Joseph Staten

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Joseph Staten
Joe Staten and Eric Nylund.jpg
Staten (left) with Eric Nylund (right) at Comic-Con International 2007
Born 1971/1972 (age 42–43)[1]
Occupation Writer and Cinematic Director
Employer Microsoft Studios
Known for Halo: Contact Harvest and cinematics for all Halo games by Bungie

Joseph Michael Staten (born c. 1972) is an American writer. He was born in San Francisco, California. The son of a theologian, Staten originally planned on becoming an actor, but dropped the idea in college. He instead pursued a number of jobs before becoming a staff member at game developer Bungie in 1998 after meeting some of the developers in online Myth matches.

At Bungie, Staten served as director of cinematics for the studio's games, including the Halo series; he would write mission scripts and movie dialogue for the titles. He has also been involved in managing the expansion of the Halo franchise to other game studios and producers, including Peter Jackson's Wingnut Interactive. Though not a published author previously, Tor Books approached Staten to write the fifth Halo novelization, Halo: Contact Harvest. Released in 2007, the novel reached #3 on The New York Times bestseller list in the first week of its release and received positive reviews. Staten's latest project was a brand new game series entitled Destiny, a first-person shooter.

Staten rejoined Microsoft Studios on January 9, 2014, and is working on Sunset Overdrive, Scalebound and Crackdown.[2]

Biography[edit]

Early life and education[edit]

Joseph Staten is the son of a minister who is a professor of theology and philosophy of religion.[3] He entered Northwestern University in 1990 with the intention of becoming an actor.[4] Realizing he was not material to be a leading man, he dropped the idea, but stayed with theater. At the University of Chicago Staten studied military history and political science,[5] planning on getting his Masters degree and joining the Central Intelligence Agency. Having completed his masters, and being rejected by the CIA, Staten dropped the idea of entering the foreign service and helped his family at their winery in Sonoma Valley.[3] Eventually, Staten met some of game developer Bungie's staff playing multiplayer games of Myth and joined the staff in 1998.[4][6]

Bungie[edit]

Staten's former role at Bungie was director of cinematics and was responsible for the in-game movies for Bungie's Halo: Combat Evolved, Halo 2, and Halo 3.[4][7] Work on the games at "crunch time" involved 80 hour weeks and stretches without sleep maxing out at 72 hours.[4] Staten worked alongside three other staff writers at Bungie, each with their own separate role: Frank O'Connor developed Halo 3 '​s combat dialogue, Rob McLees focused on Halo canon and working with licensing partners, Luke Smith interacted with the fans online, and Staten developed the cinematics and missions scripts.[8] Staten said in an interview that he considered it challenging to write for the games, as "first person shooters [are] all about writing 'between the bullets'"—relating plot information to the play in between action sequences. "You need to be efficient and clever to give players the story—the context—they need. But you don't want to push too hard or they'll reject it." During his work on the games he read science fiction works by Iain Banks, Robert A. Heinlein, and Vernor Vinge.[9] In addition to his writing contributions, Staten lends his voice to small aliens known as Grunts in all three video games.[4][10]

Though previous Halo novels had been written by professional writers like Eric Nylund and William C. Dietz, publisher Tor Books chose Staten to write the fifth Halo novelization, entitled Halo: Contact Harvest.[9] Editor Eric Raab noted in the book's press release that "who better to tell the tale" of humanity's encounter with the antagonistic alien Covenant than Staten, who had "intimate knowledge" of the series' story.[11] The novel is an ensemble piece, with the action being narrated from both human and alien viewpoints; the work of Staten's favorite science-fiction authors helped teach him the importance of honing a "strong, consistent voice".[12] Staten found that writing compelling action involved slowing things down, paradoxically the opposite of the fast-paced gameplay of a Halo title.[9] He considered the book the perfect way to elaborate on the Halo story without stripping it down for a video game,.[13] and flesh out the character of Avery Johnson more than the games had allowed.[3]

Staten (left) discusses building game franchises at the 2010 Game Developers Conference.

On release, Contact Harvest reached a top spot of #3 on the New York Times bestseller list,[14] where it remained for four weeks.[15] The novel also appeared on the USA Today bestseller's list at the same time.[16] Reviewers noted that despite being an unproven writer, Staten had succeeded in crafting an excellent novel.[17] The novel's success was considered to be evidence that games were breaking into the mainstream, and that the genre was becoming increasingly about the story.[13]

After Contact Harvest '​s release Staten played an important role in the development of offshoots to the Halo franchise. He traveled to New Zealand several times to work with Peter Jackson and Weta Workshop.[18] Staten assisted with the fiction of Ensemble Studios title Halo Wars, and the now-postponed Halo film.[7] In interviews, Staten has explained that the game's protagonist, the Master Chief, would serve as a supporting character rather than who the film would focus on.[19] He worked on story development for the Halo 3 expansion, Halo 3: ODST;[20] Staten provided the voices for a number of characters as placeholder audio during the representational play testing of the game in December 2008.[21] Staten was last working for Bungie as the writer and design director for Destiny.[22] On September 24, 2013, Bungie announced that Staten had left the company to pursue new creative challenges.[23]

