Insurgency: Modern Infantry Combat
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| Insurgency: Modern Infantry Combat | |
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| Developer(s) | Insurgency Team |
| Publisher(s) | Self-Published |
| Distributor(s) | Steam |
| Engine | Source Engine |
| Platform(s) | Microsoft Windows |
| Release date(s) | October 23, 2007 |
| Genre(s) | First-person Shooter |
| Mode(s) | Multiplayer |
| System requirements
Minimum: 1.7 GHz Processor, 512MB RAM, DirectX 8 level Graphics Card, Windows Vista/XP/2000, Mouse, Keyboard, Internet Connection |
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Insurgency: Modern Infantry Combat is a total conversion mod for Valve Software's Source Engine. Insurgency is a multiplayer, tactical first person shooter, and implements elements of realism, in an attempt to increase player immersion and promote teamwork. The game is primarily set in Iraq, however some maps are set in Afghanistan.
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[edit] Gameplay
Insurgency is primarily a team-based, multiplayer online shooter focused on tactical, objective-based gameplay. The player can join one of two teams, the US Marines, or their adversaries, the Insurgents. Teams are structured around two squads, for a total of 16 maximum players per team. Within this team structure are limited player classes, such as the Rifleman, Support Gunner, Engineer, or Marksman.
The game has a pseudo-realistic portrayal of the weaponry used. There is no on-screen crosshair and the players must use the iron sights of the game's weapon model to accurately aim the weapon. Shooting "from the hip" is still possible; however, the free-aim system makes this difficult. Weapons are also deadly, with most rifles capable of taking out players with one or two shots to the torso. According to their class, players can also use fragmentation grenades, smoke grenades, and RPGs.
Maps are generally focused on urban warfare, even though there are suburban and outdoor settings.
[edit] Development history
The development of Insurgency started in 2002, when Canadian Army soldier Andrew Spearin decided to create a realistic modern infantry squad-based multiplayer first-person-shooter.[1]
A key turning point in development came when Jeremy Blum, founder of the Red Orchestra mod, joined the team with other former Red Orchestra developers. Another, more important turning point came when Jeremy Blum left the team.
Insurgency received the Player's Choice 2007 Mod of the Year award from ModDB,[2] as well as the "Best Source Mod of 2007" Gold Award from Steamfriends.[3] The current development plans of the mod include the addition of new theatres, and the porting the game to the latest Orange Box engine.
[edit] References
- ^ Kieron Gillen (February 8, 2008). "Rise Up: Andrew Spearin on Insurgency’s victory". Rock, Paper, Shotgun. http://www.rockpapershotgun.com/tag/andrew-spearin/.
- ^ Mod of the Year 2007 Player's Choice - ModDB
- ^ SteamFriends - Best Source Mod 2007 - Gold Award
[edit] External links
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