Juno First

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Juno First
Developer(s) Konami
Platform(s) Arcade
Commodore 64
Atari 800
Atari 2600
Release date(s) Arcade
Genre(s) Shoot 'em up
Mode(s) Single-player, alternating
Cabinet Standard upright
CPU Motorola 6809, Zilog Z80
Sound Intel 8039, AY-3-8910, DAC, (3x) RC
Display 224 x 256 pixels, 16 color Raster graphics

Juno First (ジュノファースト?) is a shoot 'em up arcade game developed by Konami and released in 1983. It was licensed to Gottlieb in the United States. The game is a vertical scrolling shooter,[1] with a third-person perspective like Radar Scope.[2] It follows in the tradition of space-themed shooting-galleries such as Space Invaders and Galaga. Juno First, however, is notable for its frenetic gameplay (like Defender and Xevious).

screenshot of the Atari 2600 version


Juno First presents a set number of enemies per level, but they do not make a gallery formation. This is not a typical gallery shooter. Instead, the player's ship can move forward and backward (in addition to left and right) to hunt enemies in an orientation that is vertical, but has some horizon-oriented tilt. This style of gameplay would be re-used in a later Konami shooter, Axelay.

The player destroys waves of enemies to finish levels. Starting formations vary from stage to stage. In addition, the player can pick up a humanoid, upon which the screen will have a red tint. While this happens, every enemy the player shoots will earn the player 200 more points than the previous enemy destroyed. The original score for shooting an enemy while in humanoid mode depends on the stage.


There were ports of Juno First to the Commodore 64 and Atari 8-bit home computers by Datasoft. The Atari 8-bit and Commodore 64 versions were programmed by Greg Hiscott.

An Atari 2600 homebrew version of the game was programmed by Chris Walton, and released on cartridge form by AtariAge. The 2600 cartridge is available for purchase from AtariAge.

Juno First was made available on Microsoft's Game Room service for its Xbox 360 console and for Windows-based PCs in June 2010.


also available for MSX

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