Insurgency: Modern Infantry Combat
|This article relies on references to primary sources. (April 2009)|
|Insurgency: Modern Infantry Combat|
|Release date(s)||July, 2007|
INSURGENCY: Modern Infantry Combat (also known as INS) is a total conversion mod for Valve Software's Source Engine. Insurgency is a multiplayer, tactical first person shooter. The game is primarily set in Iraq, however some maps are set in Afghanistan.
The game is primarily a team-based, multiplayer online shooter focused on tactical, objective-based gameplay. The player can join one of two teams, the US Marines, or their adversaries, the Insurgents. Teams are structured around two squads, for a total of 16 maximum players per team. Within this team structure are limited player classes, such as the Rifleman, Support Gunner, Engineer, or Marksman.
The game has a pseudo-realistic portrayal of the weaponry used. There is no on-screen crosshair and the players must use the iron sights of the game's weapon model to accurately aim the weapon. Shooting "from the hip" is still possible; however, the free-aim system makes this difficult. Weapons are also deadly, with most rifles capable of taking out players with one or two shots to the torso. According to their class, players can also use fragmentation grenades, smoke grenades, and RPGs.
Maps are generally focused on urban warfare, even though there are suburban and outdoor settings.
The development of Operation: Counter-Insurgency (OPCOIN) started in 2002, when Andrew Spearin decided to create a realistic modern infantry squad-based multiplayer first-person-shooter based on his experiences in the Canadian Army.
Key turning points in development came when Jeremy Blum, founder of the Red Orchestra mod, joined the team with other former Red Orchestra developers. Shortly after the project was officially renamed from Operation: Counter-Insurgency to simply INSURGENCY and full production started and continued until the first public release two years later in July 2007.
INSURGENCY was downloaded by over a million people and later received the Player's Choice 2007 Mod of the Year award from ModDB, as well as the "Best Source Mod of 2007" Gold Award from Steamfriends.
In 2012, INSURGENCY 2 was announced, being developed by a studio located in Denver, Colorado called New World Interactive (NWI).
The development team consists of many of the original developers behind INSURGENCY. According to recent comments by NWI they intend to keep the feel and teamwork-oriented nature of the game and at the same time make the game more accessible and visually impressive using the latest iteration of Source Engine. The game is available for purchase on Steam.
- Kieron Gillen (June 8, 2008). "Rise Up: Andrew Spearin on Insurgency’s victory". Rock, Paper, Shotgun.
- ValveTime.net (May 23, 2007). "Insurgency Interview with Project Lead Jeremy Blum". ValveTime.net.
- Mod of the Year 2007 Player's Choice - ModDB
- SteamFriends - Best Source Mod 2007 - Gold Award