Jade Cocoon: Story of the Tamamayu

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Jade Cocoon: Story of the Tamamayu
玉繭物語
Jade Cocoon.jpg
North American cover art
Developer(s) Genki
Publisher(s)
Distributor(s)
Composer(s) Kimitaka Matsumae
Platform(s) PlayStation, PlayStation Network
Release date(s) PlayStation
  • JP December 3, 1998 [1]
  • NA November 30, 1998
  • EU 1999
  • JP September 14, 1999 (PlayStation the Best)
  • EU April 27, 2001 (Ubisoft eXclusive)
  • JP February 7, 2002 (PSone Books)

PlayStation Network

  • JP June 6, 2008
Genre(s) Adventure, Role-playing video game
Mode(s) Single-player, multiplayer
Distribution 1 CD-ROM

Jade Cocoon: Story of the Tamamayu (玉繭物語 Tamamayu Monogatari?, literally "The Story of the Jade Cocoon") is a video game for the Sony PlayStation, released by Crave in 1998.[2] The game combines elements of role-playing video games and virtual pet management. It was developed by Genki in collaboration with Katsuya Kondō, character designer for the Studio Ghibli movies Kiki's Delivery Service and I Can Hear the Sea.[3]

Gameplay[edit]

Jade Cocoon is set in a world where most of the land is covered in dense forest; populated by bizarre, mostly bug-like monsters called Minions. The only safe havens are small villages, one of which is the home of the protagonist, Levant. Levant is a young Cocoon Master, whose job is to capture and purify the Minions. The Minions can then be used to fight and defend Levant, spun into silk for money, or fused with other Minions to form more powerful combinations. As Levant captures more minions, his "Capture Level" increases, allowing him to capture monsters more easily. Fused minions take on physical characteristics of both its parent creatures, allowing the player to customize the appearance of each one, and its abilities. Each minion has a collection of elemental attacks which can be passed from generation to generation. Strategy generally follows a rock/paper/scissors pattern (Wind beats Earth beats Water beats Fire beats Wind), as each wild Minion has an element (although fused Minions may have more than one).

The Eternal Corridor[edit]

After the main story is completed, the player may continue to play the game in a new area called The Eternal Corridor, which consists on a near infinite area where new monsters that were unavailable in the main game can be found in this new area. Those areas are randomly generated "rooms", which are made of straight paths, occasionally dividing into two paths. Only one route leads to the end of the room. Once the player finds the "end" of the room they proceed to the next in the corridor. These randomly generated "rooms" supposedly go on indefinitely.

There are wild Minions residing in the Eternal Corridor. Their experience level increases as the player progresses through the corridor. This continues on and on thus making it harder to progress through the corridors. There are also boss-like Minions that can drop special "skins" to be applied in the player's Minions. Those skins have no purpose other than cosmetic.

The player can also have access to new items and equipments. However, the player cannot access the other areas in the game, instead being stuck in the corridor forever (hence it is recommended to keep a separate save file for this).[3]

Plot[edit]

Jade Cocoon is the story of Levant, a young man who lives in the town of Syrus. You guide the silent protagonist on his quest to follow in his presumably dead father's footsteps to become a Cocoon Master. To do this, he must marry a Na'gi woman, and is betrothed to a girl named Mahbu (voiced by Michelle Ruff). On the day of a large festival in Syrus, the village is attacked by demons known as the Onibubu, which cause many villagers to fall into a deep slumber. An elderly Nagi woman, Garai, repels the Onibubu using Nagi magic before their curse affects everyone.

After a quick wedding ceremony, Levant is given the title of cocoon master and leaves to explore the surrounding forest to find a rare herb rumored to be able to lift the curse. He traverses four forests on his quest, the Beetle, Dragonfly, Spider, and Moth forests, which are populated with a variety of monsters known as minions (or just Divine Beasts) that Levant may capture into cocoons and tame. Throughout Levant's journey, his wife, Mahbu experiences treacherous ordeals called Nagi Brandings in order to soothe the souls of the minions the protagonist captures. On his quest he meets many others, such as Koris, the Blue Cocoon Master, Kikinak, the Bird Man, and Yamu, who assist him in saving the people of the village.

