Jens Bergensten

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Jens Bergensten
Jens Bergensten Minecon.jpg
Jens Bergensten at MineCon 2011
Born (1979-05-18) 18 May 1979 (age 35)[1][2]
Nationality Swedish
Other names Jeb, jeb_, Khaile
Known for Lead designer and developer for Minecraft.
Spouse(s) Jenny Bergensten (born Thornell) (married 2013[3]-present)

Jens Peder[citation needed] Bergensten, also known as Jeb, or jeb_ by his in-game nickname, is a Swedish video game designer. Since December 2010, he has worked for the game developer Mojang as a programmer and game designer. He became the lead designer and lead developer of the popular indie sandbox game Minecraft, after Markus "Notch" Persson stepped down from his position in December 2011.[4][5]

Biography[edit]

Bergensten started programming his first games at age 11 using BASIC and Turbo Pascal.[6] By age 21 he was a mapper and modder for the first-person shooter Quake III Arena.[7] Later he worked as a C++ and Java programmer for the game developer Korkeken Interactive Studio, which went bankrupt and became Oblivion Entertainment.[8] During that time he led the development for the online role-playing game Whispers in Akarra, which he later discontinued after straying from the team's original creative vision for the project.[9]

After the insolvency of Oblivion, Bergensten moved to Malmö and earned a master's degree in computer science in 2008.[6] During his studies he founded the indie game development company, Oxeye Game Studio, along with Daniel Brynolf and Pontus Hammarber. The studio became known for the platform game Cobalt and the real-time strategy game Harvest: Massive Encounter.

Until 24 November 2010, Bergensten worked for the online knowledge community, Planeto.[10][11]

On 11 May 2013 Jens married Jenny Bergensten (Née Thornell).[3]

Mojang[edit]

Bergensten was originally hired as Mojang's backend developer for Scrolls, but began programming more and more significant parts of Minecraft until he took over its development completely on 1 December 2011, after Markus Persson stepped down from this position.[5] Bergensten was part of the team that developed Catacomb Snatch as part of the Humble Bundle Mojam event where game developers create a game from scratch in 60 hours.

Games[edit]

References[edit]

  1. ^ Jens Bergensten (4 March 2013). "jeb_: I will turn 34 in May". Twitter. Retrieved 20 April 2014. 
  2. ^ Jens Bergensten (4 March 2013). "jeb_: 18th!". Twitter. Retrieved 20 April 2014. 
  3. ^ a b Jens Bergensten (11 November 2013). "jeb_: So... For the record, I was ...". Twitter. Retrieved 15 November 2013. 
  4. ^ Tom Senior (2 December 2011). "Notch steps down as Minecraft lead designer, plans to start new projects". PC Gamer. Retrieved 6 January 2012. 
  5. ^ a b Markus Persson (2 December 2011). "Och med dom orden så passar jag micken." (in English). Retrieved 6 January 2012. 
  6. ^ a b Markus Persson (19 November 2010). "Introducing: Jens!". Retrieved 7 March 2012. 
  7. ^ "Interview with Khaile (alias Jens Bergensten)". Retrieved 7 March 2012. 
  8. ^ "Oblivion Entertainment - Moby Games". Retrieved 7 March 2012. 
  9. ^ "Whispers in Akarra". Archived from the original on 11 February 2004. Retrieved 12 April 2014. 
  10. ^ "The Credits - planeto.com". Retrieved 2012-03-07. 
  11. ^ Jens Bergensten (24 November 2010). "jeb_: Last day at #planeto". Twitter. Retrieved 7 March 2012. 

External links[edit]