Giuoco Piano, Jerome Gambit

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Jerome Gambit
Solid white.svg a b c d e f g h Solid white.svg
8  black rook  black king  black bishop  black queen  black king  black king  black knight  black rook 8
7  black pawn  black pawn  black pawn  black pawn  black king  black king  black pawn  black pawn 7
6  black king  black king  black king  black king  black king  black king  black king  black king 6
5  black king  black king  black bishop  black king  black knight  black king  black king  black king 5
4  black king  black king  black king  black king  white pawn  black king  black king  black king 4
3  black king  black king  black king  black king  black king  black king  black king  black king 3
2  white pawn  white pawn  white pawn  white pawn  black king  white pawn  white pawn  white pawn 2
1  white rook  white knight  white bishop  white queen  white king  black king  black king  white rook 1
Solid white.svg a b c d e f g h Solid white.svg
Moves 1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5
ECO C50
Named after Named for Alonzo Wheeler Jerome
Parent Giuoco Piano

The Jerome Gambit is a weak chess opening that is an offshoot of the Giuoco Piano. It is characterized by the moves 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 (the Giuoco Piano) 4.Bxf7+? Kxf7 5.Nxe5+ Nxe5. White sacrifices two pieces in hopes of exposing Black's king and obtaining a mating attack. The line is virtually never seen today (and never seen in high-level chess), but was known in the late 19th century. Blackburne wrote of it, "I used to call this the Kentucky opening. For a while after its introduction, it was greatly favoured by certain players, but they soon grew tired of it."[1]

In the third edition of the opening treatise Chess Openings, Ancient and Modern (1896), the authors wrote, "The Jerome Gambit is an American invention, and a very risky attack. It is described in the American Supplement to Cook's Synopsis as unsound but not to be trifled with. The first player sacrifices two pieces for two pawns, with the chances arising from the adversary's king being displaced, and drawn into the centre of the board."[2] Similarly, du Mont wrote that it "is unsound, but has the saving grace of leading to a lively game and is therefore suitable for an occasional friendly game. The defender cannot afford to be careless."[3]

White may regain one of the two sacrificed pieces with 6.d4, but Black retains a decisive material advantage with 6...Bxd4 7.Qxd4 Qf6.[4] More commonly, White plays 6.Qh5+. In that event, Freeborough and Ranken analyzed two lines. One is 6...Kf8 7.Qxe5 Qe7 8.Qf5+ Ke8 9.Nc3 d6 10.Qf3 Qf7 11.Qe2 Nh6 12.0-0 c6, with large advantage to Black.[4] Freeborough and Ranken also analyze the bold 6.Qh5+ Ke6!? ("follow[ing] out Mr. Steinitz's theory that the King is a strong piece") 7.Qf5+ Kd6 8.d4 (or 8.f4 Qf6 9.fxe5+ Qxe5) Bxd4 9.Na3 c6 10.c3 Qf6 11.cxd4 Qxf5 12.exf5 Nf7 13.Bf4+ Ke7, again with a large advantage.[4] A bad line for Black after 6.Qh4+ is 6... Kf6?? 7. Qf5+ Ke7 8. Qxe5+ Kf7 9. Qxc5, regaining both pieces and winning two pawns.[5]

[edit] Illustrative game

Solid white.svg a b c d e f g h Solid white.svg
8 a8 black rook b8 black king c8 black bishop d8 black king e8 black king f8 black king g8 black king h8 white queen 8
7 a7 black pawn b7 black pawn c7 black pawn d7 black king e7 black king f7 black king g7 black king h7 black pawn 7
6 a6 black king b6 black king c6 black king d6 black pawn e6 black king f6 black king g6 black pawn h6 black king 6
5 a5 black king b5 black king c5 black king d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 black king e4 white pawn f4 black king g4 black knight h4 black queen 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 black king h3 white pawn 3
2 a2 white pawn b2 white pawn c2 white pawn d2 white pawn e2 black king f2 black bishop g2 white pawn h2 black king 2
1 a1 white rook b1 white knight c1 white bishop d1 black king e1 black king f1 white rook g1 black king h1 white king 1
Solid white.svg a b c d e f g h Solid white.svg
N.N. vs. Blackburne, position after 12.Kh1

N.N. versus Blackburne, England 1880[6] 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+? Kxf7 5.Nxe5+ Nxe5 6.Qh5+ g6!? Blackburne remarks, "Not to be outdone in generosity."[1] Seirawan and Minev observe that after 6...Kf8 7.Qxe5 d6 or 6...Ng6 7.Qxc5 d6 White has insufficient compensation for the sacrificed piece, but Blackburne likes to attack.[7] 7.Qxe5 d6 (7...Qe7) 8.Qxh8 Qh4 9.O-O Nf6 10.c3? Better is 10.Qd8![7] 10...Ng4 11.h3 Bxf2+ 12.Kh1 Bf5! 13.Qxa8 Qxh3+! 14.gxh3 Bxe4#. Having accepted White's sacrifice of two minor pieces, Blackburne responded by returning the knight, then sacrificing both rooks and his queen to deliver checkmate with his three remaining minor pieces.

[edit] References

  1. ^ a b Joseph Henry Blackburne, Mr. Blackburne's Games at Chess, selected, annotated and arranged by himself [1]
  2. ^ E. Freeborough and Rev. C. E. Ranken, Chess Openings, Ancient and Modern, Third Edition, Kegan Paul, Trench, Trübner and Co., London, 1896, p. 85. [2]
  3. ^ J. du Mont, 200 Miniature Games of Chess, David McKay, 1965, p. 147.
  4. ^ a b c Freeborough and Ranken, p. 86.
  5. ^ Larry Evans, Chess Catechism, 1970, ISBN 0-671-20491-2
  6. ^ N.N.-Blackburne, England 1880
  7. ^ a b Yasser Seirawan and Nikolay Minev, Take My Rooks, International Chess Enterprises, 1991, p. 66. ISBN 1-879479-01-X.

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