Touch-move rule

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The touch-move rule in chess specifies that, if a player intentionally touches a piece on the board when it is his turn to move, then he must move or capture that piece if it is legal to do so. This is a rule of chess that is enforced in all games played in over-the-board competitions. The player claiming a touch-move violation must do so before making a move.

If a player wants to adjust a piece on its square without being required to move it, he can announce j’adoube ("I adjust") before touching the piece (Hooper & Whyld 1992:425). A player may not touch the pieces on the board if it is his opponent's turn to move.

There is a separate rule that a player who lets go of a piece after making a legal move cannot retract the move.

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[edit] Details

If a player having the move touches one of his pieces as if having the intention of moving it, then he must move it if it can be legally moved. So long as the hand has not left the piece on a new square, the latter can be placed on any accessible square. Accidentally touching a piece, e.g. brushing against it while reaching for another piece, does not count as an intentional touch.

If a player touches a hostile piece then he must capture it if the piece can be captured. If a player touches one of his pieces and an opponent's piece, he must make that capture if it is a legal move, otherwise he is required to move or capture the first of the pieces that he touched. If it cannot be determined whether he touched his own piece or the opponent's piece first, it is assumed that he touched his own piece first. If a player touches more than one piece, he must move or capture the first piece that can be legally moved or captured. An exception to that is an attempted illegal castling; in that case the king must be moved if possible, but otherwise there is no requirement to move the rook.

When castling, the king must be the first piece touched. If the player touches his rook at the same time as touching the king, he must castle with that rook if it is legal to do so. If the player completes a two-square king move without touching a rook, he must move the correct rook accordingly if castling in that direction is legal, otherwise the move must be reverted and another king move made.

When a pawn is moved to its eighth rank, once the player takes his hand off the pawn, it can no longer be substituted for a different move of the pawn. However, the move is not complete until the promoted piece is released on that square (Just & Burg 2003:20–23).

[edit] Examples

Fischer vs. Donner, 1966
Solid white.svg a b c d e f g h Solid white.svg
8 a8 black king b8 black king c8 black rook d8 black king e8 black king f8 black king g8 black king h8 black king 8
7 a7 black king b7 black king c7 black king d7 black king e7 black king f7 black pawn g7 black pawn h7 black pawn 7
6 a6 black pawn b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black king e5 black king f5 black queen g5 black king h5 black king 5
4 a4 black king b4 black king c4 white bishop d4 white pawn e4 black king f4 black king g4 black king h4 black king 4
3 a3 black bishop b3 black king c3 black king d3 black king e3 black king f3 black king g3 white pawn h3 black king 3
2 a2 white pawn b2 black king c2 white rook d2 black king e2 black king f2 white pawn g2 black king h2 white pawn 2
1 a1 black king b1 black king c1 black king d1 black king e1 black king f1 white queen g1 white king h1 black king 1
Solid white.svg a b c d e f g h Solid white.svg
Black just moved 29...Qg5–f5

In the diagram at left, from a game between future World Champion Bobby Fischer and Jan Hein Donner, White had a probably winning advantage; Black had just moved 29...Qg5–f5 and White fell for a swindle.[1] Fischer touched his bishop, intending to move 30. Bd3, which seems like a natural move, but then realized that Black could play 30...Rxc2, and after 31.Bxf5 Rc1 32.Qxc1 Bxc1, the game would be a draw, because of the opposite-colored bishops endgame. After touching the bishop, he realized that 30.Bd3 was a bad move, but since he was obligated to move the bishop, and other bishop moves were even worse, after several seconds he played 30.Bd3. The queens and rooks were exchanged (as above) and a draw by agreement was reached after the 34th move. Had Fischer won the game, he would have tied with Boris Spassky for first place in the 1966 Piatigorsky Cup tournament (Kashdan 1968:49–50).

Unzicker vs. Fischer, 1960
Solid white.svg a b c d e f g h Solid white.svg
8 a8 black rook b8 black king c8 black bishop d8 black king e8 black king f8 black rook g8 black king h8 black king 8
7 a7 black king b7 black king c7 black queen d7 black king e7 black bishop f7 black pawn g7 black pawn h7 black pawn 7
6 a6 black pawn b6 black king c6 black pawn d6 black pawn e6 black pawn f6 black knight g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black king e5 black king f5 black king g5 white bishop h5 black king 5
4 a4 black king b4 black king c4 black king d4 black king e4 white pawn f4 white pawn g4 black king h4 black king 4
3 a3 black king b3 black king c3 white knight d3 white bishop e3 black king f3 black king g3 white queen h3 black king 3
2 a2 white pawn b2 white pawn c2 white pawn d2 black king e2 black king f2 black king g2 white pawn h2 white pawn 2
1 a1 black king b1 black king c1 white king d1 white rook e1 black king f1 black king g1 black king h1 white rook 1
Solid white.svg a b c d e f g h Solid white.svg
Fischer now touched his h-pawn, compelling him to play 12...h6?? or 12...h5??

