JediMUD

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JediMUD
JediMUD Logo
Developer(s) Project community
Engine CircleMUD
Platform(s) Platform independent
Release date(s) 1992
Genre(s) Cross-genre MUD
Mode(s) Multiplayer
Distribution Online

JediMUD is a MUD, an online text-based role-playing game, one of the longest-running of its kind.[1] It has been open to the public since August 28, 1992[2] and is based on the CircleMUD derivative of the DikuMUD code-base.

History[edit]

A screenshot from JediMUD showing the entrance to a newbie area.

In its infancy, JediMUD was created by the Department of Psychology at Johns Hopkins University in an effort to study human behavior. On occasion, one of the original creators of the game would recruit people for more specific studies. Since then, JediMUD has been included in various technical, psychological, philosophical and historical whitepapers.[3][4]

Although in name JediMUD appears to be a MUD based on specific source material, it actually is not. JediMUD has a wide variety of areas to explore and classes to play grounded in a number of genres, most notably fantasy and sci-fi but also history and contemporary pop culture. The reasoning behind this is to allow players to focus on the areas which they like most and to allow them to develop their alternative personas as they see fit.

While text-based games like JediMUD lack the graphics of today's common MMORPGs, the trade-off is the ability to allow normal people to more easily contribute to the enjoyment of the game, through a team of administrators who take player-submitted ideas and use them to create the code, areas, mobiles and everything else required for the game to run.

Access[edit]

JediMUD is played via a telnet client or MUD client. Its interface is text-command driven, in what is often thought of as the Zork style.

Community[edit]

Due to sharing of the same software developer, Jeremy Elson, JediMUD has often been tightly tied to the evolution of the popular MUD code-base, CircleMUD.[5][6]

JediMUD enjoys an international audience, including players from the US, UK, Germany, Norway, Austria, Australia, Sweden, Brazil, South Africa, the Philippines, Japan, Costa Rica and many others. Some individuals have been playing JediMUD since its inception.

One former contributor to JediMUD created a YouTube video to illustrate the tight ties to history that several zones in the game have. Whereas some games focus on their own imaginary world, many JediMUD contributors have added zones based on historical figures and occurrences, such as the life of Emperor Honorius Augustus.[7]

Reception[edit]

In September 1995, JediMUD was named Mud of the Month by The Mud Connector.[2]

References[edit]

  1. ^ "The Oldest DikuMuds". DIKU MUD. 2003-04-25. Retrieved 2010-04-28. 
  2. ^ a b "September '95 Mud of the Month". The Mud Connector. September 1995. Retrieved 2010-04-28. 
  3. ^ Ruffini, Giovanni (July 1998). "Historical Analysis of MUD Servers". In Jacobson, David. Journal of Virtual Environments. Archived from the original on 2006-09-06. 
  4. ^ Wolf, Mark J. P. (2002). "Chapter 6 - Genre and the Video Game". The Medium of the Video Game. University of Texas Press. ISBN 0-292-79150-X. Archived from the original on 2006-09-10. 
  5. ^ Elson, Jeremy (1996-05-01). "The History of CircleMUD". The CircleMUD Home Page. Retrieved 2010-04-28. 
  6. ^ "What Else Is Possible". The CircleMUD Home Page. 2001-12-06. Retrieved 2010-04-28. 
  7. ^ "A Testament from Prosper to the People". YouTube. 2008-01-21. Retrieved 2010-04-28. 

External links[edit]