Japan 2022 FIFA World Cup bid

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The Japan 2022 FIFA World Cup bid is the second official bid from the Japan Football Association or the JFA. Had this bid been successful, Japan would have been hosting their second World Cup Finals and it would have been their first solo hosting since they shared the 2002 FIFA World Cup with other co-host Korea, becoming the sixth nation to host the tournament twice, after Italy, France, Mexico, Brazil and (West) Germany. On May 4, 2010, the Japanese Football Association Bid team decided to concentrate solely on winning the right to host the 2022 FIFA World Cup.[1]

Japan's 2022 World Cup bid logo


Schedule[edit]

Date Notes
15 January 2009 Applications formally invited
2 February 2009 Closing date for registering intention to bid
16 March 2009 Deadline to submit completed bid registration forms
14 May 2010 Deadline for submission of full details of bid
19-22 July 2010 Inspection committee visits Japan[2]
2 December 2010 FIFA appoints Russia host for 2018 and Qatar for 2022 World Cup.

Candidate venues[edit]

12 stadiums are proposed.

Yokohama Saitama Fukuroi Osaka Toyota Ōita
International Stadiuma Saitama Stadium 2002a Shizuoka 'ECOPA' Stadiuma Nagai Stadiuma and Umeda Kita-yard Stadium Toyota Stadium Ōita Stadiuma
Capacity: 72,327 Capacity: 63,700 Capacity: 50,889 Capacity:
  • Nagai: 50,000
  • Umeda: 80,000
Capacity: 45,000 Capacity: 40,000
NISSANSTADIUM20080608.JPG Saitama stadium.jpg Ecopa030304.jpg Nagai stadium20040717.jpg Toyota sta 0313 2.JPG Ooita Stadium20090514.jpg
Niigata Kashima Kobe Sapporo Tokyo Tokyo
Niigata Stadiuma Kashima Soccer Stadiuma Kobe Universiade Memorial Stadium Sapporo Domea National Olympic Stadium Ajinomoto Stadium
Capacity: 42,300 Capacity: 40,728 Capacity: 45,000 Capacity: 41,484 Capacity: 50,339 Capacity: 49,970
Bigswan080628.JPG Kashima Stadium 1.JPG KOBE SPORTS PARK1.JPG Sapporo Dome 001.jpeg KokuritshuKasumigaoka-5.JPG Ajinomoto Stadium 20101120.JPG

a: Stadium/site used in 2002 FIFA World Cup

3D and Holographic Simulcasts[edit]

Japan pledged that if it had been granted the rights to host the 2022 World Cup games, it would develop technology enabling it to provide a live international telecast of the event in 3D, which would allow 400 stadiums in 208 countries to provide 360 million people with real-time 3D coverage of the games projected on giant screens, captured in 360 degrees by 200 HD cameras. Furthermore, Japan will broadcast the games in holographic format if the technology to do so is available by that time. Beyond allowing the world's spectators to view the games on flat screens projecting 3D imaging, holographic projection would project the games onto stadium fields, creating a greater illusion of actually being in the presence of the players.[3] Microphones embedded below the playing surface would record all sounds, such as ball kicks, in order to add to the sense of realism.[4][5]

Japan's bidding team has enlisted pioneering technology scientist Jun Murai of Keio University in their plans to host the games. The country demonstrated holographic display technology at the 2009 NAB Show using integral cameras (sometimes referred to as 8K) and wavefront reconstruction,[6] and Murai has stated that Japan could develop the means for the necessary technologies to be realized by 2016. Murai and committee managing director Takato Maruyama have stated they are confident that the endeavor is feasible.[7] The event would be co-organized with South Korea. [6]

In addition to projection, "translation earpieces" would be available to allow fans of different nations to converse with each other. Devices would also be available which would allow people to instantly capture information about players by pointing at them.[7]

Power sources[edit]

The events would be powered in part by attendees, via equipment that would harvest energy created by their footsteps. It would also obtain energy from solar panels.[3][5]

Industry ramifications[edit]

If Japan had been awarded the 2022 World Cup, providing it with the initiative to realize the proposed technologies, it could drive private companies to develop them as well, in order to stay in competition in the industry, resulting in accelerated development of the medium.[3] Maruyama expressed his belief that with the advent of such technologies, public viewings at stadiums would increase attendance there by several ten-fold.[4]

National Teams[edit]

Official bid partners[edit]

References[edit]

External links[edit]