Inca (video game)

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Inca
Inca Coverart.png
Developer(s) Coktel Vision
Publisher(s) Sierra On-Line
Platform(s) CD-i, DOS
Release date(s) 1992

Inca is a 1992 computer game developed by Coktel Vision and published by Sierra On-Line. A sequel, Inca II: Nations of Immortality, was released in 1994.

Gameplay[edit]

Inca combines many different genres including space simulator and adventure game. Although mostly a fighting space simulator, some levels are purely shooting, have maze exploration, or include riddles that can be solved by combining inventory items.

Plot[edit]

The setting is an uchronic war between Incas and Spaniards that takes place in space. Huayna Capac, last grand Inca, after 500 years of his death, prepares a warrior called El Dorado to fight Aguirre, the Spanish leader. Eldorado will find himself in space flying a Tumi-shaped spaceship and dogfight with Spanish spaceships.

El Dorado will find himself fighting his way through mazes, or on board the Spanish mothership (actually a Galleon flying in space) trying to escape, he will meet the Aclla and uncover three magical gems that will help him vanquish the Conquistadors.

Sequel[edit]

Its sequel was released in the same year, under the name Inca II: Wiracocha, in which the player controls Eldorado and Aclla's son, Atahualpa.

Reception[edit]

Computer Gaming World stated that despite excellent audio and good graphics "the game failed to achieve its full potential", with abrupt arcade sequences interrupting the story; "As a result, Inca comes across as a loosely strung together series of action sequences, mazes and puzzles", which would "not strongly appeal to either action gamers or adventurers". The magazine advised purchasing another Sierra game and the Inca soundtrack on CD.[1] Reviewing the CD-i version, GamePro praised the "outstanding, imaginative story line that spans time and space" and the "cool, magical music punctuated by South American flute tunes", but commented that the poor controls and frequent load times slow the game to a crawl.[2]

References[edit]

  1. ^ Miller, Chuck (1993-09). "Sierra Weighs Anchor With Coktel Vision's Inca". Computer Gaming World. p. 64. Retrieved 30 July 2014.  Check date values in: |date= (help)
  2. ^ "ProvReview: Inca". GamePro (57) (IDG). April 1994. p. 110. 

External links[edit]