it was later ported and published in 1990 by Activision for the Amiga, ZX Spectrum, Amstrad CPC, Commodore 64 and Atari ST home computers.

Gameplay[edit]

It allows up to four players simultaneously, and the player competes in races with three other cars. It is possible to upgrade the car at a Parts Shop.

The concept of this game is fairly different from many other racing games. Every time a player falls off screen, they will be penalized by having gas subtracted from their gas meter. If the gas meter reaches "0", the game is over. The player can pick up flashing targets symbolized with a "G". By picking up the target, 20 units gas will be added to the player's gas meter. If the player successfully crosses the finish line, they will be rewarded additional units of gas.

After every race, the player will then go to the Parts Shop. From there, with whatever money they have earned from races, they can purchase upgrades for their car. The types of upgrades include three front or rear engines, three types of bumpers, three types of spoilers, and two types of tires. However, the selection of tires is abundant, and include radial tires, speed tires, spike tires, and snow tires. The player may equip either a front or rear engine, not both at once. It is also impossible to have a spoiler and a rear engine equipped simultaneously.

There is a total of 30 different races spanning across ten different environments, which includes busy highways, dirt roads, a beachside course, a mountain course, farmlands, snowy terrain, a desert, a construction zone, a shipyard, and city streets. There are 3 races per environment, with every third race taking the players to a stadium for a victory ceremony. Afterwards, the players find themselves in a new environment.

The home computer game music was made by Ben Daglish. The catchy "Shop" theme used in this game was originally used in the shop in Fantasy Zone and would also be used in later Sega racing games including Turbo Outrun, the Sega Genesis version of Super Hang-On, and the Game Gear version of GP Rider.

External links[edit]