Judge Dredd: Dredd vs. Death
|Judge Dredd: Dredd vs. Death|
European cover art for Windows
|Distribution||CD, DVD, Nintendo optical disc|
Judge Dredd: Dredd vs. Death is a first-person shooter video game based on the Judge Dredd character from the 2000 AD comic series, developed by Rebellion Developments. It was released on October 17, 2003 in Europe and February 8, 2005 in the United States. It was released at a budget price and received mixed reviews from critics.
Mega-City One is filled with 400 million people, each holding the potential for criminal activity. Judge Dredd is the city’s law enforcer, respected by all judges and feared by all crooks. The Psi Judges sense a horrible plague approaching the city, and the Dark Judges are their prime suspects. Later the release of viruses that change the host into a "Vampire" or a "Zombie" was then blamed on Dr. Icarus and Judge Death. Judge Dredd is then forced to fight the insane Dr. Icarus (who almost becomes immortal, his original plan was to find a way to become immortal, not make vampires) and the Dark Judges (Mortis, Fire, Death, Fear and Death again, in that order). The last time Dredd fought Death, Death uses Icarus's immortal body to fight Dredd, but is ultimately defeated and Death flees into Judge Anderson's body, who had been held there against her will.
- Judge Dredd: Dredd is one of the most feared and respected Street Judges.
- Chief Judge Hershey: There is no higher position than Chief Judge in the Justice Department.
- Judge Anderson: A Psi judge who, captured by the Dark Judges, was used to open a vortex from Mega City to Dead World, allowing the Dark Judges to enter Mega City.
- Judge DeMarco
- Judge Rico A street Judge who is Joe Dredd's clone brother.
- Doctor Icarus: A mad scientist who created the strain of virus that turned infected people into Vampires and the Undead in his pursuit of immortality.
- The Dark Judges: Undead judges from a parallel universe. Their belief is that since all crimes are committed by the living, being alive is a crime.
- Necrus: The high priest of a cult of religious fanatics who worship the Dark Judges.
- Street Judges: The elite of Mega-City One's Justice Department, they are the Law enforcers. They drop Lawgivers, Lawrods, and Arbitrators when they die.
- Med-Division Judge: These Judges help the sick and injured. They carry Medi-Packs and drop a Medi-Pack when they die. If the player uses the Action command when injured, the Med-Judge will heal the player with a Medi-Pack. If the player uses the Action command while healthy, the Med-Judge will give them a Medi-Pack.
- Tek-Division Judge: These judges provide technical support. There are only two Tek-Judges shown in the game. One is shown in the Training level. The other, Tek-Judge Goodwin, is found in the Chapter 6: Mean Streets mission, where the player has to evacuate him from the Charles Mansions Block.
- Psi-Judges: These Judges have psychic powers to assist when traditional methods prove inadequate. Psi-Judge Anderson is crucial to the storyline of the game.
- Special Judicial Squad: SJS Judges serve as an internal affairs/secret police division of the Judges, being responsible for judging other Judges. They begin to spawn across a level and will attempt to execute Dredd if Dredd's law meter becomes fully depleted.
These characters are unarmed, will not attack Judges, and will allow a Judge to arrest them. The models come in male and female versions of each type. They are sometimes used in escort missions, where the player has to safely escort them through a gauntlet of dangers without letting them die.
- Using Incendiary rounds on civilians will cause the player's Law Meter to drop.
- Business Dress: Citizen in a two-piece suit.
- Casual Dress: Citizen in street clothes.
- Eldster: Elderly citizens. They have blue hair and wear special padded, high visibility "safety orange" outfits. There are safety signs across the chest and back and "SLOW" across the seat in large white letters to warn drivers and fast-moving pedestrians.
- Fattie: Bored citizens who have turned to gluttony as a means to pass the time. They are gigantically fat and wear a belliwheel to prop up their prodigious gut.
- Vagrant: Displaced citizens in raggedy clothes. Technically, begging is a crime (Criminal Code 14-07 Public Nuisance: Begging) - if you want to waste time and resources.
- Hospital Orderly: They wear white lab coats and are found in the Clooney Hospital level.
- Resyk Worker:They wear white jumpsuits and are found in the Resyk Plant level.
Perps are armed and will attack. Judges can Challenge them to drop their weapons or Disarm them, then Arrest them. Shooting them without Challenging them, shooting after you Disarm them, or shooting them after they surrender lowers the player's Law Meter.
