Jinxter

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Jinxter
Jinxter cover.jpg
DOS Cover art
Developer(s) Magnetic Scrolls
Publisher(s) Rainbird Software
Programmer(s) Paul Findley
Artist(s) Geoff Quilley
Duncan McLean
Writer(s) Georgina Sinclair
Michael Bywater
Composer(s) John Molloy
Platform(s) Acorn Archimedes, Amiga, Amstrad CPC, Amstrad PCW, Amstrad PCW, Apple II, Apple Macintosh, Atari 8-bit, Atari ST, Commodore 64, DOS, Spectrum +3[1]
Release date(s) 1987
Genre(s) Interactive fiction
Mode(s) Single-player
Distribution Tape, floppy disk

Jinxter is a text adventure video game developed by Magnetic Scrolls and published by Rainbird in 1987 for popular 8-bit and 16-bit machines of the time as well as for the 32-bit Acorn Archimedes. Jinxter tells the story of a man on a mission to save the fictional land of Aquitania from the looming threat of evil witches. The game was well received by critics upon its release.

Plot[edit]

The game is a science fantasy comedy set in the fictional country of Aquitania, which bears a strong resemblance to early-to-middle 20th century Britain. The central characters in the story are the Guardians, immortal guardian angel-like beings who look after and help people. The Guardians - members of ARSE, the Association of Registered Stochastic Executives - are described as liking to wear herringbone overcoats and eat cheese sandwiches. Centuries ago the country was threatened by the rising dark power of the wicked Green Witches until the good magician Turani created a magical object, called the Bracelet, which holds luck and distributes it throughout Aquitania to limit and keep in check the witches' magic, banning the dangerous parts of the witchcraft and rendering them relatively harmless. However, the new high witch Jannedor has enough of the restraints. She has obtained and disassembled the Bracelet, stripped it of its five magical charms and hid them in various places (the bracelet itself is worn by Jannedor), waiting for its powers to be weakened enough it could be destroyed so she would fulfill her schemes of jinx and conquest. If the charms of Turani are not reunited soon with the legendary Bracelet of Turani then luck could completely run out and the witches will regain all of their old magic and the country will again fall under their influence.

The player character is, pretty much accidentally, recruited by the Guardians to rescue his friend Xam, who was kidnapped by the witches, retrieve the charms, fix the Bracelet and then use its powers against Jannedor to kill her and destroy her castle, thus defeating the witches and restoring luck to Aquitania.[2][3][4][5] Once Jannedor's evil ambitions are put to an end, however, the player's character is put back just where he before he began his adventure—in front of a speeding bus—and killed.[6]

Gameplay[edit]

Jinxter Atari ST gameplay screenshot, showing the witch's chamber, one of the game's "more eye-catching scenes"[7]

Jinxter is a text-based adventure, where the player controls the protagonist character by typing in command sentences. Most versions use graphics for illustrations, with the exception of the text-only Spectrum +3 and Apple II versions.[8] It was famous for its quirky, eccentric humour, as many of the textual descriptions are very long and have a humorous aspect. Each of the five charms provides a magic spell, and the words to trigger these spells are common placeholder names. Unlike many other text adventures, in Jinxter the player character almost never dies during the course of gameplay: even if he gets into otherwise lethal situations, one of the Guardians will appear in some absurd way, and save his life (the only exception to this rule is a final encounter with Jannedor[4]). However, the player can lose some luck and be unable to complete the game later on.

Development[edit]

Jinxter was originally conceived as an answer to Infocom's Enchanter and was created by a relatively big development team. The game was originally written by the sister of Magnetic Scrolls' founder Anita Sinclair, Georgina, who had previously written the novella A Tale Of Kerovnia for The Pawn. However, due to a falling out between them, the whole text had to be rewritten in three weeks by Michael Bywater, who had previously written the What Burglar magazine for The Guild of Thieves and then helped with Corruption.[9] The game's package contents included The Independent Guardian newspaper written by Bywater.[10]

Reception[edit]

Jinxter received positive reviews, including the rating scores of 70% from Amiga Computing,[4] 7/10 from Amiga User International,[11] 88% from Amstrad Action,[3] 8/10 from Power Play,[12] 9/10 from Commodore User,[13] 37/40 from Computer & Video Games,[14] 89% from Computing with the Amstrad,[15] 92% from Crash,[5] 92% from The Games Machine[16] 9/10 in Your Sinclair,[17] and 83% from Zzap64.[18] The game was also a commercial success. In 1998, ACE featured it on the list of 100 Top Games as "an odd adventure decorated with beautiful graphics."[19] However, in 1996, Computer Gaming World ranked its ending as the 14th least rewarding of all time, as "even when the player won, the protagonist died."[20]

References[edit]

  1. ^ Jinxter - data at The Bird Sanctuary
  2. ^ Plot Summary at the Magnetic Scrolls Chronicles
  3. ^ a b "CPC version, Amstrad Action, issue 30 (March 1988), p.60-61 - reviewed by The Pilgrim". Msmemorial.if-legends.org. Retrieved 2011-06-13. 
  4. ^ a b c Peter Verdi. "Review (CommodoreAmiga) taken from "Amiga Computing" magazine 10/1988". Mschronicles.com. Retrieved 2011-06-13. 
  5. ^ a b "CRASH 51 - Jinxter". Crashonline.org.uk. Retrieved 2011-06-13. 
  6. ^ "Memories". The Bird Sanctuary. Retrieved 2011-06-13. 
  7. ^ Mike Gerrard, The Arts That Spell Adventure - Page Three, Atari ST User 03/1988
  8. ^ Jinxter - information at The Bird Sanctuary
  9. ^ Peter Verdi. "Trivia". Mschronicles.com. Retrieved 2011-06-13. 
  10. ^ Jinxter - Packaging at The Bird Sanctuary
  11. ^ Peter Verdi. "Review (Commodore Amiga) from "Amiga User International" magazine". Mschronicles.com. Retrieved 2011-06-13. 
  12. ^ Peter Verdi. "Review (Commodore 64/128) taken from Power Play magazine". Mschronicles.com. Retrieved 2011-06-13. 
  13. ^ Commodore User 52, January 1988 (pages 76-77)
  14. ^ Computer & Video Games 76, February 1988 (page 104-105)
  15. ^ Computing with the Amstrad Vol.4 Issue 5, September 1988 (page 43)
  16. ^ Peter Verdi. "Review (Commodore Amiga/Atari ST) from "The Games Machine" magazine 02/1988". Mschronicles.com. Retrieved 2011-06-13. 
  17. ^ YourSinclair Issue30 (page 82)
  18. ^ Zzap64 Issue 35, March 1988, page 48
  19. ^ ACE Issue13 (page 69
  20. ^ CGW 148 The 15 Least Rewarding Endings of All Time

External links[edit]