In a desperate attempt to save their village, the government of Syrus makes an attempt to sacrifice Garai to the Divine Tree, believing her to be the Goddess of sewing souls. Garai reveals herself to be the goddess, and ties the souls of the village to Levant, turning the people into stone. Levant makes one final journey into the gates of the Moth Forest to find the Temple of Kemuel, a place where he must go into the nether-realms to fight challenging inner demons and save his village once and for all and fulfill a prophecy.[4]

Development[edit]

Previews and demos[edit]

In April 1999, Jade Cocoon, the US release still in its alpha stages, was previewed in Next Generation Magazine as part of its "NG Alphas" series.[5] The following months, Jade Cocoon was previewed in Game Informer magazine twice, in issues 73 and 75,[6][7] then reviewed after release in issue 76.[8] It was then reviewed in the September issue of NGM.[9]

A playable demo disk of Jade Cocoon was included in the release of Shadow Madness, Crave's first game, two months before release.[10] A month later, the game was previewed in the 21st issue of Official U.S. PlayStation Magazine,[11] then later reviewed in the 23rd issue,[12] and featured on the issue's demo disk[13] along with demos for Final Fantasy VIII, 3Xtreme, Tiny Tank, Macross VF-X2, Centipede, You Don't Know Jack, and Ultimate 8-Ball.[14] A few months later, it was also reviewed in the 53rd issue of Official UK PlayStation Magazine,[15] and featured on its demo disk.[16]

Re-releases[edit]

Jade Cocoon was re-released in Japan as part of the PlayStation the Best series in 1999, and again in 2002 as part of PSone Books. In Europe, it was republished as a Ubisoft exclusive in 2001.[2] It was later released on the PlayStation Network for the PlayStation 3 and PlayStation Portable in June 2008 in Japan, but not in other regions.[17] It was released the same day as Crash Team Racing and other games.[18]

Sequels[edit]

A mobile phone direct sequel was released in 1999 in Japan entitled Jade Cocoon Gaiden (玉繭物語 外伝 Tamamayu Monogatari Gaiden?, literally "The Story of the Jade Cocoon: Side Story"). It continues the story from the end of the game.[19] A sequel with similar gameplay mechanics, Jade Cocoon 2, was later released for the PlayStation 2 in 2001. The game takes place 100 years after the original, and differs from it with its improved graphics and revised plot.[20]

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings 74.65%[21]
Review scores
Publication Score
Game Informer 8/10[8]
GameSpot 7.9/10[22]
IGN 8.1/10[3]
Official PlayStation Magazine (US) 4.5/5 stars[12]
Official PlayStation Magazine (UK) 6 out of 10[15]
Absolute PlayStation 81%[23]
Jeuxvideo.com 17/20[24]
Next Generation Magazine 2/5 stars[9]
PSi 97%[25]
RPGFan 78%[4]

Reviews of Jade Cocoon were generally positive, praising its graphics, including the game's FMV anime cut-scenes and environment—which consisted of over 600 pre-rendered backgrounds[6][7]—as well as its audio, sound effects, and simple interface.[22] The game's deep monster breeding and merging system was also well regarded.[25] However, the game was considered short alongside other RPGs of the time with a story of only 15 to 20 hours. Jade Cocoon was criticized for the inability to fight alongside monsters,[3][6] and its Silent Hill-style control scheme, which makes it difficult to avoid battles with some monsters.[4]

Further reading[edit]

References[edit]

