||This article needs additional citations for verification. (April 2011)|
Jeff Minter speaking at the Game Developers Conference in 2007.
22 April 1962 |
Reading, England, UK
|Occupation||programmer, game designer|
Jeff 'Yak' Minter (born in Reading, 22 April 1962) is an independent British video game designer and programmer. He is the founder of software house Llamasoft and has created dozens of games during his career. Minter's games are often arcade style shoot 'em ups. They often contain titular and/or in-game references demonstrating his fondness of ruminants (llamas, sheep, camels, etc.). Many of his programs also feature something of a psychedelic element, as in some of the earliest "light synthesizer" programs including his Trip-a-Tron.
Minter's recent works include Neon (2004), a non-game music visualization program that has been built into the Xbox 360 console, and the video games Space Giraffe (Xbox Live Arcade, 2007 and PC, 2008), and Space Invaders Extreme (Xbox Live Arcade, May 2009).
Programming career 
Pre-commercial career (early years) 
Jeff Minter had expressed an interest in programming computers from a young age, however it would not be until a long illness during secondary school that Minter's talents would develop in any meaningful way. Following a 3-month stint in which Minter was restricted to lying on his back and was confined to his bed between November 1981 and January 1982, boredom led him to take up computer programming in earnest to pass the time.
Upon recovery, Minter teamed up with Richard Jones, a fellow pupil, and together they started writing their own games on their school's Commodore PET. They soon parted ways. Jones went on to commercial projects, some of them in the software market (e.g., Interceptor Micros).
Commercial years 
In 1981 Minter started independently writing and selling video games for the Sinclair ZX80. He formed a partnership with his mother, Hazel Minter. Together they developed and commercially produced 20 games for the Sinclair ZX81, Commodore VIC-20, Atari 8-bit computers, ZX Spectrum and Commodore 64. Jeff had been attending the University of East Anglia studying physics, however success in the video-game programming industry prompted him to drop his studies and take up video game development full-time.
In 1982 Jeff founded the software house[nb 1] Llamasoft. His first Llamasoft game was a Defender clone for the Commodore VIC-20 called Andes Attack (US version: Aggressor). In Andes Attack, little llamas advanced upon and attacked the player instead of the spaceships from Defender. As a fan of Defender, Minter would remake it again as Defender 2000. Using the name 'Salamander software', Minter released Gridrunner, published by Quicksilva Ltd. UK - this was written in a week and marked his first commercial success both in the UK and in the U.S..
Minter went on to develop a number of classic games, all written in assembly language, for the later home computers (such as the Commodore 64, Atari 400/800 and Atari ST) which were marketed mainly by word of mouth and by the occasional magazine advertisement. These games included: Gridrunner, Abductor, Matrix: Gridrunner 2, Hellgate, Hover Bovver, Attack of the Mutant Camels, Revenge of the Mutant Camels, Return of the Mutant Camels, Laser Zone, Mama Llama, Metagalactic Llamas Battle at the Edge of Time, Sheep in Space, Voidrunner, and Iridis Alpha.
In 1989, Minter helped in the production of the Konix Multisystem console.
Minter also worked for Atari and VM Labs. For Atari he produced Tempest 2000 (1994) on the Jaguar. It was a remake of Dave Theurer's 1981 classic, Tempest. Minter also produced Defender 2000 (1995) on the Jaguar, remaking Eugene Jarvis's 1980 classic, Defender. Minter also produced the Virtual Light Machine (VLM-1) for the Jaguar CD-ROM add-on. For VM Labs, Minter designed related software for the Nuon chip including the creation of the VLM-2 Light Synth and the video game, Tempest 3000.
Minter then wrote games for the Pocket PC platform, some of which also had PC conversions (using a customized Pocket PC emulator). During this time, Minter released three games: Deflex, Hover Bovver 2:Grand Theft Flymo (a reinterpretation of his own 1984 game, Hover Bovver), and the PC/Macintosh game Gridrunner++ (the third title in the Gridrunner series).
In 2002, Jeff began work on a music video game for the Nintendo GameCube to be called Unity. Utilizing the newest version of his VLM, the VLM-3 or Neon, Unity was to combine the two main threads of Minter's prior career: light synthesis and classic arcade style shooting. Minter was involved in writing this game for Peter Molyneux's Lionhead Studios throughout 2003, however the project was canceled in December 2004. Neon has since been reprogrammed and significantly expanded and is used in Xbox 360 media visualisation.
