Infinity Engine
From Wikipedia, the free encyclopedia
| Developer(s) | BioWare |
|---|---|
| Operating system | Microsoft Windows |
| Type | Game Engine |
| Website | http://www.bioware.com |
Infinity Engine is a computer game engine which allows the creation of isometric computer role-playing games. It was developed by BioWare for Battleground Infinity which later became the first installment of the Baldur's Gate series. BioWare used it again in the subsequent installments of the series, but also licensed the engine to Interplay's Black Isle Studios.
Infinity Engine features real-time gameplay with quasi-real-time combat. The engine uses an isometric perspective with pre-rendered 2D backgrounds and sprite-based characters. Although graphically 2D for the most part, BG2 demonstrated that the engine could use OpenGL acceleration for visual effects. Designed for six character party-based adventuring by default, the Infinity Engine was the spiritual successor to the Gold Box Engine,[citation needed] and provided the basis for five Dungeons & Dragons licensed computer role-playing games plus additional expansion packs. It was succeeded by BioWare's Aurora Engine.
A free compatible game engine recreation is in development under the name of GemRB. It runs on multiple platforms, including Linux, Mac OS X and Windows.
[edit] Commercial Games using Infinity Engine
The following games and expansions are powered by the Infinity Engine:
- Baldur's Gate (1998)
- Planescape: Torment (1999)
- Icewind Dale (2000)
- Baldur's Gate II: Shadows of Amn (2000)
- Icewind Dale II (2002)
[edit] External links
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