Ian Livingstone

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For other people named Ian Livingstone, see Ian Livingstone (disambiguation).
Ian Livingstone CBE
Ian Livingstone.jpg
Ian Livingstone during the Bafta Awards 2006.
Born December 1949 (age 65)
Prestbury, Cheshire, England
Nationality United Kingdom
Occupation fantasy author and entrepreneur
Known for co-writer, Fighting Fantasy gamebooks
co-founder, Games Workshop
President and CEO, Eidos Interactive
co-author, Next Gen report

Ian Livingstone CBE (born December 1949) is an English fantasy author and entrepreneur. Along with Steve Jackson, he is the co-founder of the popular and influential series of Fighting Fantasy roleplaying gamebooks and the author of many books within that series. He is also one of the co-founders of prominent games company Games Workshop.

Early life[edit]

Livingstone attended Altrincham Grammar School for Boys, where he earned (he claims) only one A level,[1] in Geography. He has retained his close links with the school and has visited it on numerous occasions, including to donate money for a refurbishment of the ICT suite, and also to give a speech and present awards to GCSE recipients in 1998.


Games Workshop[edit]

Livingstone co-founded Games Workshop in early 1975 with flatmates John Peake and Steve Jackson.[2][3]:43 They started publishing a monthly newsletter, Owl and Weasel, and sent copies of the first issue to subscribers of the recently defunct fanzine Albion; Brian Blume received one of these copies, and sent them a copy of the new game Dungeons & Dragons in return. Livingstone and Jackson felt that this game was more imaginative than anything being produced in the UK at the time, and so worked out an arrangement with Blume for an exclusive deal to sell D&D in Europe.[3]:43 They began distributing Dungeons & Dragons and other TSR products later in 1975.[4] In late 1975, Livingstone and Jackson organised their first convention, the first Games Day.[3]:43 While selling game products directly out of their flat, their landlord evicted them in the summer of 1976 after people kept coming to the property looking for a store that did not exist.[3]:43

Under the direction of Livingstone and Jackson, Games Workshop expanded from being a bedroom mail order company to a successful gaming manufacturer and retail chain, with the first Games Workshop store opening in Hammersmith in 1977.[5] In June of that year, partially to advertise the opening, Livingstone and Jackson launched the gaming magazine White Dwarf, with Livingstone as the editor. Livingstone picked the title as it had meaning for both fantasy and science fiction readers: a white dwarf could be a stellar phenomenon, or a white dwarf could be a fantasy character.[3]:44 Livingstone stepped down as editor of the magazine after White Dwarf #74 (February 1986).[3]:48

In 1980, Livingstone and Jackson began to develop the concept of the Fighting Fantasy gamebook series, the first volume of which (The Warlock of Firetop Mountain) was published in 1982 by Puffin Books (a subsidiary imprint of Penguin Books).[3]:46 Livingstone and Jackson sold Games Workshop in 1991 for £10 million.[5]

The pair, together with Bryan Ansell, founded Citadel Miniatures in Newark to make miniatures for games.

Livingstone has also invented several board games, including Boom Town, Judge Dredd, Automania, Legend of Zagor, and Dragonmasters.[6]

Fighting Fantasy[edit]

In 1982, Jackson and Livingstone co-wrote The Warlock of Firetop Mountain, the first book in the Fighting Fantasy series,[6] but following an instruction from publishers Penguin to write more books "as quickly as possible", the pair wrote subsequent books separately.[citation needed] The series had sold over 14 million copies in 23 languages as of 1998,[5] with Livingstone's Deathtrap Dungeon selling over 300,000 copies in the United Kingdom alone.[citation needed] Livingstone wrote another twelve Fighting Fantasy gamebooks, including The Forest of Doom, City of Thieves and Caverns of the Snow Witch before, in 2012, marking the 30th anniversary of the publication of The Warlock of Firetop Mountain with a new gamebook, Blood of the Zombies;[7] the title was selected by a vote on the Fighting Fantasy website.[citation needed]

Videogame industry[edit]

In the mid-1980s Livingstone did some design work for video game publisher Domark, and in 1993 he returned to the company, this time as a major investor and board member. In 1995, Domark was acquired by the video technology company Eidos plc,[5] which had floated on the London Stock Exchange in 1990, and formed the major part of the newly created Eidos Interactive. In 2005 Eidos was taken over by SCi and Livingstone was then the only former board member to be retained, taking on the role of product acquisition director.[citation needed] Livingstone secured many of the company's major franchises, including Tomb Raider and Hitman.[6] He contributed to the Tomb Raider project entitled Tomb Raider: Anniversary (an enhanced version of the original Tomb Raider game), which was released in 2007.[8] In 2009, Japanese video-game company Square Enix completed a buyout of Eidos Interactive and Ian was promoted to Life President of Eidos.

Skills Champion[edit]

In 2010 Livingstone was asked to act as the Skills Champion by Ed Vaizey, tasked with producing a report reviewing the UK video games industry. The report, co-authored with Alex Hope of visual effects firm Double Negative, was released in 2011;[9] Livingstone described it as a "complete bottom up review of the whole education system relating to games."[10]


In 2002, Livingstone won the BAFTA Interactive Special Award for outstanding contribution to the industry.[6][11]

Livingstone was appointed Officer of the Order of the British Empire (OBE) in the 2006 New Year Honours,[6][12] and Commander of the Order of the British Empire (CBE) in the 2013 New Year Honours, both for services to the computer gaming industry.[13][14]

In 2011, Livingstone received an Honorary Doctorate of Arts from Bournemouth University.[15][16]


  1. ^ http://www.eurogamer.net/articles/2014-01-14-what-ian-livingstone-did-next
  2. ^ Livingstone, Ian (April 1975). "Editorial". Owl and Weasel (Games Workshop) (3): 2. 
  3. ^ a b c d e f g Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7. 
  4. ^ Livingstone, Ian (July 1975). "Editorial". Owl and Weasel (Games Workshop) (6): 10. 
  5. ^ a b c d McGrath, Melanie (2 June 1998). "A Visit to the Fantasy World of Ian Livingstone". The Independent. Retrieved 27 September 2012.  – via HighBeam Research (subscription required)
  6. ^ a b c d e Livingstone, Ian (2007). "Amun-Re". In Lowder, James. Hobby Games: The 100 Best. Green Ronin Publishing. pp. 9–12. ISBN 978-1-932442-96-0. 
  7. ^ Ian Livingstone, Twitter, 14 October 2011
  8. ^ Boyes, Emma. "Q&A: Ian Livingstone on 10 years of Lara". Gamespot. 
  9. ^ Video Games and Visual Effects Skills Review
  10. ^ Ian Livingstone Interview at Edinburgh Interactive Festival
  11. ^ "The Special Award". BAFTA. 23 December 2011. Retrieved 1 January 2013. 
  12. ^ "2006 New Year Honours List". BBC. 30 December 2005. Retrieved 1 January 2013. 
  13. ^ The London Gazette: (Supplement) no. 60367. p. 8. 29 December 2012.
  14. ^ New Year Honours list recognises UK tech visionaries
  15. ^ "Bournemouth University announces Honorary Doctorates". Bournemouth University. 3 November 2011. Retrieved 1 January 2013. 
  16. ^ "Ian Livingstone OBE receives honorary degree from BU". Bournemouth University. 11 November 2011. Retrieved 1 January 2013. 

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