In 2008 it was announced at the Tokyo Game Show that designers at Llamasoft were working on the visualization aspects of the Xbox 360 version of Space Invaders, called Space Invaders Extreme. The game was released in 2008. In December 2008 Space Giraffe was released for the PC.
In September 2009 he released Gridrunner Revolution for Windows-based PCs as a digital download.
The Minotaur Project 
In 2010, frustrated with the delays surrounding the release of his recent titles Minter was keen to return to a style of game development where games could be produced and released quickly. The iOS platform was chosen and Llamasoft announced that a series of games would be produced under the banner The Minotaur Project. The idea behind the series is that Llamasoft would develop a game in the style of an old piece of hardware but without the constraints of the original hardware.
On March 2, 2011 Llamasoft released their second iOS game, Minotron: 2112. Minotron: 2112 is the remake of the Atari ST / Amiga classic, Llamatron (which is, in fact, directly inspired by the coin-op video game Robotron: 2084).
The code framework for the Minotaur Project games enables them to be rebuilt for both Mac and PC versions. Gridrunner was released for the Mac in August 2012.
Personal life 
|This section requires expansion. (December 2012)|
In online forums and informal game credits pages Minter usually signs as "Yak", which is, in his own words
"a pseudonym chosen a long time ago, back in the days when hi-score tables on coin-op machines only held three letters, and I settled on Yak because the yak is a scruffy hairy beast - a lot like me ;-)."
- Deflex (PC/VIC-20, 1981; iPod Touch/iPhone 3GS/iPad/iPhone 4, 2011) (A.K.A. Deflex V)
- Centipede (ZX81, 1982)
- 3D Labyrinth (VIC-20, 1982)
- Abductor (VIC-20, 1982)
- Andes Attack (VIC-20, 1982) (A.K.A. Defenda)
- Bomb Buenas Aires (VIC-20, 1982; Atari ST, 1988) (A.K.A. Aggressor, Bomber, Blitzkrieg)
- City Bomb (ZX Spectrum, 1982)
- Gridrunner (Atari 8-bit computers (400/800/XL)/VIC-20/ZX Spectrum, 1982; C64, 1983)
- Matrix: Gridrunner 2 (VIC-20, 1982; Atari 8-bit computers (400/800/XL) and C64, 1983; C16, 1986)
- Rat Man (VIC-20, 1982)
- Rox III (VIC-20/ZX Spectrum, 1982)
- Super Deflex (ZX Spectrum, 1982)
- Attack of the Mutant Camels (Atari 8-bit computers (400/800/XL) and C64, 1983) (UK: Advance of the Megacamel)
- Attack of the Mutant Camels - Matrix Version (C64, 1983)
- Headbangers Heaven (ZX Spectrum, 1983)
- Hover Bovver (C64, 1983; Atari 8-bit computers (400/800/XL), 1984)
- Laser Zone (VIC-20/C64, 1983; C16, 1986)
- Metagalactic Llamas Battle at the Edge of Time (VIC-20, 1983; C64, 1984) (A.K.A. Meta-Llamas)
- Revenge of the Mutant Camels (C64, 1983)
- Rox 64 (C64, 1983)
- Traxx (VIC-20/ZX Spectrum, 1983)
- Ancipital (C64, 1984)
- Hellgate (VIC-20/C64, 1984)
- Psychedelia (VIC-20/ZX Spectrum/C64/MSX, 1984) – A light synthesizer.
- Sheep in Space (C64, 1984)
- Batalyx (C64, 1985)
- Colourspace (Atari 8-bit computers (400/800/XL/XE), 1985) – A light synthesizer.
