In HTML and XHTML, an image map is a list of coordinates relating to a specific image, created in order to hyperlink areas of the image to different destinations (as opposed to a normal image link, in which the entire area of the image links to a single destination). For example, a map of the world may have each country hyperlinked to further information about that country. The intention of an image map is to provide an easy way of linking various parts of an image without dividing the image into separate image files.
Server-side image map
Server-side image maps were first supported in Mosaic (web browser) version 1.1. Server-side image maps enable the web browser to send positional information to the server about where the user clicks within an image. This allows the server to make pixel-by-pixel decisions about what content to return in response (possible methods are to use image mask layers, database queries, or configuration files on the server).
The HTML code for this type of server-side image map requires the
<img> tag to be inside an anchor tag
<a>...</a> and the
<img> must include the
<a href="/imagemapper"><img src="image.gif" ismap/></a>
When the user clicks inside the image the browser will append the X and Y coordinates (relative to the upper-right corner of the image) to the anchor URL as a query string and will access the resulting URL (for example,
Server-side image maps have been largely replaced by client side image maps.
Client-side image map
A client-side imagemap in HTML consists of two parts:
- the actual image, which is embedded with the
<img>tag. The image tag must have an attribute usemap, which names the imagemap to use for this image (multiple imagemaps may exist on a single page).
<map>element, and inside that,
<area>elements, each of which defines a single clickable area within the imagemap. These are similar to the
<a> tagdefining which URL should be opened for an ordinary web link. A
titleattribute may be provided, which may be rendered as a tooltip if a desktop user hovers their mouse pointer over the area. For web accessibility reasons, it is often important - and in some cases it may even be a legal or contractual requirement - to provide an
altattribute describing the link that screen reader software can read to, for example, blind users.
The following example defines a rectangular area (9,372,66,397). When a user clicks anywhere inside this area, they are taken to the English Wikipedia's home page.
<img src="image.png" alt="Website map" usemap="#mapname" /> <map name="mapname"> <area shape="rect" coords="9,372,66,397" href="http://en.wikipedia.org/" alt="Wikipedia" title="Wikipedia" /> </map>
A more modern approach is to overlay links on an image using CSS absolute positioning; however, this only supports rectangular clickable areas. This CSS technique may be suitable for making an image map work properly on iPhones, which can fail to rescale pure HTML image maps correctly.
Image maps use
It is possible to create client-side image maps by hand using a text editor, but doing so requires web designers to know how to code HTML as well as how to enumerate the coordinates of the areas they wish to place over the image. As a result, most image maps coded by hand are simple polygons.
Because creating image maps in a text editor requires much time and effort, many applications have been designed to allow web designers to create image maps quickly and easily, much as they would create shapes in a vector graphics editor. Examples of these applications are Adobe's Dreamweaver or KImageMapEditor (for KDE), and the imagemap plugin found in GIMP.
Image maps which do not make their clickable areas obvious risk subjecting the user to mystery meat navigation. Even when they do, where they lead may not be obvious. This can be partially remedied with rollover effects.
- "IMG extension for Mosaic 1.1".
- "HTML: The Markup Language (an HTML language reference)".
- "Image Maps in HTML". AccessAbility. Penn State University. Retrieved 6 October 2013.
- Flanders, Vincent (March 1998). Web Pages That Suck: Learn Good Design by Looking at Bad Design. San Francisco: Sybex Inc. ISBN 978-0-7821-2187-2.