Jewel Quest

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Jewel Quest
Jewelquestcover.jpg
Developer(s) iWin
Publisher(s) iWin
Distributor(s) Various
Series Jewel Quest
Platform(s) PC, Macintosh, Mobile phone, Xbox 360 (XBLA)
Release date(s) PC
October 29, 2004
Mobile phone
May 17, 2005
Xbox Live Arcade
March 8, 2006
Genre(s) Puzzle
Mode(s) Single player, Multiplayer
Distribution Download, Flash

Jewel Quest is a tile-matching puzzle video game created and published by iWin. First released for PC, it has been redeveloped for Symbian S60, the Nintendo DS (Jewel Quest: Expeditions), the Xbox 360's Xbox Live Arcade and other platforms. iWin also released a series of sequels and spin-off games.

Basic match 3 puzzle[edit]

Jewel Quest is a 'match 3' puzzle played on a grid filled with various tokens, such as diamonds, gold nuggets, coins, and skulls. The player may swap any two adjacent tiles, as long as the swap results in a horizontal/vertical line of three or more matching tokens. The matched set disappears, allowing tokens to drop into the gaps from above; if more matched sets form as a result, they disappear as well.

Whenever tiles disappear, the background grid positions turn gold. The player must turn every square on the board to gold in order to complete the level. Failing to do so within the given time limit, or reaching a situation in which no more swaps are possible, costs one life and sends the player back to the start of that level.

As the game progresses, new variations are introduced to make gameplay more difficult: irregularly shaped grids, squares in hard-to-reach places, tokens that must be matched multiple times to clear them from the board, and so on.

Story[edit]

Jewel Quest has 180 levels and is set within the Mayan culture. There are 36 grids and they are played through, in succession, five times, with each play-through adding a new level of difficulty. During the first run-through, "Explorer," the player is given pieces of storyline in the form of "journal entries" to read after completing each grid, with an additional snippet before the beginning of each level. After playing the 36th grid, the totem "speaks" as well there being a written blurb. After the "Explorer" level, new information is given only at the end of the 36th level, and once after playing the 1-2 grid during the second run-through. All other "journal entries" are quotes or sayings to encourage the player. Likewise, if the player fails to complete a level within the time frame, encouraging quotes will be used.

Quotes[edit]

"Truth, like gold, is to be obtained not by its growth, but by washing away from it all that is not gold." - Tolstoy

Jewel Quest II has 180 levels, and after each level you advance along a map representing a journey in Africa. Additional Jewels were added. Again, there are 36 boards to play, with each play-through increasing in difficulty. For Jewel Quest II, the boards are not necessarily the same as in the previous play-through. Also, while in Jewel Quest I, blank squares are obstacles, the player is allowed to move jewels into empty squares in the grid in Jewel Quest II, introducing new strategy. The player's character is revealed to be named Rupert, and the story revolves around him searching for a "Golden Jewel Board" in Africa, as well as a romantic subplot with a woman named "Emma" and a villain named "Sebastian." Emma and Sebastian each receive their own first-person text entries for an entire play-through, though the final play-through is done by Rupert. The background reflects the location of the characters within the story.

Jewel Quest III's levels range throughout the world. The new Globe interface allows you to select from different regions to play. Mexico, Iceland, Europe, Africa, South America, Australia, China, Alaska, East Asia are the regions. In each region there are several locations to choose from and each level has multiple passes. New to JQ3 is that some of the jewels have special properties.

Scoring and lives[edit]

When you match a set of tiles, you gain points based on the number of tiles matched and the number of "cascaded" matches that have occurred. "Cursed" black tiles appear in later levels; directly matching a set of these deducts points and erases the gold behind them. However, the cursed tiles can be safely removed as a "cascaded" match.

When you run out of time on a level, or reach a point where there are no moves possible, you lose a life and must start the level over.

You are granted an additional life for every 50,000 points earned.

Games[edit]

The Jewel Quest series has evolved since its beginnings starting with Match 3 to Playing Cards and Hidden Objects. Also starting on the computer and moving to consoles and mobile devices.

Windows[edit]

Match 3[edit]

Jewel Quest 1 2/09/2005
Jewel Quest 2 2/09/2007
Jewel Quest 3 6/12/2008
Jewel Quest: Heritage 12/10/2009
Jewel Quest: The Sleepless Star 10/07/2010
Jewel Quest: The Sapphire Dragon 10/20/2011

Playing card[edit]

Jewel Quest Solitaire 8/28/2007
Jewel Quest Solitaire 2 8/28/2007
Jewel Quest Solitaire 3 3/05/2009

Hidden object[edit]

Jewel Quest Mysteries:
Curse of the Emerald Tear
9/11/2008
Jewel Quest Mysteries:
Trail of the Midnight Heart
7/16/2009
Jewel Quest Mysteries:
The Seventh Gate
4/01/2011
Jewel Quest Mysteries:
The Oracle of Ur
3/09/2012

Consoles[edit]

Jewel Quest Xbox 360 3/03/2006 Match 3
Jewel Quest Expedition Nintendo DS 2/01/2008 Match 3
The Quest Trio Nintendo DS 8/26/2008 Match 3, Playing Cards
Jewel Quest Mysteries Nintendo DS 11/03/2009 Hidden Object
Jewel Quest Trilogy Wii 2/04/2011 Match 3, Hidden Object
Jewel Quest Solitaire Trio Nintendo DS 2/11/2011 Playing Cards

Mobile[edit]

Jewel Quest 3: World Adventure Mobile 2010 Match 3
Jewel Quest: Curse of the Emerald Tear iPhone 2010 Hidden Object
Jewel Quest iPhone, iPad 2011 Match 3
Jewel Quest Heritage[1] Android 2012 Match 3
JQ Mysteries: The 7th Gate[2] Android 2012 Hidden Object

External links[edit]

References[edit]