- Mama Llama (C64, 1985)
- Yak's Progress (C64, 1985)
- Iridis Alpha (C64, 1986)
- Made in France II (C64, 1987)
- Return of the Mutant Camels (C64, 1987; Atari 8-bit computers (400/800/XL/XE), 1988) (A.K.A. Revenge of the Mutant Camels 2)
- Voidrunner (C64, 1987)
- Bombuzal (C64/Amiga/Atari ST, 1988; PC, 1989; SNES, 1990) - Minter designed one level
- Trip-a-Tron (Amiga/Atari ST, 1988)
- Super Gridrunner (Amiga, 1989; Atari ST, 1991)
- Defender II (Amiga/Atari ST, 1990)
- Photon Storm (Amiga/Atari ST, 1990)
- Llamatron: 2112 (Amiga/Atari ST, 1991; PC, 1992)
- Revenge of the Mutant Camels (enhanced re-release) (Amiga/Atari ST, 1991; PC, 1994)
- Hardcore (Atari ST, 1992)
- Tempest 2000 (Atari Jaguar, 1994)
- Virtual Light Machine (Atari Jaguar, 1994) (A.K.A. VLM-1)
- Defender 2000 (Atari Jaguar, 1995)
- Llamazap (Atari Falcon, 1995)
- Tempest X3 (PS1, 1996) (credited only for Tempest 2000)
- Tempest 3000 (Nuon DVD, 2000)
- VLM-2 (Nuon DVD, 2000)
- Gridrunner++ (PC, 2002)
- Hover Bovver 2: Grand Theft Flymo (PC, 2002)
- Neon (Xbox 360, 2005) (A.K.A. VLM-3)
- Space Giraffe (Xbox 360, 2007; PC, 2008)
- Space Invaders Extreme (NDS/PSP, 2008; Xbox 360, 2009)
- Gridrunner Revolution (PC, 2009)
Minotaur Project series: This series of games pay homage to classic retro platforms. Each game is implemented as if running on a modernized version of the classic platform it represents. Originally developed for the iOS platform the games are being ported to both OSX and Android.
- Minotaur Rescue (iPod Touch/iPhone 3GS/iPad/iPhone 4, 2011) (Represents the Atari 2600[dubious ])
- Minotron: 2112 (iPod Touch/iPhone 3GS/iPad/iPhone 4, 2011) (Represents the Mattel Intellivision)
- GoatUp (iPod Touch/iPhone 3GS/iPad/iPhone 4, 2011) (Represents the Sinclair Spectrum)
- Caverns of Minos (iPod Touch/iPhone 3GS/iPad/iPhone 4/iPhone 4S) (Represents the Atari 8-bit family)
- Gridrunner iOS (iPod Touch/iPhone 3GS/iPad/iPhone 4/iPhone 4S/Mac) (Represents arcade games of Namco System 86 era). First Minotaur Project title to be released on the Mac.
- Five A Day (iPod Touch/iPhone/iPad) (Appears to represent the Commodore 64)
- Super Ox Wars (iPod Touch/iPhone/iPad) An arcade game of the Xevious type - Llamasoft's first vertical scrolling shooter
- Deflex (iPod Touch/iPhone/iPad) Puzzle game and a remake of one of Llamasoft's earliest titles
- A company that creates games rather than sells or distributes them is often called a house
- Boule, Pete. "Jeff Minter, fondateur de Llamasoft - Interview ." Eurogamer. 10 July 2012.
- Fulton, Jeff; Fulton, Steve (2010-03-19). The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript. Apress. p. 25. ISBN 978-1-4302-2614-7. Retrieved 26 April 2011.
- "Business Born in Bed". Home Computing Weekly Issue 4, 29 March - 4 April 1983 on page 11
- Purchese, Robert (16 December 2008). "Llamasoft's Jeff Minter -Interview". Eurogamer. Retrieved 19 September 2010.
- "Llamasoft announcement of the Minotaur Project". Retrieved 23 March 2012.
- "App Store entry for GoatUp". Retrieved 23 March 2012.
- "App Store entry for Caverns of Minos". Retrieved 23 March 2012.
- "Eurogame interview with Jeff Minter". Retrieved 23 March 2012.
- Minter, Jeff. Llamasoft: Home of the Virtual Light Machine - An Introduction. 2005.
- Couper, Heather (December 20–27, 1984). "Wooly Logic". New Scientist. p. 73. Retrieved 26 April 2011.
- Newman, James; Simons, Iain (2007-06-04). 100 Videogames. BFI. p. 11. ISBN 978-1-84457-161-1. Retrieved 26 April 2011.
|Wikimedia Commons has media related to: Jeff Minter|
- Llamasoft official website, Llamasoft's history, and other resources
- Jeff Minter's Twitter page
- Jeff Minter's Google TechTalk, March 2007
- "the history of llamasoft", by Jeff Minter
- An interview with Jeff Minter from Halcyon Days: Interviews with Classic Computer and Video Game Programmers
- A netmeeting/interview with Jeff Minter, held by B3ta
- The Inquirer article on his early games
- Gamasutra Interview, April 2007
- Jeff Minter's profile at MobyGames
- Llamasoft Ltd. profile at MobyGames