Into Oblivion (video game)

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Into Oblivion (video game)
Developer(s) Stephen N Curtis
Publisher(s) Mastertronic
Engine 8 Bit
Platform(s) Amstrad CPC, ZX Spectrum, Commodore 64
Release date(s) 1986
Genre(s) platform game / maze game
Mode(s) Single-player
Distribution Cassette

Into Oblivion is a computer game written by Stephen N Curtis and published by Mastertronic in 1986 for the Amstrad CPC, Commodore 64 and ZX_Spectrum.

Gameplay[edit]

The story is set in the aftermath of the destruction of an evil computer. Only its servants remain, from the planet Nonterraqueous, a location used by programmer Steven Curtis in the prequels Nonterraqueous (1985) and Soul of a Robot (1985).[1] The player's objective is to find a safe planet amongst the 42 in the system.

The player controls a small vehicle, a "Mk II Seeker", which allows for exploration of the various screens. Joystick or keyboard can be used. The player is supplied with a laser beam to destroy various hazardous lifeforms, and nine lives. Each screen has a group of three enemies that follow different movement patterns. Some screens contain a spacecraft that transports the player to another planet.

Critical reception[edit]

Amstrad Action gave Into Oblivion an overall rating of 70%, highlighting the large number of screens and the exploration and mapping required to find the safe planet. However, the gameplay was criticized for the lack of excitement from obstacles and enemies.[1]

References[edit]

  1. ^ a b "Action Test". Amstrad Action (Future Publishing) (9): p. 53. June 1986. "If you want something big and difficult to map, [Into Oblivion is] certainly good value. If you want gameplay, on the other hand, it just hasn't got any" 


External links[edit]

  • [1] at CPC Game Reviews
  • [2] at TACGR for download
  • [3] at CPCWIKI for more information, screenshots and an interview with the developer
  • [4] CPC Power