Microsoft[edit]

Staten rejoined Microsoft Studios on January 9, 2014, and is working on an unspecific project.[24]

Personal life[edit]

Staten is married and has two children.[3]

On June 18, 2011, Staten returned to his alma mater, Northwestern University, to give the convocation address to the School of Communication's class of 2011.[25]

References[edit]

  1. ^ "Search results for Joseph Staten in San Francisco". Intelius. Retrieved 2012-02-24. 
  2. ^ Staten, Joseph (January 9, 2014). "Joeph Staten LinkedIn". Linkedin. Linkedin. Retrieved January 11, 2014. 
  3. ^ a b c d Perry, Douglass (2007-10-29). "The Halo Harvest Interview, Part 1". GameTap. Retrieved 2008-04-22. 
  4. ^ a b c d e Lu, Cathy (2006-07-01). "Halo's Big Grunt". Northwestern Magazine. Retrieved 2008-04-22. 
  5. ^ Dudley, Brian (2009-06-29). "Developers at Bungie ready to spring new heroes in the 'Halo' universe". The Seattle Times. Retrieved 2009-06-30. 
  6. ^ "Meet The Team". Bungie. 2008-04-01. Retrieved 2008-04-22. 
  7. ^ a b O'Connor, Frank (2007-05-10). "Halo: Contact Harvest". Bungie.net. Retrieved 2008-04-22. 
  8. ^ Croal, N'Gai (2008-01-15). "The Joseph Staten Interview, Part I". Newsweek. Retrieved 2008-07-12. 
  9. ^ a b c Johnson, Stephen (2007-10-31). "EXCLUSIVE: Joseph Staten Interview". G4 TV. Retrieved 2008-04-22. 
  10. ^ Bolton, Bill; Chris Micieli, Mark Turcotte (2009-11-06). "Podcast Episode #54 - Joseph Staten". Adrenaline Vault. Retrieved 2009-11-07. —interview segment from 0:11:00–0:28:00.
  11. ^ Tor Books (2007-11-04). "Tor Books Debuts Halo: Contact Harvest Today". PR Newswire. p. 1. 
  12. ^ O'Connor, Frank; Joseph Staten (2007-05-10). "Top Story: Halo: Contact Harvest". Bungie.net. Retrieved 2008-01-13. 
  13. ^ a b Joffe-Walt, Chana; Staten, Joseph (2008-01-08). Best-Selling Book Shows Halo Game's Wide Appeal (Flash). National Public Radio. Retrieved 2008-01-13. 
  14. ^ Brightman, James (2007-11-19). "Halo: Contact Harvest Becomes New York Times Bestseller in First Week". Game Daily. Retrieved 2008-01-15. 
  15. ^ "Title Profile: Halo: Contact Harvest". Publishers Weekly. Retrieved 2008-04-04. [dead link]
  16. ^ Beradini, César (2007-11-19). "Halo: Contact Harvest Debuts on NY Times Bestseller List". Team Xbox. Retrieved 2008-01-14. 
  17. ^ Clausen, Joel (2007-12-01). "Book Review: Contact Harvest". PlanetXbox360. Retrieved 2008-01-20. 
  18. ^ Fritz, Ben (2005-10-09). "The Jackson brain trust hooks up with 'Halo'". Chicago Tribune. p. 30. 
  19. ^ Caron, Frank (2008-01-18). "Bungie writing director Joseph Staten talks Halo film". ArsTechnica. Retrieved 2008-06-29. 
  20. ^ Jarrard, Brian; Luke Smith, Chad Armstrong (2008-10-31). The Bungie Podcast 10/31/08: With Joseph Staten, Martin O'Donnell, and Jim McQuillan (.MP3 (zipped)) (Podcast). Washington: Bungie. Retrieved 2008-11-02. 
  21. ^ Urk (2008-12-19). "Bungie Weekly Update: 12/19/08". Bungie.net. Retrieved 2009-02-10. 
  22. ^ Dan Mihoerck, Project Manager, Gamespot@E3 (2013-06-11). "Destiny - E3 2013 Stage Demo Video". Retrieved 2013-06-11. 
  23. ^ Dague, David (September 24, 2013). "It's been an honor.". Bungie.net. Bungie. Retrieved September 24, 2013. 
  24. ^ http://www.polygon.com/2014/1/9/5293310/former-bungie-bigwig-joe-staten-returns-to-microsoft
  25. ^ Errera, Claude (2011-06-21). "Anything fun to do alone is more fun with others". Halo.Bungie.Org. Retrieved 2011-06-22. 

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