- Cybergoth: Mortal followers of the Vampires. They carry Las Pistols and Las Rifles.
- Death Cultist: Fanatic worshipers of the Dark Judges. If disarmed, they will try to pick up another weapon and attack again.
- Death Cult Disciple: Armed with a Pistol. If all nearby Guards, Assassins and Priests are killed or captured, the Disciples will surrender immediately.
- Death Cult Guard: Armed with a Spit Gun. He will never surrender, even when Stumm Gas is used.
- Death Cult Assassin: Armed with a Las Rifle.
- Death Cult Priest: Armed with a Grenade Launcher.
- Necrus, High Priest of the Cult: Armed with a knife. If the player uses Stumm Gas on him, he can be subdued and arrested.
- Hood: Member of a mob. They carry Pistols or Stump Guns.
- Inmate: A prisoner who has escaped from incarceration. They are modeled after the Hood and Punk perps except they wear orange jumpsuits and have barcode tattoos. They are found in the Nixon Penitentiary level.
- Punk: Member of a street gang. They carry Pistols or Stump Guns.
- Scrawler: Vandals who spraypaint "scrawls" (unique painted tags or mottoes) on every available surface. They wear bodysuits and rollerskates. They usually run away, but can turn their spraycans into improvised grenades. The splash damage sometimes backfires and kills the Scrawler and other Perps nearby.
- Suit: A well-dressed, well-to-do gangster. They carry Pistols or Spit Guns. The bald-headed Suits will surrender when Disarmed but the other Suits will try to rearm and fight unless they are Arrested.
Monsters will never surrender, cannot be arrested, and players don't suffer a loss in Judge Meter for killing them.
- Deadworlder: A citizen of the Dark Dimension. They look like charred skeletons. Deadworlders will pop up out of the ground to attack the Player.
- Vampire: A nude infected human with pale skin. They move quickly in a crouch and attack with their sharp claws. They take four times as much damage to kill than a Zombie
- Zombie: An infected human with grayish-green skin. They move slowly but rush their target when they get close. They spatter green goo everywhere when they are shot and lie on their backs when they die. Zombies found face-down are still active and will rise and attack nearby targets.
- Large Zombie: A husky zombie.
- Skinny Zombie: A thin zombie that is harder to hit.
- Civilian Zombie: A citizen who has become infected; they are based on the citizen models.
- Fattie Zombie: The most powerful unnamed enemy in the game. Although slower and easier to hit, it takes eight to twelve times more damage to kill than a regular Zombie and is very strong.
- Judge Zombie: Street, Med, and Tek Judges that have become infected. Has twice the health of regular Zombies.
Justice Department issue weapons
Judges are only able to carry two weapons at a time: a primary (the Lawgiver) and a secondary (Arbitrator, Lawrod, or Stumm gas grenades). If a weapon is depleted of ammo, it is no longer usable and must be replaced by a newly picked up weapon.
- Lawgiver Mark 3: The Lawgiver, the Justice Department's standard sidearm, is the Judges' main weapon. It holds six types of ammunition in the same magazine. Ammo selection is controlled by voice activation. A glitch in the game means that the remaining ammo in the current ammo mode has to have the same capacity as the new ammo mode or the magazine will not switch to the new ammo type unless the player changes the magazine.
- Standard: This is the basic bullet and provides average damage. When firing Standard ammunition, the Lawgiver can fire 5-round bursts. Each magazine holds 64 Standard bullets.
- Armor Piercing: Fires a bullet strong enough to pierce any type of armor or cover (as well as the enemies hiding behind it). They are most effective against Vampires. Each magazine holds 32 Armor-Piercing bullets.
- Ricochet: This rubber-coated bullet does mediocre damage but can stun its targets, allowing them to be arrested. It also has the ability to ricochet between walls to hit multiple targets in an enclosed area or hit targets behind cover, proving useful in tight situations. Each magazine holds 32 Ricochet bullets.
- Incendiary: This bullet does mediocre damage but sets the target ablaze. Undead, like Vampires and Zombies, are supposed to be more vulnerable to fire damage but just walk around on fire. Each magazine holds 8 Incendiary bullets.
- High Explosive: This bullet does blast damage to its target; Dredd must be careful with this mode because it can also affect him. Each magazine holds 8 High Explosive shots.
