Jumping Jack (video game)

From Wikipedia, the free encyclopedia
  (Redirected from Jumping Jack (game))
Jump to: navigation, search
Jumping Jack
JumpingJack advert.jpeg
Developer(s) Imagine Software Ltd
Publisher(s) Imagine Software Ltd
Designer(s) Albert Ball
Artist(s) Stuart C. Ball
Platform(s) ZX Spectrum ("Jumping Jack"), Atari 800/XL ("Leggit!"), Dragon 32 ("Leggit!")
Release date(s) 1983
Mode(s) Single-player
Distribution Cassette
"Leggit" redirects here. For the similar word "legit", see Legitimacy (disambiguation).

Jumping Jack is a platform game created by Albert Ball and Stuart C. Ball for the ZX Spectrum 16K in 1983. It was available for the Atari 8-bit computers and Dragon 32 under the name Leggit!.[1][2] In these versions, Jack was renamed Leaping Lenny.

Each level consists of a set of eight wraparound floors, across which holes scroll; when these holes reach the side of the screen, they move up or down to the next floor, depending on if they're scrolling to the left or right, respectively. The goal in each level is to reach the top, by jumping through the holes; however, each time Jack jumps, a new hole is formed on a randomly chosen floor. Falling though a hole or miscalculating a jump and hitting the ceiling temporarily stuns him and leaves him vulnerable to a hole scrolling underneath him; if he falls all the way to the bottom of the level, he loses a life. Completing a level reveals a verse from the "Ballad of Jumping Jack"; the next level features an extra hole at the start and from the second level onward, monsters appear which stun Jack in the same way as a fall or mistimed jump.

A totally unrelated arcade game called Jumping Jack was produced by Universal in 1984.[3]


External links[edit]