The touch-move rule produced an even more disastrous result for Fischer in his game as Black against Wolfgang Unzicker at Buenos Aires 1960.[2] In the position diagrammed at right, Fischer touched his h-pawn, intending to play 12...h6. He then realized that, because of the pin on the g-file, White could simply play 13.Bxh6; 13...gxh6 would be illegal, since it would put Black's king in check by White's queen. Having touched his h-pawn, the touch-move rule required Fischer to play either 12...h6?? or 12...h5??, an almost equally bad move that fatally weakens Black's kingside. Fischer accordingly played 12...h5?? and resigned just ten moves later—his shortest loss ever in a serious game (Mednis 1997:110–11).

Karpov vs. Chernin, 1992
Solid white.svg a b c d e f g h Solid white.svg
8 a8 black king b8 black king c8 black king d8 black king e8 white queen f8 black king g8 black king h8 black king 8
7 a7 black king b7 black rook c7 black king d7 black king e7 black king f7 white king g7 black king h7 black king 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black king e5 black king f5 black king g5 white rook h5 black pawn 5
4 a4 black king b4 black king c4 black king d4 black king e4 white pawn f4 black king g4 black pawn h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 black king h3 black king 3
2 a2 black king b2 black king c2 black king d2 black king e2 black king f2 black king g2 black king h2 black king 2
1 a1 black king b1 black king c1 black king d1 black king e1 black king f1 black king g1 black king h1 black king 1
Solid white.svg a b c d e f g h Solid white.svg
Black moved 53...Kd6+, White touched his queen.

In this position in a rapid game in Tilburg in 1992 between former World Champion Anatoly Karpov and Alexander Chernin,[3] White had just promoted a pawn to a queen on the e8 square. Black made the discovered check 53...Kd6+. Karpov, with very little time remaining, did not see that he was in check and played the illegal move 54.Qe6+. The arbiter required Karpov to play a legal move with his queen instead (since he touched it), and he selected 54.Qe7+?? (54.Qd7+ Rxd7+ 55.Kg6 would still have drawn (Fox & James 1993:198)). After 54...Rxe7+, Karpov lost the game (McDonald 2002:224–25).

Tarrasch vs. Alapin, 1889
Solid white.svg a b c d e f g h Solid white.svg
8 a8 black rook b8 black knight c8 black bishop d8 black queen e8 black king f8 black bishop g8 black king h8 black rook 8
7 a7 black pawn b7 black pawn c7 black pawn d7 black king e7 black king f7 black pawn g7 black pawn h7 black pawn 7
6 a6 black king b6 black king c6 black king d6 black pawn e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 black king e4 black knight f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 white pawn e3 black king f3 white knight g3 black king h3 black king 3
2 a2 white pawn b2 white pawn c2 white pawn d2 black king e2 black king f2 white pawn g2 white pawn h2 white pawn 2
1 a1 white rook b1 white knight c1 white bishop d1 white queen e1 white king f1 white bishop g1 black king h1 white rook 1
Solid white.svg a b c d e f g h Solid white.svg
Black touched his king's bishop, mistakenly thinking White had played 5.d2–d4.

In the 1889 game between Siegbert Tarrasch and Semyon Alapin at Breslau,[4] Alapin was expecting 5.d4, the normal move after 1.e4 e5 2.Nf3 Nf6 3.Nxe5 d6 4.Nf3 Nxe4 in Petrov's Defence. But by the time he looked at the position he had already touched his king's bishop, intending 5...Be7 in reply to the usual 5.d4, not noticing that White actually played 5.d3 (attacking the black knight). Now compelled to move the bishop, he would lose the knight, so resigned immediately (Chernev & Reinfeld 1949:111).

[edit] Adjusting pieces

If a player wishes to adjust the pieces on their squares without being required to move or capture the piece, he can announce j’adoube [ʒaˈdub], (French: I adjust), or words to that effect in other languages. J’adoube is internationally recognised by chess players as announcing the intent to make incidental contact with their pieces.

