Java AWT Native Interface
Java AWT Native Interface is an interface for the Java programming language that enables rendering libraries compiled to native code to draw directly to a Java Abstract Window Toolkit (AWT)
Canvas object drawing surface.
The Java Native Interface (JNI) enabled developers to add platform-dependent functionality to Java applications. The JNI enables developers to add time-critical operations like mathematical calculations and 3D rendering. Previously, native 3D rendering was a problem because the native code didn't have access to the graphic context. The AWT Native Interface is designed to give developers access to an AWT
Canvas for direct drawing by native code. In fact, the Java 3D API extension to the standard Java SE JDK relies heavily on the AWT Native Interface to render 3D objects in Java. The AWT Native Interface is very similar to the JNI, and, the steps are, in fact, the same as those of the JNI. See the Java Native Interface article for an explanation of the JNI techniques employed by the AWT Native Interface.
AWT Native Interface steps
||This article contains instructions, advice, or how-to content. (June 2012)|
A complete walkthrough example of this technology is available on Wikibooks (see link below).
Create a Java application
See the Java Native Interface article for an explanation of the
native keyword and the
loadLibrary() method. A
paint() method will be simply invoked when the AWT event dispatching thread "repaints" the screen.
Create a C++ header file
Implement the C++ native code
Run the program
One should run the file as usual. One should then see a window with, for example, a rectangle drawn in it. (See Java Native Interface for complete instructions.)
Note: One can notice that the AWT Native Interface requires the "jawt.dll" (or "jawt.so") to run with the application, so the easiest way to do that is copying the "jawt.dll" (should be in the .../jre/bin file path of the JDK's installation path.)
One can paint as if it is a native application. In Windows, the JVM will pass a HWND and other window information to the native application so that the application will "know" where to draw. It could use GDI to draw a Rectangle. The window information the native side needs will be in a
JAWT_Win32DrawingSurfaceInfo structure (depending on Operating System) which can be retrieved with this line: dsi_win = (JAWT_Win32DrawingSurfaceInfo*)dsi->platformInfo;
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