SCE Worldwide Studios

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SCE Worldwide Studios
Type Division of Sony Computer Entertainment
Industry Interactive entertainment
Computer and video games
Founded September 14, 2005
Number of locations United States,
United Kingdom,
Netherlands,
Japan
Key people Shuhei Yoshida (President)
Owner(s) Sony Corporation
Parent Sony Computer Entertainment
Website Worldwidestudios.net

Sony Computer Entertainment Worldwide Studios, officially abbreviated SCE Worldwide Studios, is a group of video game developers owned by Sony Computer Entertainment which was established in 2005.[1] It is a single internal entity overseeing all wholly owned development studios within SCE. It is responsible for the creative and strategic direction of development and production of all computer entertainment software by all SCE-owned studios, all of which is produced exclusively for the PlayStation family of consoles.

History[edit]

2005[edit]

2006[edit]

2007[edit]

2007[edit]

2010[edit]

2011[edit]

2012[edit]

2013[edit]

Studios[edit]

SCE Worldwide Studios contains seventeen production studios worldwide:

Asia[edit]

North America[edit]

Europe[edit]

Former studios[edit]

Additional Studios[edit]

ICE Team[edit]

In addition, Naughty Dog is home to the ICE Team, one of Sony's World Wide Studios central technology groups. The term ICE originally stands for Initiative for a Common Engine which describes the original purpose of the studio.[9] The ICE Team focuses on creating core graphics technologies for Sony's worldwide first party published titles, including low level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools. The ICE Team also supports third party developers with a suite of engine components, and a graphics analysis, profiling, and debugging tool for the RSX. Both enable developers to get better performance out of PlayStation hardwares.[10][11]

XDev[edit]

Within European and PAL territories, XDev team manages titles from independent development studios, which are to be published by Sony Computer Entertainment Europe. Based within SCE's Studio Liverpool facility, XDev has collaborated with studios such as Quantic Dream, Relentless Software, Eurocom and Sumo Digital, as well as Media Molecule, Evolution Studios and Guerrilla Games, prior to their incorporation into the SCE Worldwide Studios network. XDev has helped to create and publish, award-winning titles such as LittleBigPlanet, the Buzz! series, and Heavenly Sword. As well as funding projects, XDev offers full game production, project management and game design support. Titles are also supported with community management, online production and dedicated outsourcing management facilities. XDev titles are published by the SCE Europe, America and Japan distribution network.

"2nd-party" Studios[edit]

Quantic Dream[edit]

Quantic Dream, a game development studio located in Paris, France, whilst not a 1st-party developer for SCE Worldwide Studios, they have created Sony exclusive games since 2010, and recently stated that they have no interest in ending that exclusivity. "We're certainly not going to change partner for the sake of making more money; that's not the philosophy behind our studio. As long as we can create the games we want to create, we'll stay with Sony." Quantic Dream's latest video game, Beyond: Two Souls, was released the 8th October 2013, and they also have a PlayStation 4 exclusive in the works. [12][13]

Zingagi Games[edit]

Zingagi Games is studio specialized in move-based games.

Tarsier Studios[edit]

Tarsier Studios made various games for Sony.

References[edit]

  1. ^ "SCE Establishes SCE Worldwide Studios" (PDF) (Press release). Sony Computer Entertainment. September 14, 2005. Retrieved 2005-09-14. 
  2. ^ "Sony Computer Entertainment Acquires Guerrilla Games" (Press release). London: Sony Computer Entertainment. December 8, 2005. Retrieved 2010-03-23. 
  3. ^ "Sony Computer Entertainment Acquires Zipper Interactive" (Press release). Foster City: Sony Computer Entertainment. January 24, 2006. Retrieved 2010-03-23. 
  4. ^ "Sony Computer Entertainment Acquires Evolution Studios and Bigbig Studios" (Press release). Tokyo: Sony Computer Entertainment. September 20, 2007. Retrieved 2010-03-23. 
  5. ^ "Sony Computer Entertainment Acquires Media Molecule." (Press release). London: Sony Computer Entertainment. March 2, 2010. Retrieved 2010-03-23. 
  6. ^ "Sony Computer Entertainment Acquires Sucker Punch Productions" (Press release). Sony Computer Entertainment. August 2, 2011. 
  7. ^ http://www.edge-online.com/news/sony-close-studio-liverpool[dead link]
  8. ^ Zuylen, Victor (December 24, 2012). "Happy Holidays from Guerrilla Games!". PlayStation.Blog. Sony Computer Entertainment America. Retrieved December 24, 2012. 
  9. ^ Mark Cerny's "Road to the PS4" @ Gamelab 2013. YouTube (2013-06-27). Retrieved on 2013-07-16.
  10. ^ Naughty Dog Careers. Naughtydog.com. Retrieved on 2013-07-16.
  11. ^ Sony’s Secret Super Development Team. PS3 Attitude (2009-06-05). Retrieved on 2013-07-16.
  12. ^ News: Quantic Dream has no interest in ending Sony exclusivity, says co-CEO. ComputerAndVideoGames.com (2013-03-22). Retrieved on 2013-07-16.
  13. ^ Quantic Dream confirms PS4 game in the works, will be story and character-driven. Polygon (2013-03-21). Retrieved on 2013-07-16.

External links[edit]