  1. ^ "Products: Old Hardware". Genki Co., Ltd. Retrieved 25 May 2012. 
  2. ^ a b "Jade Cocoon: Story of the Tamamayu Release Information for PlayStation - GameFAQs". GameFAQs. Retrieved 2009-08-08. 
  3. ^ a b c d Boor, Jay (1999-07-30). "IGN: Jade Cocoon: Story of the Tamamayu: Review". IGN. Retrieved 2009-07-31. 
  4. ^ a b c Wheeler, Commodore (2002-06-22). "RPGFan Reviews - Jade Cocoon". RPGFan. Retrieved 2009-07-31. 
  5. ^ "Jade Cocoon: The Story of the Tamamayu - Can the developer of Virtua Fighter 3tb make a great RPG?". Next Generation Magazine 1 (52): 58–59. Next Generation Magazine.  Check date values in: |date= (help)
  6. ^ a b c "Jade Cocoon - The Collection of Minions". Game Informer 9 (5): 48. Game Informer.  Check date values in: |date= (help)
  7. ^ a b "Jade Cocoon - Gotta Catch 'Em All". Game Informer 9 (7): 44. Game Informer.  Check date values in: |date= (help)
  8. ^ a b "Jade Cocoon - Master of Monsters". Game Informer 9 (8): 43. Game Informer.  Check date values in: |date= (help)
  9. ^ a b "Jade Cocoon". Next Generation Magazine 2 (1): 87. Next Generation Magazine.  Check date values in: |date= (help)
  10. ^ IGN Staff (1999-03-18). "Shadow Madness Cocoons a Demo". IGN. Retrieved 2009-08-01. 
  11. ^ "Jade Cocoon - Crave's forthcoming RPG looks to be a well-bred effort". Official U.S. PlayStation Magazine 2 (9): 54. June 1999. 
  12. ^ a b MacDonald, Mark (August 1999). "Jade Cocoon - Flawed but Beautiful". Official U.S. PlayStation Magazine 2 (11): 83. 
  13. ^ "Jade Cocoon". Official U.S. PlayStation Magazine 2 (11): 166. August 1999. 
  14. ^ Truitt, Mike (2001-10-25). "Official US PlayStation Magazine 23 Review for PlayStation: Great Demo Disk". GameFAQs. Retrieved 2009-08-01. 
  15. ^ a b Evans, Dean (Christmas 1999). "Jade Cocoon - Boy-meets-evil, boy-quests-for-magical-item, boy-defeats-evil". Official UK PlayStation Magazine 1 (53): 131.  Check date values in: |date= (help)
  16. ^ "Jade Cocoon". Official UK PlayStation Magazine 1 (53): 146. Xmas 1999.  Check date values in: |date= (help)
  17. ^ "PlayStation.com(Japan)|ソフトウェアカタログ|玉繭物語" (in Japanese). Sony. Retrieved 2009-08-01. 
  18. ^ Spencer (2008-06-11). "Siliconera » PlayStation Archives cash out with slot machines and Jade Cocoon". Siliconera. Retrieved 2009-08-01. 
  19. ^ "玉繭物語 外伝OPEN" (in Japanese). Genki. 1999. Retrieved 2009-09-02. [dead link]
  20. ^ Torres, Ricardo (2002-01-03). "Jade Cocoon 2 Review for PlayStation 2 - Gamespot". Gamespot. Retrieved 2009-08-01. 
  21. ^ "Jade Cocoon: Story of the Tamamayu for PlayStation". GameRankings. Retrieved 2009-07-31. 
  22. ^ a b Mielke, James (1999-04-30). "Jade Cocoon: Story of the Tamamayu Review for Playstation". GameSpot. Retrieved 2009-07-31. 
  23. ^ Absolute PlayStation Staff (August 1999). "JADE COCOON". Absolute PlayStation. Retrieved 2009-08-02. 
  24. ^ Kornifex (1999-12-09). "Test de Jade Cocoon sur Playstation" (in French). Jeuxvideo.com. Retrieved 2009-08-02. 
  25. ^ a b Bordelon, Phil. "Jade Cocoon: Story of the Tamamayu on GameVortex.com". PlayStation Illustrated. Retrieved 2009-07-31. 

External links[edit]