Jason Rohrer
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Jason Rohrer (born 1977) is a computer programmer, writer, musician, and game designer. He publishes most of his software under the GNU GPL or into the public domain, but charges for the iPhone ports of his games.[1][2] He practices simple living and says his family of four has a budget less than $10,000 per year.[3]
As of 2009, he is working on a game for the Nintendo DS to be published by Majesco in 2010. It is a two-player strategy game "about diamond trading in Angola on the eve of the passage of the Kimberly Process."[4]
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[edit] Games
Transcend - Rohrer's first game, released in 2005. Transcend is "an abstract 2D shooting game that doubles as a multimedia sculpture."
Cultivation - Rohrer's second game, released in 2007, is "a social simulation about a community of gardeners."
Passage - Rohrer's third game, which was released in 2007 and garnered much attention from the mainstream and independent gaming communities[5][6] [7] [8]. The game lasts exactly five minutes long, and focuses on life, mortality and the costs and benefits of marriage. It was featured in Kokoromi's curated GAMMA 256 event.
Gravitation - Rohrer's fourth game, released in 2008.
Between - Rohrer's fifth game, released in 2008. It is hosted by Esquire Magazine as an adjunct to Rohrer's profile in the December 2008 issue[9] and was the recipient of the 2009 Independent Games Festival's Innovation Award.[10]
Primrose - Rohrer's sixth game, designed for the iPhone (although released for home computers as well). It was released on February 19, 2009. It is a departure from the art-game theme, and is a simple puzzle game.[11]
Rohrer also creates a game a month for The Escapist. [12]
[edit] Other projects
- konspire2b, a pseudonymous channel-based file-distribution system
- token word, a Xanadu-style text editing system
- tangle, a proxy server which tries to find relationships between websites a user visits.
- MUTE, a file sharing network with anonymity in mind.
- Monolith, a thought experiment that might be relevant to digital copyright. This has expanded to a computer program implemented on his ideas.
- seedBlogs, a modular building block that lets you add PHP and MySQL-backed dynamic content to any website.
- silk, a web-based hypertext system to simplify web page linking. Similar to wiki markup.
- hyperlit, a literary hypertext authoring system.
- subreal, a distributed evolution system.
[edit] References
- ^ Jason Rohrer Releases iPhone Puzzler Primrose
- ^ Passage in App Store, $0.99
- ^ Voluntary Simplicity
- ^ August 2009 Interview with Jason Rohrer
- ^ Time Waster - WSJ.com
- ^ Can D.I.Y. Supplant the First-Person Shooter?
- ^ The Gaming Club: There is little reason to be pessimistic or cynical about the future of gaming. - By N'Gai Croal , Seth Schiesel, Chris Suellentrop, and Stephen Totilo - Slate Magazine
- ^ Video Games Break Out - BusinessWeek
- ^ http://www.esquire.com/features/best-and-brightest-2008/future-of-video-game-design-1208
- ^ http://www.igf.com/02finalists.html#Between
- ^ Primrose
- ^ Game Design Sketchbook
[edit] External links
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