The phrase is used to give warning from a player to his opponent that he is about to touch a piece on the board, typically to centralise it on its square, without the intent of making a move with it. The touched piece rule requires that such a warning be given.[5] Whilst this French term is customary, it is not obligatory; other similar indications may be used.[5] A player may adjust a piece in this way only when it is his turn to move.[6]

[edit] Example of misuse

There have been occasions in chess history when a player has uttered j’adoube after making a losing move in order to retract it, thus attempting to avoid the touch-move rule. Such behaviour is regarded as cheating (see cheating in chess). The Yugoslav Grandmaster Milan Matulović was nicknamed "J’adoubovic" after such an incident (Hooper & Whyld 1992:185,252) (Lombardy & Daniels 1975:104).

[edit] History

Lindermann vs. Echtermeyer, 1893
Solid white.svg a b c d e f g h Solid white.svg
8 a8 black rook b8 black knight c8 black bishop d8 black king e8 black king f8 black bishop g8 black knight h8 black rook 8
7 a7 black pawn b7 black pawn c7 black pawn d7 black king e7 black pawn f7 black pawn g7 black pawn h7 black pawn 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black queen e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 black king e4 black king f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 black king h3 black king 3
2 a2 white pawn b2 white pawn c2 white pawn d2 white pawn e2 black king f2 white pawn g2 white pawn h2 white pawn 2
1 a1 white rook b1 white knight c1 white bishop d1 white queen e1 white king f1 white bishop g1 white knight h1 white rook 1
Solid white.svg a b c d e f g h Solid white.svg
White, having made an illegal move, was compelled to play instead 3.Ke2?? here, allowing 3...Qe4#

The touch-move rule has existed for centuries. In the Middle Ages strict rules were considered necessary because chess was played for stakes. Luis Ramirez de Lucena gave the rule in his 1497 book Arte de Axdres (Sunnucks 1970:462). Benjamin Franklin referred to it in his 1786 essay The Morals of Chess (Truzzi 1974:14).[7] At one time the rule also required the player who played an illegal move to move his king. In the first half of the nineteenth century, Rule XIII of the London Chess Club provided:

If a player make a false move, i.e., play a Piece or Pawn to any square to which it cannot legally be moved, his adversary has the choice of three penalties; viz., 1st, of compelling him to let the Piece or Pawn remain on the square to which he played it; 2nd, to move correctly to another square; 3rd, to replace the Piece or Pawn and move his King. (Staunton 1848:37) (Marache 1866:24)

While this rule existed, it occasionally led to tragicomedies such as in the 1893 game between Lindermann and Echtermeyer, at Kiel.[8] In that game, after 1.e4 d5 2.exd5 Qxd5 White, probably intending the usual 3.Nc3, instead placed his queen's bishop on c3. Since that move was illegal, White was compelled to instead move his king. After the forced 3.Ke2??, Black gave checkmate with 3...Qe4# (Chernev 1974:119).

In England, the 1862 laws of the British Chess Association rejected the above rule. The Association's Law VII provided instead that if a player made an illegal move, "he must, at the choice of the opponent, and according to the case, either move his own man legally, capture the man legally, or move any other man legally moveable." (Gossip & Lipschütz 1902:31) (Steinitz 1889:xxi).[9] The German chess master Siegbert Tarrasch wrote in The Game of Chess (originally published in 1931 as Das Schachspiel) that the former rule requiring a player who made an illegal move to move his king had only been changed a few years earlier (Tarrasch 1938:37).[10]

[edit] See also

[edit] Notes

  1. ^ Fischer vs. Donner, Santa Monica 1966
  2. ^ Unzicker vs. Fischer, Buenos Aires 1960
  3. ^ Karpov vs. Chernin, Tilburg 1992
  4. ^ Tarrasch vs. Alapin
  5. ^ a b FIDE Laws of Chess Article 4.2
  6. ^ FIDE Laws of Chess Article 12.6 and 4.2
  7. ^ Franklin wrote in his essay, first published in the Columbian Magazine in Philadelphia, that one of the "laws of the game" was that "if you touch a piece, you must move it somewhere; if you set it down, you must let it stand."
  8. ^ Lindemann vs. Echtermeyer, Kiel 1893
  9. ^ Steinitz, unlike Gossip and Lipschütz, did not give a specific date for the Laws of Chess that he set forth, but wrote, "We approve in the main of the Code of Laws of the British Chess Association, which has been adopted in many Chess Congresses." Steinitz, p. xx.
  10. ^ Tarrasch wrote, "If a player makes a move not permitted by the rules of the game or if he touches either an enemy man which cannot be taken or one of his own which cannot be moved then until recently there was a rule that as a penalty he must move his King (but not castle). ... This rule was altered a few years ago—and rightly so." Tarrasch, p. 37.

[edit] References

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