Independence Day (video game)

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Independence Day
PS1indepenceday.jpg
Developer(s) Radical Entertainment
Publisher(s) Fox Interactive
Distributor(s) Electronic Arts
Platform(s) Microsoft Windows, PlayStation, Sega Saturn
Release date(s)
  • NA February 28, 1997
  • EU July 1997
Genre(s) Combat flight simulator
Mode(s) Single-player, multiplayer
Distribution CD-ROM

Independence Day is a combat flight simulator video game based on the 1996 film of the same name. The game was developed by Radical Entertainment, published by Fox Interactive and distributed by Electronic Arts for Microsoft Windows, PlayStation and Sega Saturn.

Gameplay[edit]

The gameplay is a 3D flying, shooting game comprising 13 missions with time limits; failure to complete a mission in the allotted time will result in failure. Once the main objective is completed, the timer will drop down to 45 seconds to take out the primary weapon. If the timer goes to 0, the primary weapon will destroy the level. The game also features portals that transport the player to another area by flying through them, these sub levels have their own separate objectives that must be completed before the player can return to the main level.

At the start of each level the player has the ability to choose which aircraft they wish to fly (the player also has Steve Hiller acting as a wingman that will fly the same type of plane as him). The player starts the game with the F/A-18 Hornet, additional planes are unlocked mid-level by flying through an icon representing them- these planes are then available to fly the next time the player starts a level.

The first 10 levels have at least one plane each, two if that level has a sublevel as every one also has one plane. Unlockable planes include the A-10 Warthog, Eurofighter Typhoon, F-15 Eagle, F/A-22 Raptor, Northrop YF-23, F-117 Nighthawk, Grumman X-29, and the Sukhoi Su-27. Each plane has its own unique characteristics; these are- speed, agility, durability, and stealth- the latter determining how much enemy fire the player attracts. If the player is shot down, whichever plane they were flying is lost and no longer available. If the player runs out of planes, the game is over.

The game also featured multiplayer capabilities, either playing online or head-to-head on the same console in a split screen mode. In addition, multiplayer could also be played with two televisions and two PlayStation by utilizing the PlayStation Link Cable.

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings (PC) 53.67%[1]
(SAT) 52.50%[2]
(PS) 49.00%[3]
Review scores
Publication Score
GameSpot 5.5/10[4]
IGN 2/10[5]

Independence Day received mixed to negative reviews. Aggregating review website GameRankings gave the Microsoft Windows version 53.67% based on 3 reviews,[1] the Sega Saturn version 52.50% based on 2 reviews[2] and the PlayStation version 49.00% based on 5 reviews.[3]

GameSpot complimented the game's playability, but said it was soured by the repetitive objectives: "...each new challenge is roughly the same as the previous... you fly around, use your radar to locate your targets, lock on, and destroy them with your heat seeking missiles. Each new level brings a sense of deja vu that can make the Eiffel Tower level feel the same as the Grand Canyon [level]."[4]

IGN was far more harsh, claiming "grainy and undefined" graphics and unrealistic physics.[5]

References[edit]

  1. ^ a b "Independence Day for PC". GameRankings. Retrieved March 8, 2015. 
  2. ^ a b "Independence Day for Saturn". GameRankings. Retrieved March 8, 2015. 
  3. ^ a b "Independence Day for PlayStation". GameRankings. Retrieved March 8, 2015. 
  4. ^ a b "Independence Day Review". GameSpot. Retrieved March 8, 2015. 
  5. ^ a b "Independence Day". IGN. Retrieved March 8, 2015.