- Heat Seeker: This bullet locks onto heat sources to hit the target effectively. Each magazine holds 8 Heat Seeker shots.
- Arbitrator shotgun: Able to annihilate an armored person when used in close range although it does less damage when fired at long range. It has a 12-shell magazine and holds shot shells.
- Lawrod Rifle: It is similar to the Lawgiver Mark 3 except it has a stock, scope, and a longer barrel to give it greater accuracy and range. It has two firing modes. The first is a scoped semi-automatic sniper weapon that fires high-velocity rounds and can zoom in on distant targets. The other is an assault rifle that fires in automatic bursts. It has a magazine that holds 32 Armor-Piercing bullets.
- Stumm Gas Grenade: Used by Street Judges, it does minimal damage but causes enemies to choke and lose consciousness. Mostly useful for capturing enemies alive so they can be arrested. The player gets three at the beginning of each level.
- Pistol: The most common weapon in Mega City. Citizens can use this weapon to attack, and threaten, others. It has a 12-round magazine.
- Spit Gun: Automatic weapon which is effective at close range, but lacks accuracy over long distances. It has a dual-lobed 194-round cassette.
- Stump Gun: A sawed-off shotgun that can only hold 4 shells.
- Grenade Launcher: A blast-effect weapon that is best fired at large areas. It holds only one shell at a time.
- Las Pistol: A very lethal directed-energy weapon. It has a 12-shot battery pack.
- Las Rifle: A deadly directed-energy weapon surpassing even the Las Pistol. It has a battery pack that can fire either 50 regular shots or 5 charged shots.
The game is played from a first person perspective. The singleplayer campaign is made up of eleven levels in which the player takes the role of Judge Dredd and battles a series of criminals and undead vampires. Easy, Normal and Hard difficulty levels are available, as well as a cooperative mode.
The game features a 'law meter' which gauges the player's adherence to the laws of Mega-City One. This is depleted by firing on those who have not fired first, failing to challenge enemies before firing and firing upon civilians or criminals who have given up. When the meter is depleted entirely the game is over. After each campaign mission, the player is awarded a ranking of Cadet, Rookie, Street Judge, Senior Judge, or Judge Dredd. Completing singleplayer levels also unlocks at least one playable multiplayer character or map, depending on the player's performance.
The game also features and arcade and multiplayer mode. In the arcade mode, the player must complete various challenges, earning cheat codes for each one completed with a high rank. There are 12 arcade challenges to complete. In the multiplayer mode, players compete with up to 3 friends, and up to 12 computer controlled players in a deathmatch game. Online play is only available in the PC version of the game.
Gordon Rennie wrote a Dredd vs. Death novelization, published by Black Flame, as a tie-in to the game (October 2003, ISBN 1-84416-061-0). The novel alters the storyline somewhat in that certain events which in the game happened to Dredd are given to other judges such as Judge Giant and Anderson. Galen DeMarco also plays a prominent role.
The game received mostly average reviews from critics. It currently has an average of 57% for the Xbox version, 56% for the GameCube version, 55% for the PC version, and 52% for the PlayStation 2 version. Some areas of complaints were weak A.I., lackluster graphics, overly bizarre character models, and simplistic gameplay. However, the game was praised for its multiplayer and arcade mode, which contains over a dozen maps and several playable characters and modes, similar to that of TimeSplitters 2. The arcade mode was also noted as being superior compared to the campaign (IGN said it 'adds some spice to an otherwise boiled and blanched game.'). IGN gave the game a 5/10 and concluded 'fans of the fiction will finally appreciate a style that keeps its faith, but will wonder how this game could have done its source material the same sort of disservice the decade old movie did', negatively comparing it to the 1995 film Judge Dredd. GameSpot were more ambivalent about the game, calling it 'short, simplistic shooter that's not worth even its budget price', concluding that 'it's not embarrassingly bad, but you're better off waiting for your next paycheck and then sinking in the extra cash into any of the much better full-priced shooters readily available on all four platforms'.
- Official website
- 2000 AD profile for the game
- 2000 AD profile for the novel
- GameSpot review
- IGN information page
- Judge Dredd: Dredd vs. Death at MobyGames
- Team Xbox info about Dredd vs Death
- "Judge Dredd: Dredd vs. Death". IGN. Retrieved August 23, 2009.